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Author Topic: Multi-disc Games With Xexmenu  (Read 2222 times)

sensi420

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Multi-disc Games With Xexmenu
« Reply #60 on: March 07, 2010, 06:08:00 PM »

Great job Belenos keep up the greaT WORK
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overclock

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Multi-disc Games With Xexmenu
« Reply #61 on: March 07, 2010, 07:39:00 PM »

QUOTE(TonyRage @ Mar 6 2010, 01:39 AM) *

No. FF13 *has* to be run from disk. At the very least you can install it via NXE for better performance, but the disk swap requires the disk to be recognised and to continue the game.

If you're wondering if you can load DVD2 via a HDD and then load your previous save game, then no, that doesn't work. There is no save prompt immediately before a disc swap, so you literally have to swap the discs when asked. Perhaps if XexMenu and other dashboards implement a "mount" feature (similar to DaemonTools) then this could work where disc swaps are concerned, but until then it seems to be hit and miss with multi-disc titles.



You are partially right. Although FF13 CAN be run from the Harddrive with no problem. Copy all the disks files to the Hdd to the same folder, no need to overwrite files, just folders, overwrite folders and skip files or copyover and wait. All you really need are the zones and video from the other disks. The other files are the same.

DELETE the update folder and DELETE the img.key file. It'll never prompt you to switch disks and go striaght to the save dialog which will say disk two and continue on.

Easy fix. =p On the second disk now, although I'm buying the PS3 version on tuesday. =)

-oc

This post has been edited by overclock: Mar 8 2010, 03:44 AM
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dinzy

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Multi-disc Games With Xexmenu
« Reply #62 on: March 08, 2010, 07:19:00 AM »

I did not delete the img.key file but I did use the default.exe file that belenos linked.  The game made the transition from d1 to d2 as shown in the video.
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Lurkin

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« Reply #63 on: March 08, 2010, 07:31:00 AM »

yeah Belenos rocks for giving us that nice xex.
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overclock

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« Reply #64 on: March 08, 2010, 01:02:00 PM »

Well, In case the link is removed or dies... Just delete img.key and it will go straight from disk 1 to 2, 2 to 3 etc and only prompt you to save. You could also make it a single GOD so you could launch from the dashboard.

No need to edit the default.xex other than patch the flags for xbreboot.

-oc

This post has been edited by overclock: Mar 8 2010, 09:03 PM
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zennoux

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Multi-disc Games With Xexmenu
« Reply #65 on: March 08, 2010, 01:45:00 PM »

I didn't delete the img.key file or use a patched default.xex and it worked fine all the way through the end of the game.
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Lurkin

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« Reply #66 on: March 08, 2010, 04:14:00 PM »

I kind of thought it might work like zennoux said as the main portion of each disc is relatively the same, it's just the zone and sys files that are different so combining all of them makes sense as it if finds the file, it just goes on.  If not then it says you need disc x.  By time I had combined it all belenos had the file up here so I just used that.
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tbb033

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« Reply #67 on: March 08, 2010, 06:04:00 PM »

Worked fine just copying disc 2 files to the same folder as disc 1 files and not overwriting anything already there. No need for a patched xex or deleting img.key or anything. Like someone said upthread, if the saves didn't start saying "disc 2" on them you'd never know there'd been a disc change.
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mrgodai

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« Reply #68 on: March 08, 2010, 07:20:00 PM »

QUOTE(dinzy @ Mar 8 2010, 09:19 AM) View Post

I did not delete the img.key file but I did use the default.exe file that belenos linked.  The game made the transition from d1 to d2 as shown in the video.



I 2nd this, there no need to use patched the .xex or delete the img.key, my game never asked for disc 2 or 3 when all files are copied together in one place
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hfmls

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Multi-disc Games With Xexmenu
« Reply #69 on: March 08, 2010, 10:05:00 PM »

QUOTE(mrgodai @ Mar 9 2010, 02:20 AM) View Post

I 2nd this, there no need to use patched the .xex or delete the img.key, my game never asked for disc 2 or 3 when all files are copied together in one place

here too
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XxErrorxX

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« Reply #70 on: March 09, 2010, 05:43:00 AM »

Infinite.Undiscovery have 2 bin +1xex to .. to get it to work, someone must manage to open the bin files and copy over files
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RiVerS19

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« Reply #71 on: March 09, 2010, 01:46:00 PM »

how can i do this when im working with GODS?
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gothamhunter

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« Reply #72 on: March 10, 2010, 06:15:00 AM »

I have to tell you guys this thread saved my sanity.  I didn't know there would be a disc swap problem and I was pulling my hair out thinking that I kept getting bad copies of FFXIII (from the store mind you).

This post has been edited by gothamhunter: Mar 10 2010, 02:15 PM
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overclock

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« Reply #73 on: March 10, 2010, 07:37:00 AM »

QUOTE(tbb033 @ Mar 9 2010, 02:04 AM) *

Worked fine just copying disc 2 files to the same folder as disc 1 files and not overwriting anything already there. No need for a patched xex or deleting img.key or anything. Like someone said upthread, if the saves didn't start saying "disc 2" on them you'd never know there'd been a disc change.


I tried that and it wouldn't work for me, it would continue to prompt for disk. I started exploring the files/structure and the only difference is the addiaitonal video and zone data and the img.key file. The rest of the other files are the same.

After buying and playing the ps3 version yesterday I have to say the 360 people are getting jipped hard.

-zp
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SlickWilly440

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Multi-disc Games With Xexmenu
« Reply #74 on: March 13, 2010, 07:32:00 PM »

So after copying all 3 discs of the FFXIII into the same folder and overwriting the files, how big was the game (total size (gb) of the folder)?

Thanks,

SlickWilly
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