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Author Topic: 2010 - Year of 360 Homebrew - SNES360 v0.21  (Read 2182 times)

idc

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2010 - Year of 360 Homebrew - SNES360 v0.21
« Reply #120 on: January 02, 2010, 12:14:00 PM »

QUOTE(Party Animal @ Jan 2 2010, 07:06 AM) *
Just curious...not bashing this project, but why is a project like this being done with the "illegal" xeXDK? Isn't libxenon robust enough (feel free to correct me if I'm wrong) to be used on a project like this? That way any coders wary of the proprietary xeXDK wouldn't be discouraged from contributing.

Thing is, what about all the XDK-based releases on Xbox 1? Did anyone actually give a shit then? OpenXDK was never that popular (or indeed "robust" enough), which is a shame in many respects, but it's impossible to compete with the proper native SDK.

People are also keen to get a version of XBMC running on the 360, yet they seem to ignore the fact that the original XBMC is an XDK-based project.

Best of luck to the libxenon guys, of course. Let's hope they can achieve what OpenXDK did not.

QUOTE(Icekiller2k6 @ Jan 2 2010, 01:09 PM) *
snes emu already exists for libxenon wink.gif

Then why have I not heard about it until now?
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red_ring_of_box

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2010 - Year of 360 Homebrew - SNES360 v0.21
« Reply #121 on: January 02, 2010, 12:42:00 PM »

QUOTE(idc @ Jan 2 2010, 02:14 PM) View Post

Then why have I not heard about it until now?


because you have not heard about it maybe.... until now?

http://forums.xbox-s...howtopic=690360

that should clear up your disbelief and for the record it took me five seconds to search for that topic using the xbox-scene google index search engine.
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idc

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2010 - Year of 360 Homebrew - SNES360 v0.21
« Reply #122 on: January 02, 2010, 01:28:00 PM »

QUOTE(red_ring_of_box @ Jan 2 2010, 09:42 PM) *

because you have not heard about it maybe.... until now?

http://forums.xbox-scene.com/index.php?showtopic=690360

that should clear up your disbelief and for the record it took me five seconds to search for that topic using the xbox-scene google index search engine.


Okay, maybe I should re-phrase that, I am aware of its exitence, but I've heard very little talk anywhere about that particular emulator. It's not a case of disbelief, I never stated I didn't believe it existed. I was merely stating that for some it would be quite easy to be blissfully ignorant of "SNES9x GX Xenon" or whatever it is called.

Not sure what you're getting at with the search engine jibe, but had I really not heard of the emulator previously, how would I even think about searching for it?
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red_ring_of_box

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2010 - Year of 360 Homebrew - SNES360 v0.21
« Reply #123 on: January 02, 2010, 02:36:00 PM »

QUOTE(idc @ Jan 2 2010, 03:28 PM) View Post

Okay, maybe I should re-phrase that, I am aware of its exitence, but I've heard very little talk anywhere about that particular emulator. It's not a case of disbelief, I never stated I didn't believe it existed. I was merely stating that for some it would be quite easy to be blissfully ignorant of "SNES9x GX Xenon" or whatever it is called.


eh thats understandable but its just that that topic was really popular when it was first posted but has since been lost in the forums from the last banwave and now xbr and freeboot releases as well as the emulators for those dashboards.

QUOTE(idc @ Jan 2 2010, 03:28 PM) View Post

Not sure what you're getting at with the search engine jibe, but had I really not heard of the emulator previously, how would I even think about searching for it?


when he said that it was released for libxenon so that way you could verify it was true.

heck I even got a link to the video by directly copying and pasting what Icekiller2k6 had said into the search engine, it was even the only link there

http://www.google.co.....Fact=SearchBT

not really a big deal but sometimes instead of blindly saying something isn't real you should at least research your claim before making it.

Sorry if it seemed/seems like I'm trying to put you down I am just trying to recommend searching for the truth instead of guessing it. rolleyes.gif
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Party Animal

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2010 - Year of 360 Homebrew - SNES360 v0.21
« Reply #124 on: January 02, 2010, 07:10:00 PM »

QUOTE(idc @ Jan 2 2010, 11:14 AM) View Post

Best of luck to the libxenon guys, of course. Let's hope they can achieve what OpenXDK did not.

Agreed 100%.

As a participant in the xbox1 homebrew scene, I was just hoping for an approach (with the homebrew movement in the 360) that would not drive away any potential coders. While it was awesome to see so many great releases (and the birth of XBMC) with the previous gen, for a long time I had hoped for a better openXDK. Unfortunately that never happened, while more enthusiasm was put into development of "retail XDK" apps.

In my opinion this caused the previous gen homebrew coders to become polarized; either the coders downloaded the XDK with no reservations, or they steered clear of it altogether. Admittedly I don't know that much about the PSP scene, but I know some excellent "legal SDKs" have been made available to the public, far beyond what openXDK accomplished...that's what I'm hoping for on the 360 this time around.
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modslave

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2010 - Year of 360 Homebrew - SNES360 v0.21
« Reply #125 on: January 02, 2010, 08:40:00 PM »

QUOTE(Party Animal @ Jan 3 2010, 02:10 AM) *

but I know some excellent "legal SDKs" have been made available to the public, far beyond what openXDK accomplished...that's what I'm hoping for on the 360 this time around.


Obviously this sounds like the way to go on the legal front as it doesn't scare of would be coders havin a side project on their free time.  Although for everyone else this probably means more time and work
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infidelity

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2010 - Year of 360 Homebrew - SNES360 v0.21
« Reply #126 on: January 03, 2010, 08:26:00 AM »

anyone else experiencing issues with the savestate feature, or just regular save features within a game?

i tried creating a savestate with Legend of Zelda, and when I went to go load it, it said it was successful, but it didn't take me to where I actualy created the save

and for Super Metroid, the very first save spot in Crateria, it says the save was complete, but when i goto replay the game at a later time, i'm back at my ship?

also, in order for me to actualy play Legend of Zelda, I had to unzip it.

could someone let me know something about these issues, and how they were able to save and load properly?

Thank You smile.gif

-infidelity
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Grim187

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2010 - Year of 360 Homebrew - SNES360 v0.21
« Reply #127 on: January 03, 2010, 08:57:00 AM »

has anyone gotten the preview images to work?, i tried with jpg and smc file extensions and they wouldent show up.

thanks for the emu, alot of my friends will be happy.
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infidelity

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2010 - Year of 360 Homebrew - SNES360 v0.21
« Reply #128 on: January 03, 2010, 09:30:00 AM »

i just took a snapshot of the Super Metroid title screen, and when I exited the rom, the image was right there to view.
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thesonandheir

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2010 - Year of 360 Homebrew - SNES360 v0.21
« Reply #129 on: January 03, 2010, 01:35:00 PM »

Some half a second slowdowns in Unirally (Uniracers?) but its looking real good otherwise.

keep up the good work peeps.
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hroark

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2010 - Year of 360 Homebrew - SNES360 v0.21
« Reply #130 on: January 03, 2010, 05:19:00 PM »

QUOTE(infidelity @ Jan 3 2010, 04:26 PM) *

could someone let me know something about these issues, and how they were able to save and load properly?


If your game saves are not working, make sure your ROM file name conforms to FATX
It has to be 42 characters or less (including files extension) and contain no illegal FATX characters

Lets say you have a ROM at USB0:\_Emus\Snes360\Roms\Legend of Zoldor, The - A Lump to the Pack (E) [!].smc

You will be able to run and play it, but when you try to make a save, it will not be able to save the srm file to

hdd1:\content\yourprofile\FFED0707\00000001

change your ROM file name to USB0:\_Emus\Snes360\roms\Legend of Zoldor A Lump to the Pack.smc
and it will be able to create a save file

I believe there are some FATX re-namers out there if you have multiple ROMs

If you are using a FAT or FAT32 USB drive and you want your ROM List to be alphabetical, you can use

FAT Sorter v1.0.4 on your USB0:\_Emus\Snes360\roms folder

it will rewrite the FAT table for that folder, you only need to run it on that folder

http://fenux.net/story/fatsorteroneohfour
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Aksh0le

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2010 - Year of 360 Homebrew - SNES360 v0.21
« Reply #131 on: January 03, 2010, 07:04:00 PM »

QUOTE(Grim187 @ Jan 3 2010, 10:57 AM) View Post
has anyone gotten the preview images to work?, i tried with jpg and smc file extensions and they wouldent show up.

thanks for the emu, alot of my friends will be happy.


I just took the previews from my xbox1's nes folder and they all worked, filetype was .png
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dava_bran

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2010 - Year of 360 Homebrew - SNES360 v0.21
« Reply #132 on: January 03, 2010, 11:09:00 PM »

Hmmmmm very cool
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ccfman2004

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2010 - Year of 360 Homebrew - SNES360 v0.21
« Reply #133 on: January 04, 2010, 10:16:00 PM »

This is getting better.  Now if the team releases how they made Snes360 a Games on demand type title, this would be better.
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phot0n

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2010 - Year of 360 Homebrew - SNES360 v0.21
« Reply #134 on: January 05, 2010, 12:39:00 AM »

So, the question that comes to mind is: when/if XBMC360 (or something similar) is ready, will it be better to buy a 360 or a small HTPC? 360 prices will continue to drop... HTPC will continue to get more perf-per-dollar plus all the functional goodies. And there is still a significant amount of work to hack a new 360 (w.r.t xbox1). What do you think?
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