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Author Topic: Multi-disc Games With Xexmenu  (Read 2219 times)

dacore84

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« Reply #120 on: April 23, 2010, 01:25:00 PM »

QUOTE(xmugen360 @ Apr 23 2010, 09:11 PM) View Post

thanks for wishing me luck...did you check out the link i posted?  I guess the cat command in ubuntu is commonly used to combine bin files...this is what gave me the idea...of course we are not dealing with normal bin files but i did not have an error when I combined...

I ended up with this

a 9.8gb soz0.bin file and a 7.1gb soz1.bin file Of course I am just assuming baed on naming convention and size of the xex that we should be combining or merging the similar name files...I could be totally wrong...but hwy it is an attempt

right now I am compressing them so I can get the files to a windows pc so I can ftp to the top loader...due to the file sizes I believe this is the only way....

If someone has access to an hfs external and access to ubuntu pls try method in link I posted...I honestly feel it would work...


Fingers crossed!
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xmugen360

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« Reply #121 on: April 23, 2010, 09:57:00 PM »

sadly i cannot test my idea...problem i am running into is the filesize you end up with after you combine the bin files...none of the hd's i have connected support it...My top loader is not made by ms and I guess when xbr formats top loaders it is also in fat32 format...so same problem once I get to 4gb fail...

I still think someone with external large hd formatted to hfs would be fine buuut that is not me

still tinkering with files but as someone previously said this may involve extracting the file folders and manually editing the pathing to work on fat 32...
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dacore84

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« Reply #122 on: April 24, 2010, 05:04:00 AM »

There are no chance to edit the .xex file or similar and change the path to the source material? If that would be possible we could just rename the .bin files on disc 2 and 3 and be ready to go.

Otherwise, an application like Daemon Tools where you can mount a number of image files would probably fix it.
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xmugen360

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« Reply #123 on: April 25, 2010, 08:39:00 AM »

yeak i looked at in daemon no luck myself....today i am combining magna carta...all seems ok...similar to mass effect 2 or final fantasy...bacuase of the file size problem i think i will have to extract bins rewrite xex like you suggested for star ocean...problem is how and with what software...i will be working on it this week...

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p4r0l3

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« Reply #124 on: April 27, 2010, 09:01:00 AM »

why don't you turn the files you've cat'ed into GoD containers (this will split the image into many small files) and could fit on your usb drive. i'm interested to see if this works, could pave the way for other similar games
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xmugen360

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« Reply #125 on: April 27, 2010, 03:19:00 PM »

well gee where were you like 5days ago that sounds like a great idea...but i dont think i can get iso2god to work under wine...tried once will try again that just might work..so far though the filesize limitations have been the problem...infinite undiscovery will be perfect candidate for this technique will post results in a day or so...

This post has been edited by xmugen360: Apr 27 2010, 10:20 PM
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dacore84

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« Reply #126 on: April 28, 2010, 05:52:00 AM »

lol, yeah that would have been the obvious solution. Sometimes some of us are a bit slow  tongue.gif

Will hopefully be able to try it out in the weekend.
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xmugen360

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« Reply #127 on: April 28, 2010, 11:07:00 AM »

hmmph didnt appreciate the slow  comment but i am allways willing to learn...now thing is how would i rebuild iso? just checked and wine doesnt run iso2god or xdvdmulleter?  i am assuming i would use mullet then iso2god if someone know help am about to try later 2day files already extracted + merged
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heffe2001

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« Reply #128 on: April 28, 2010, 12:15:00 PM »

QUOTE(xmugen360 @ Apr 28 2010, 01:07 PM) View Post

hmmph didnt appreciate the slow  comment but i am allways willing to learn...now thing is how would i rebuild iso? just checked and wine doesnt run iso2god or xdvdmulleter?  i am assuming i would use mullet then iso2god if someone know help am about to try later 2day files already extracted + merged


I'm going to go ahead and guess all this work with that particular game isn't going to work.  You can't just basically cat 2 bin files together and make them work on the Xbox, the program needs to know where in that bin file the data it's looking for is at, depending on what disk it's on.  The only way it works with games like ME2 and FF is the fact that the files are different on each disk, and the game is just looking in the location it started in for the files from the next disk.  You'd need to totally re-write the code in the XEX file to look at the new datapoints on the larger datafile you've created (if it's accessing it directly), or use some other method of combining those files if they are some sort of file-system (something akin to a .zip or .rar file, a large container with multiple files in it).  Until you figure out how to do either of those, you're pretty much just wasting time...

And your link, that's for combining a split up ISO file, not a generic bin data file, just not going to work...
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dacore84

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« Reply #129 on: April 28, 2010, 01:08:00 PM »

QUOTE(xmugen360 @ Apr 28 2010, 07:07 PM) View Post

hmmph didnt appreciate the slow  comment but i am allways willing to learn...now thing is how would i rebuild iso? just checked and wine doesnt run iso2god or xdvdmulleter?  i am assuming i would use mullet then iso2god if someone know help am about to try later 2day files already extracted + merged


Oh I´m so sorry. That comment was NOT directed to you. It was just meant as a funny ironic comment why we hadn´t thought of that before. It sounded obvious in my head when I wrote it but I guess it wasn´t then sad.gif

I have merged the bin files as you did. Got the first one at 9.81 GB and the other one on 6.78 GB. Then used PowerISO to merge them as a .ISO file. But when I then use ISO2GOD I get an error message telling me that the it can´t locate the default.xex file. But the file is there so I guess we can´t use PowerISO then =/

QUOTE(heffe2001 @ Apr 28 2010, 08:15 PM) View Post

I'm going to go ahead and guess all this work with that particular game isn't going to work.  You can't just basically cat 2 bin files together and make them work on the Xbox, the program needs to know where in that bin file the data it's looking for is at, depending on what disk it's on.  The only way it works with games like ME2 and FF is the fact that the files are different on each disk, and the game is just looking in the location it started in for the files from the next disk.  You'd need to totally re-write the code in the XEX file to look at the new datapoints on the larger datafile you've created (if it's accessing it directly), or use some other method of combining those files if they are some sort of file-system (something akin to a .zip or .rar file, a large container with multiple files in it).  Until you figure out how to do either of those, you're pretty much just wasting time...

And your link, that's for combining a split up ISO file, not a generic bin data file, just not going to work...


Yeah I was thinking of that a page ago also. I guess it will be problem when the .xex file is searching for a string on i.e. "row 12" on DVD2. That "row 12" will actually be a string of code from DVD1 since all 3 DVDs are merged as one file and there can only exist one "row 12" instead of 3 (one for each DVD with unique code)?
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heffe2001

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« Reply #130 on: April 28, 2010, 01:44:00 PM »

Yeah, it'll be like trying to glue another person's head to your head to double your intelligence...  It's not going to work, and you have to show for it is a bunch of wasted time (that and the other person will be pretty pissed, lol).
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dacore84

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« Reply #131 on: April 28, 2010, 02:02:00 PM »

QUOTE(heffe2001 @ Apr 28 2010, 09:44 PM) View Post

Yeah, it'll be like trying to glue another person's head to your head to double your intelligence...  It's not going to work, and you have to show for it is a bunch of wasted time (that and the other person will be pretty pissed, lol).


That sounds like something a couple of blondes would do..  rolleyes.gif
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xmugen360

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« Reply #132 on: April 28, 2010, 03:22:00 PM »

sorry i am not a negative person so i think your talk is kinda defeatist...

if you are so smart you post how to do it...lets wait..oh ok ur not...lets move on...

I am a positive person...so i try at least we learned something...

As far as why even try in this manner 2 reasons...

1. since bin file names are not different mayhaps the game wouldnt even notice the filesize difference it would just browse that filename find the data and load...this was just a theory...

2.  I wouldnt mind doing all the work as far as repathing but everytime i try to extract said bins I have no luck....

heffe2001 if you really want to help can you suggest how to extract bins?  otherwise you are just trolling negativity...i suggest looking for some blondes to help with that problem...

This post has been edited by xmugen360: Apr 28 2010, 10:23 PM
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dacore84

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« Reply #133 on: April 29, 2010, 12:23:00 AM »

After you have extracted the ISO content. How could you pack those extracted files again as a ISO file so that ISO2GOD accepts it? I get a error message like I said that it can´t find the default.xex file (even though it is there where it should be).
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p4r0l3

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« Reply #134 on: April 29, 2010, 07:22:00 AM »

CreateIsoGood should do the trick for creating a iso2god compatible ISO. However, with files this big, it doesn't seem to work. Too bad there's no Files2GoD app out there
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