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Author Topic: Xbox360 Homebrew Media Player?  (Read 1036 times)

][UNREAL][

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Xbox360 Homebrew Media Player?
« Reply #120 on: March 07, 2010, 08:33:00 PM »

No news yet?  (IMG:style_emoticons/default/sad.gif)
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hfmls

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Xbox360 Homebrew Media Player?
« Reply #121 on: March 12, 2010, 01:28:00 AM »

Ski-ller said he was gonna try to port mplayer, the creator of IngeniouX Beta 3
http://forums.xbox-s...o...05346&st=30

hope he is lucky with that smile.gif
it would be so so so good.
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LetsDoDamage

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Xbox360 Homebrew Media Player?
« Reply #122 on: April 11, 2010, 02:46:00 PM »

Impressive. I think I'll keep an eye on this to see how it goes. Way beyond my programming knowledge so I wish you guys the best of luck, I'm sure you'll do great smile.gif
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hfmls

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Xbox360 Homebrew Media Player?
« Reply #123 on: September 18, 2010, 01:35:00 AM »

since FSD 2.0 already announced they WON'T include any media support i thought i could bring this to attention to all users, again.

If someone could work together to port mplayer or something more simple i dunno.

Any interest on this?
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f0xrolder

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Xbox360 Homebrew Media Player?
« Reply #124 on: September 18, 2010, 11:17:00 AM »

open ur eyes answers out there. 3 different threads. mkv's suck muhaha.gif . divx rules  pop.gif
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Tatsh

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Xbox360 Homebrew Media Player?
« Reply #125 on: September 18, 2010, 11:34:00 PM »

MKV is a container that can contain almost ANY kind of video type and almost ANY kind of audio. And it can include multiple streams of each type too, and as a standard feature it supports subtitles. This is why it got so popular with the anime fansub communities on-line. Recall that MS's decoder (which uses hardware) can read MP4 (another container, but this time specifically VC-1 video and AC3 2ch audio). For WMV, it is the same profile. This might be the reason a lot of 1080p porn is in this format. XD

I'm getting so tired of reading the word 'port'. For one thing it isn't that easy! Especially stuff like Mplayer, something totally designed for compiling with GCC, not MSVC (Microsoft's official SDK of course uses `cl`, cross-compiles to PowerPC 64-bit, etc). Microsoft support for C (especially newer standards like C99) has been horribly lacking. And that is what most of the code base of mplayer is in. They have compiled mplayer on Windows. You might wonder how. MinGW of course, the native GCC port to Windows (from a UNIX/UNIX-like environment, such as Linux).

The main stumbling points to porting over Mplayer are just that it has a lot of code that may need to be revised to a) compile 100% successfully and optimised for 360 on MSVC and cool.gif run 100% correctly on a 360 console. Someone with a development console is better off doing this work because of the amount of time it would take. The good news is that Mplayer's DX9 back-end (which can use hardware shaders, like MS wants) is 100% working. It might just work on the 360.

Once all of Mplayer is ported, there's a whole new GUI to make. Obviously you're not going to be typing `mplayer myvideo.mkv` on the 360 (as much as I would like a console and keyboard support on the 360; but it's not a multitasking system).

Good luck to anyone who makes such an endeavour.

The main thing I'd like to see as a start in terms of homebrew multimedia is a good MP3 streamer (Ogg, WMA, etc support as well). Picks up a Samba/Windows share and reads MP3s (reads ID3v2, APE tags correctly!), and then plays. Jukebox, shuffle, all that, skins, etc. A solid (FOSS, but of course no real sharing till a free SDK is available) library for reading MP3 data and passing it to XAudio2 would be great for all developers.
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Tatsh

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Xbox360 Homebrew Media Player?
« Reply #126 on: September 19, 2010, 12:08:00 PM »

I kinda am too, so long as the boot time is pretty fast and X can run with compositing perfectly. Then this thing is a computer and at that point almost anything (except stuff that uses x86 assembly, a lot of emulators use it somewhere) can be ported anywhere. Everyone's more interested in building XDK apps and playing games right now. I'd like to see a Linux port but it's not incredibly important to me and I'm not going to start using my 360 as a computer if a good Linux port were to come about. One of the reasons one of the distros you can download is Gentoo (same distro I use on my computer, no Windows except for VMs), is because it's customisable from bootstrapping stage. They have it very optimised for the 360.

The thing we lose, playing 360 games within the Linux environment, which maybe can be solved is how to run the 360 games within an environment (although it might be slow). Wine runs Windows within Linux largely because it only works if the EXE is compiled for x86 (99%) and you run Linux on x86. It does not work on other architectures unless the EXE is compiled for that architecture.

One of my proofs of concept I've been working on is if you can do binary translation of PPC64 from an Xbox 360 XEX to x86 (or x86-64 might be better due to data types and memory), then maybe you can get sufficient support for running Xbox 360 games with a PC with something very similar to Wine except that Wine will need a PPC64->x86 translator, QEMU could be used for translation. I'm not trying to build a complete Xbox 360 PC emulator, just want to prove it can be done. I hate people who won't go out and at least buy the console and a few games and instead just go with emulation, expecting games to work 100%. (This was the situation over 10 years ago with the release of UltraHLE; somehow I think the developers had a deal with 3dfx to sell more cards.)
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hfmls

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Xbox360 Homebrew Media Player?
« Reply #127 on: September 19, 2010, 04:54:00 PM »

no 3d acceleration no mkv support 1080p.
so...whats the point to post that in this thread? .....come on.
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Tatsh

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Xbox360 Homebrew Media Player?
« Reply #128 on: September 19, 2010, 05:06:00 PM »

QUOTE(Sonic-NKT @ Sep 19 2010, 06:18 PM) View Post

i read on xboxhacker thats someone wants to build a new live cd with the latest linux patches (working sound and more) but it kind of went quite silent...
Still hope there will be a linux updatem, atleast 2D acceleration...
im more intrested in linux than the most  XDK stuff being released until today, it just opens so many possibilities

Sound would be great. The reason why the projects for Linux go stale are because of lack of time and lack of interest. Look at the interest in XDK stuff (stuff that runs within the Xbox 360 'OS' system) vs interest in getting an OS like Linux to run. It is IMO why Sony killed OtherOS from PS3 entirely besides the fact that it was being used to make dumps of games (unusable ones as we know now). Who knew? `dd if=/bluraydrive of=somegame.iso` (fixed later in firmware update). Such a great find and even I, a long-time user of Linux, probably wouldn't have thought of that for a bit.

The place that shall not be named has a GPU demo that runs on Linux and makes use of the graphics hardware. You should check it out. It is also all OpenGL so clearly some part of Mesa (or something similar) has been ported to 360 a little bit. It will be a while before a full port could be completed. However, since ATI opened the specifications of their hardware, it could be possible to make a free driver for the chip that's in the 360, which would be cool. Maybe even the current FOSS driver can load something and give 2D acceleration if not some support for 3D. GLSL is still not in there for many cards, so no shaders.

I'm also very happy the choice of distro for the start is Gentoo, and that's what I use anyway.  biggrin.gif
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SNAAAKE

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Xbox360 Homebrew Media Player?
« Reply #129 on: September 23, 2010, 11:54:00 PM »

QUOTE(reprec @ Sep 18 2010, 04:29 PM) View Post

That doesn't make ANY sense.


best to ignore such posts............

I laugh at people that dont understand technology and just...say things.
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Me9a

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Xbox360 Homebrew Media Player?
« Reply #130 on: January 30, 2011, 09:27:00 PM »

any news about an homebrew video player for 360 since i didnt payed attention ?

Mega
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hfmls

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Xbox360 Homebrew Media Player?
« Reply #131 on: January 31, 2011, 06:04:00 AM »

nop...but it seems PS3 mediaplayer is half done already :\
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buggy12

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Xbox360 Homebrew Media Player?
« Reply #132 on: January 31, 2011, 07:18:00 AM »

hi guys, i got a jtaged xbox and i'm running a freestyle dash... is there no development yet for a homebrew player?
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hfmls

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Xbox360 Homebrew Media Player?
« Reply #133 on: January 31, 2011, 05:58:00 PM »

anyone willing to revive this thread? :\
i think it's time for a mediaplayer smile.gif
i will help with whatever i can, €,testing,etc.
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Me9a

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Xbox360 Homebrew Media Player?
« Reply #134 on: January 31, 2011, 10:30:00 PM »

QUOTE(hfmls @ Feb 1 2011, 01:58 AM) View Post

anyone willing to revive this thread? :\
i think it's time for a mediaplayer smile.gif
i will help with whatever i can, €,testing,etc.

i will test all too

but im not sure if we bet on the right horse
cause the video tab is currectly removed in freestyle dash so it think video playback in freestyle dash is dead.


and skiller is working on something like that too in his "IngeniouX Beta 3":
http://forums.xbox-s...o...5346&st=90#

and the new libxenon lib is pretty interresting for homebrew now cause it has hmdi output now
http://www.xbox-scen...AAZErvQBMtS.php
and freestyle and inglorius are bouth builded with the sdk

and about coding something on ourself i have like no coding skills i only know som pawn and how to build a .bat

Mega
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