xboxscene.org forums

Pages: 1 2 3 [4]

Author Topic: Getting Started With Official Sdk Coding  (Read 643 times)

CrazyXBMax

  • Archived User
  • Newbie
  • *
  • Posts: 1
Getting Started With Official Sdk Coding
« Reply #45 on: September 12, 2010, 09:02:00 AM »

QUOTE(Deathtrap @ Apr 20 2010, 06:53 PM) *

Hello,

Love the code left by people thanks...
I was wondering if there are any people wanting to start a programer team ????

Only for fun/learning at the moment.. So If you don't know anything about programing, a bit lost at times or a master programmer then post your interest and we will see about sorting a team together....

The only thing I ask is your willing to help your fellow programmers and willing to learn..

So what say?????


Yeah would be really great to make a team. I have done c++ and c# programming already. So if you are interested we can talk!
Logged

red_ring_of_box

  • Archived User
  • Sr. Member
  • *
  • Posts: 410
Getting Started With Official Sdk Coding
« Reply #46 on: September 26, 2010, 09:20:00 PM »

After more testing and poking around with the Chip 8 emulator I have found that it freezes in the function:

CODE
HRESULT Sample::Initialize()


at the code segment:

CODE
ATG::SimpleShaders::Initialize( NULL, NULL );


So far that is as far as I have managed to get tonight, tomorrow if I have some spare time I might be able to find out more. Might help anyone else out to know that the function for ATG::SimpleShaders::Initialize(); is in AtgSimpleShaders.cpp at line 89 if anyone wants to research it a bit more.
Logged

JSMXBOX

  • Archived User
  • Newbie
  • *
  • Posts: 7
Getting Started With Official Sdk Coding
« Reply #47 on: September 28, 2010, 04:11:00 PM »

QUOTE(CrazyXBMax @ Sep 12 2010, 04:02 PM) View Post

Yeah would be really great to make a team. I have done c++ and c# programming already. So if you are interested we can talk!


I would love to be in a programming team but i don't know nothing!

I had a play around with it all before mostly PC apps preferred making the GUI on Visual pro as its easy lol would love to learn to make my own dash for my jtag!
if the team would be interested in teaching me a few things that would be cool if not i have a forum on my site that could be used for it/them

Jsmxbox
Logged

dstruktiv

  • Archived User
  • Full Member
  • *
  • Posts: 204
Getting Started With Official Sdk Coding
« Reply #48 on: October 25, 2010, 12:15:00 AM »

QUOTE(red_ring_of_box @ Sep 27 2010, 04:20 PM) View Post

After more testing and poking around with the Chip 8 emulator I have found that it freezes in the function:

CODE
HRESULT Sample::Initialize()


at the code segment:

CODE
ATG::SimpleShaders::Initialize( NULL, NULL );


So far that is as far as I have managed to get tonight, tomorrow if I have some spare time I might be able to find out more. Might help anyone else out to know that the function for ATG::SimpleShaders::Initialize(); is in AtgSimpleShaders.cpp at line 89 if anyone wants to research it a bit more.


Thinking about it, it's likely caused by the fact I was running VS2008 with newer SDK and updated samples. At a guess most people are running VS2005 with publicly leaked SDK? I do know that code 100% compiles and runs even if it is a mess.

You should be able to remove the dependency on the ATG framework quite easily though. It's used for getting input and for drawing the display rectangle. There will be better ways to do that then to use the ATG framework.
Logged
Pages: 1 2 3 [4]