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Author Topic: Socket Programming - What Ip, Why Cant Ping The 360?  (Read 130 times)

No_Name

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Socket Programming - What Ip, Why Cant Ping The 360?
« on: January 07, 2010, 11:49:00 AM »

The system rejects ping requests by default.

The networking stack is protected as well on the system side to prevent open communication.
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Code-Red

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Socket Programming - What Ip, Why Cant Ping The 360?
« Reply #1 on: January 07, 2010, 04:43:00 PM »

Is the network stack included on a hardware level, and protected similar to say.... what a hypervisor might do?

I'm really hoping a network stack won't have to be written by hand, that was a major let down for the Dreamcast's emulation scene.
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lei

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Socket Programming - What Ip, Why Cant Ping The 360?
« Reply #2 on: January 08, 2010, 10:35:00 AM »

an interesting topic is



i also tried

 // Start up the SNL with default initialization parameters
        XNetStartupParams xnsp;
   memset(&xnsp, 0, sizeof(xnsp));
   xnsp.cfgSizeOfStruct = sizeof(XNetStartupParams);
   xnsp.cfgFlags = XNET_STARTUP_BYPASS_SECURITY;


without success...my socket server is in listening mode and is waiting for accecpt a connection...it actually works...i can quit the program at any time...or open the 360 menu....


Another reply about non working tcp stack...
http://www.xboxhacke...p;topic=13584.0
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