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Author Topic: Multi-disc Games With Xexmenu  (Read 2217 times)

dacore84

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« Reply #135 on: April 29, 2010, 08:20:00 AM »

QUOTE(p4r0l3 @ Apr 29 2010, 03:22 PM) *

CreateIsoGood should do the trick for creating a iso2god compatible ISO. However, with files this big, it doesn't seem to work. Too bad there's no Files2GoD app out there


Excellent, will try that! Thnx.
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heffe2001

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« Reply #136 on: April 29, 2010, 08:46:00 AM »

QUOTE(xmugen360 @ Apr 28 2010, 05:22 PM) View Post

sorry i am not a negative person so i think your talk is kinda defeatist...

if you are so smart you post how to do it...lets wait..oh ok ur not...lets move on...

I am a positive person...so i try at least we learned something...

As far as why even try in this manner 2 reasons...

1. since bin file names are not different mayhaps the game wouldnt even notice the filesize difference it would just browse that filename find the data and load...this was just a theory...

2.  I wouldnt mind doing all the work as far as repathing but everytime i try to extract said bins I have no luck....

heffe2001 if you really want to help can you suggest how to extract bins?  otherwise you are just trolling negativity...i suggest looking for some blondes to help with that problem...


Hmm, first time I've ever been accused of trolling, lol.  You want a suggestion on how to proceed?  Reverse engineer/decompile the games xex file, find the code for handling the bin files, then either rewrite it so that it'll take your larger files, and igure out how the .bin files are packaged so you can combine then with out trying to concatenate them together.

And it's not being negative, it's being realistic.  You apparently have no idea how most programs handle data, as I don't know any that would allow you to combine 2 completely different files into one by just copying them together aside from a plain .txt file.  My post was more to save you from wasting your time and raising your frustration level.

In order to 'extract' any useful data from those bin files,  you'll need the code from the xex file to see how it's accessed.  Just because it's in .bin format doesn't make it an iso image that you can open with something like cdmage.  Bin just means that it's a binary file.  It may not even be any type of regular container, the software may just know that the data for x is in absolute position y in said bin file, with no headers or anything marking where or what that data is in the .bin file at all.

In reality, some multi-disk games like this won't be able to be run correctly until the xbox firmware is modded to allow something like daemon-tools (not specifically that program, but the xbox-equivalent) to mount an ISO file when needed.  I honestly don't see this happening any time soon, but you never know.   At least with games like ME2 and FF, we can make those work, so you win some, you loose some..

Oh, and calling someone a troll just because they tell you something you don't want to hear, pretty bad in my opinion, lol.
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xmugen360

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« Reply #137 on: April 30, 2010, 05:58:00 AM »

heffe2001
ha ha took the stick out ur but huh...

at least you posted something constructive...please reread ur posts to see how you sounded trust me you didnt bother me in the least...if i offended you i am sorry but i rather you contribute not beat people down...

I think you missed my point about the filenames for the bins being the same on each disc(it seems to be like this for all these games coincidence i think not in fact they would have just used one bin file for each disc if it werent for the filesize limitations that we must also deal with) so if data merged it would look up that filename and find the data inside and load

if someone for the love of dear god would try an hfs external which would not have this filesize limit i bet it would work...

i have a great deal of knowledge about software...please dont assume...i do hear your point about it being just binary data...this is why i posted above method...methinks this was done to combat piracy honestly but i also feel it can be beaten...

smart japaneese coders i tell ya what if you look they seem to be the ones using bins in their multi disc games resonance of fate same way as well seems to be the square/enix route on this
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heffe2001

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« Reply #138 on: April 30, 2010, 09:36:00 AM »

If you've got it set up in a directory ready to go on your linux box, why not just ftp it into your jtagged xbox, you don't need an external drive to transfer it (I think I remember someone saying the regular fatx FS on the docked microsoft drive won't take files that large?  Can't remember).  Or even add HFS+ support to your linux distro, and make your own HFS drive:  HFS Support for Linux

If the .bin files are some sort of container, I'm guessing the header of each file gives the locations of the data in them, so combing 2 files probably won't work if that's the case (you'd need to recreate the header with the locations of ALL the files in the bin file, not just the locations of the files from the first bin file).

And I'm not trying to beat anybody down, just attempting to save you some frustration & time.  I'd much rather be PLAYING a game than beating my head on the desk trying to figure out how to combine it.  I'm guessing to do it right, you'd need a dev kit box, and work backwards on the xex file from there.
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xmugen360

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« Reply #139 on: April 30, 2010, 11:40:00 AM »

ecellant point about dev kit box though i lack one alot of people here and on xbox 360 iso have them I was thinking about what you said about trying to edit the xex here was another idea i had...lets take infinite undiscovery for example it is 2 discs 4 bin files 2 xex's i was thinking lets make one folder with 4 bins 1 xex name the bins ud1 ud2 ud3 ud4 then use ms sdk and xlast to open xex and for disc 2 change the refernces in pathing to ud 3 ud 4...

unfortunately for some reason my large hd is locked to fat 32 (i havent the slightest why) and to be honest it started of ntfs and I had a devil of a time changing it to fat it is a 1tb wd my book essential also it is full of like 300 gb of games which i dont have a backup of so I am scared to ruin it now...filling it up with with games i want to save from my disc collection is whole reason i am interested in this which led me here...i have a smaller 16gb hp v125w flash drive but i havent been able to figure out how to format it to hfs...think maybe i need to make a leopard boot disc or something i tried in ubuntu linux i have the option but it just refuses to format...right now i have been toying with infinite undiscovery since it is the smallest of these today i tried using 360 scrubber to shrink the iso then extract but the files are still too large...

no way to ftp to hd cause ftp fails when you reach the 4gb limit i remember reading on xbox hacker that that was just a problem with windows but that is clearly hogwash after my experience with this...

off to play nier..

This post has been edited by xmugen360: Apr 30 2010, 06:40 PM
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heffe2001

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« Reply #140 on: May 01, 2010, 05:41:00 PM »

I think the transfer failure at 4g is due to the internal drive's filesystem, doesn't support over a 4g file (just like fat32, has the same constraints).

I think the real fix for games like this will be a firmware hack/mod that will allow playing games from ISO files, not sure what it'd take to get to this point though..
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prelude

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« Reply #141 on: July 15, 2010, 01:20:00 PM »

any progress with Star Ocean?
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selyb

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« Reply #142 on: July 30, 2010, 05:23:00 AM »

I don't think it's ever going to happen with Star Ocean. As best I can tell, soz0 and soz1 are simply concatenated data files the game uses (PACK, SLZ, WAVE) and all the filenames and offsets are contained in the xex for each disc. The best we could hope for is to combine all the unique files from each bin and change the offsets in all the xex's to suit. We would still have to use three xex's. IMO, it's just not worth it.

Regarding the FF XIII files, I'm willing to bet that the people that had trouble with it had the img.key from Disc 2 or 3 and the people who had no trouble had no img.key or had the one from disc 1 (IMG:style_emoticons/default/wink.gif)

This post has been edited by selyb: Jul 30 2010, 12:25 PM
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sirbongalot

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« Reply #143 on: October 03, 2010, 06:53:00 AM »

Recently Castlevania: Lords Of Shadow just got released and it comes with 2 DVDs.

Anybody know if there's a solution or any idea how or when the 2nd DVD comes into play ?
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Lurkin

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« Reply #144 on: October 03, 2010, 11:24:00 AM »

QUOTE(sirbongalot @ Oct 3 2010, 08:53 AM) View Post

Recently Castlevania: Lords Of Shadow just got released and it comes with 2 DVDs.

Anybody know if there's a solution or any idea how or when the 2nd DVD comes into play ?


I am looking into it now.  It appears it may be as simple as the FF13 combine where you extract the discs and then overwrite the files with the first disc.  It appears that the files are the same except the video/movie files.  Which is pretty much how FF was.

I'll report back when I know more, not sure how far in I would have to play to find out.  It may need or benefit from the use of a patched xex file like we had for FF
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Hausmanis

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« Reply #145 on: October 07, 2010, 05:50:00 AM »

"I'll report back when I know more, not sure how far in I would have to play to find out. It may need or benefit from the use of a patched xex file like we had for FF"

Lovely, im experimenting with it as we speak, i can just get it to boot but when it tries to enter the game it asks for both dvd1 and 2.

Let me know if you solve it, would gladly appriciate it
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SilentBob1638

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« Reply #146 on: October 08, 2010, 08:56:00 PM »

Join the files and rename *.packed files to sequential order (Data00.packed, Data01.packed, Data02.packed, Data03.packed). Start with Xexmenu, FSD or Quickboot.

GOD is currently not working properly. You'd have to rip/replace some *.bik files (videos) to reduce GOD size. You can take the smallest video file for duplication/renaming. Around 4GB less (=8GB total size) should give a proper 1-DVD size that should be valid.

This post has been edited by SilentBob1638: Oct 9 2010, 03:59 AM
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f0xrolder

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« Reply #147 on: October 10, 2010, 12:10:00 PM »

What about combining Dragon age origins and Awakening? Has any one successfully managed to combine the two? tried to combine but had no luck as of yet, either one or the other load, it wont let me choose between the two titles.

Also curious if any 1 has figure out Infinite Undiscovery or if its possible at all??? All files seem to b exactly the same on both discs would b great if its possible tho.
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dacore84

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« Reply #148 on: October 13, 2010, 03:18:00 AM »

I heard somewhere that you with Castlevania could unpack both DVD´s to 2 different folders. Then starting to play from DVD 1 as normal and when reaching the point where DVD 2 is needed you just go out to NXE and boot up DVD 2 instead and load the latest save game.

Dunno if it works though since I haven´t tried it myself but whereever I read it it seems to have worked.
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Hype

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« Reply #149 on: October 13, 2010, 04:49:00 PM »

I found an easy tutorial:


For Jtaggers wanting to merge both discs into one folder, assuming you have extracted everything... This is what I did and so far it's worked:

1) Extract both discs to their own folders, say Disc1 and Disc2
2) In the Disc1 folder, rename the Data00.packed and Data01.packed to Data001.packed and Data011.packed
3) In the Disc2 folder, rename Data00.packed and Data01.packed to Data002.packed and Data012.packed
4) Copy the contents of the Disc2 folder to the Disc1 folder, you should now have four dataxx.packed files.
5) Go into a command prompt window, navigate to your Disc1 folder and type 'copy /b Data001.packed+Data002.packed Data00.packed' (without the ' marks)
6) In the same command prompt, type 'copy /b Data011.packed+Data012.packed Data01.packed' (again without the ' marks)

This will give you a Data00.packed and Data01.packed that are twice the size of the originals, with the data from both discs merged properly. You can now delete the Data001, Data002, Data011 and Data012.packed files.

Note: I didn't come up with this, nor do I have any clue where the original sauce is either... Friend on IRC told me to try it, so far it seems to work fine.


Source: forums.xbox360-content.com
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