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Author Topic: Multi-disc Games With Xexmenu  (Read 2382 times)

phaez1

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Multi-disc Games With Xexmenu
« Reply #75 on: March 13, 2010, 08:41:00 PM »

Just did it with mine and it works great. Copy folders and skip files to disc 1 folder and delete update folder and img.key file.  My folder was 14.xxgb after transferring it all.
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SlickWilly440

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« Reply #76 on: March 13, 2010, 08:55:00 PM »

Wow!  14.xx gb versus 21.xx+ gb.  

Would it be possible to make it even smaller by removing the padding (padded) files, using.......I can't recall what to use to do this.
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Lurkin

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« Reply #77 on: March 13, 2010, 09:38:00 PM »

14.8 gb compared to the nxe individual disc version of over 20gb.

I don't think you can really remove anymore because it's down to the individual file level at this point, so each file is a level or a cutscene, etc.  It's not like it just took a disc and stripped out the update and something else but left the large portion of game data in there.

This method is just files.
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conners

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« Reply #78 on: March 14, 2010, 06:23:00 AM »

Has anyone managed to get this as a GOD. Anyone got a guide?
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Schweino

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« Reply #79 on: March 14, 2010, 08:59:00 AM »

QUOTE(conners @ Mar 14 2010, 01:23 PM) View Post

Has anyone managed to get this as a GOD. Anyone got a guide?


Yes, make an ISO from the folder using "CreateIsogood(English)", after that use Iso2God
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conners

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« Reply #80 on: March 14, 2010, 09:51:00 AM »

QUOTE(Schweino @ Mar 14 2010, 04:59 PM) View Post

Yes, make an ISO from the folder using "CreateIsogood(English)", after that use Iso2God


what settings on iso2god?

Im adding all the files together swapping the default.xex with the patched one then creating an iso with createisogood, no matter what settings i use i cant get it to run from nxe
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Jurai

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« Reply #81 on: March 14, 2010, 10:42:00 AM »

fyi you don't even need the patched xex file, removing img.key alone works fine, benelos just 00'd a ton of data in the XEX related to disc/layer changes
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Fyro

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« Reply #82 on: March 14, 2010, 11:36:00 AM »

My game has been freezing during loading, I get to the main menu, select my save device etc... then go to load game, pick my save at the end of D1 and then it freezes up... any idea what I could have done wrong? sad.gif .
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gothamhunter

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« Reply #83 on: March 14, 2010, 01:55:00 PM »

QUOTE(Sunblood @ Jan 23 2010, 05:27 PM) View Post

When running a multi-disc game straight from the HDD via XeXMenu, are there functions in place to emulate ejecting the disc and putting in a new one?

I know Lost Odyssey lets you save right before a disc change, so it'd be possible to exit to dash and load the next disc's default.xex, then load the save from there. I'm not sure yet how Mass Effect 2 will work and whether you need disc 2 at a certain story segment or if you need disc 2 to access just certain missions and swapping back and forth will be common.



I was just trying the usual method of copying all files into one folder and noticed that every file in every disc is named the same for each other disc...so for Lost Odyssey, this will not work unfortunately.  The files sizes for each are different on each disc, but they would just end of overwriting all the others.
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SlickWilly440

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« Reply #84 on: March 14, 2010, 02:48:00 PM »

For games such as START OCEAN where the file names are the same for each disc (meaning that overwriting/skipping file copy is not good) , I have an idea.

There are probably some files that are 100% the same regarding data, then there are the files that have the same names, but have totally different data. Data such as levels, cutscenes, etc.

So how would one differentiate between the two? Well the files with the same data are small, and the files with different data, but same name are huge or they have an important name that same it appear to be a cut scene, etc.

A possible solution would be to combine the files that are huge (appear to be movies/level/etc) and not combine the files that are small ( or don't appear to be movies/level/etc).

Step 1: Extract all the discs into separate folders (Disc 1, Disc 2, Disc3, Disc#...).

Step 2: Add a numerical value to the huge/level/movie/etc data files in correspondence to the disc. For example for a file named "level.xex" in the Disc one folder should be named "level1.xex", then for the same file in the Disc 2 folder should be named "level2" and so forth

Step 3: Combine all the files into one folder while still following the folder structure tree. The files will a numerical value will not overwrite each other and the files with the same name will be overwritten. So basically take all the files in the Disc 1 folder and cut/paste them into the Disc 2 folder, and click yes on overwrite all.

Step4: Open up the Windows Command Prompt (Start->Run->CMD) and for each folder with files that have a numerical order, go to those directories in CMD and run the combine files command. For example a folder that has the files: "level1.xex, level2.xex, level3.xex" run with command: copy /b level1.xex + level2.xex + level3.xex level.xex

This will combine all the files into one file. Then you can delete the files that are in numerical order.

Step5: Play the game.

This probably will not work (or will it), but this would be the first step to figuring out how to make it work.

If there were some program available that could open up the proprietary archive files, then the files inside could be combined into one container file.
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Schweino

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« Reply #85 on: March 14, 2010, 04:53:00 PM »

QUOTE(Jurai @ Mar 14 2010, 05:42 PM) View Post

fyi you don't even need the patched xex file, removing img.key alone works fine, benelos just 00'd a ton of data in the XEX related to disc/layer changes


Would that also work when you want to run it as a GOD? I ownder why I get the error message when its in GOD format while it  runs fine when unpacked.
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alexgold05

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« Reply #86 on: March 15, 2010, 09:40:00 AM »

someone figured out how to get working star ocean or infinite undiscovery ?
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SlickWilly440

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« Reply #87 on: March 15, 2010, 02:45:00 PM »

QUOTE
The Mass Effect 2 disk change occurs at Illium. I didn't try the combined method; but I might ~ I just installed both disks and when the game asked for the second disk and crashed (Disk is Unreadable); I loaded the second disk and it loaded the auto-save made when I entered that Star System just fine. This is typical of Multi-disk Games; there's a good amount of overlap at the Disk Change point. Infinite Undiscovery was much the same.


So basically if you don't mind saving before/at disc swapping points in the game, exiting game, and then loading up the relevant disc, then you can probably play the game all the way through (according to this post I believe).  

*By "disc" I'm referring to the extracted image or GOD on the hdd.  

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SlickWilly440

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« Reply #88 on: March 17, 2010, 06:48:00 PM »

There is the program called Game Extractor 2.0 which will extract/modify many package/archive files found in console games and such.

If someone has the image of the games that don't seem to work by extracting to a single folder such as Start Ocean/Infinite Undiscovery/ Etc, then you should check this program out and see if you can open those huge package/archive files with the Game Extractor program.  

If this works, then one can just copy/paste all the files in the package files with similar file names all into one package/archive.

Unfortunately, the free version of this program can only read the files, but not edit them.  The full version however ($5) can accomplish the modification of these files.

This post has been edited by SlickWilly440: Mar 18 2010, 01:49 AM
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moreniu

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« Reply #89 on: March 17, 2010, 07:44:00 PM »

So, let me get this right.

To run a multi disc game like FFXIII should I:


a) Make an iso of each disc;
cool.gif Extract all files from each disc to one folder using lets say iso2god (idc about the folder name);
c) Merge all three disc folders into one, overwriting or skiping the doubled files;
d) Send it to the usb drive then make an nxe link with quickboot.

Will it work?
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