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Author Topic: Video of Snes9x Running on Xbox 360  (Read 997 times)

Xbox-Scene

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Video of Snes9x Running on Xbox 360
« on: August 16, 2009, 11:00:00 PM »

Video of Snes9x Running on Xbox 360
Posted by XanTium | August 17 01:00 EST | News Category: Xbox360
 
tmbinc posted a video of Snes9x (SNES Emulator) running on the Xbox360 on his blog. It uses libxenon, so it was developed without any of the official xbox development tools:
Quote

Given that there is little existing homebrew code for xbox 360, I've sat down and ported Snes9x. After a day, mostly spent in debugging libxenon itself, I've had this running:

I used Snes9x GX, i.e. the Wii/Gamecube-Port, as a base. I didn't use much of the GC-specific code, but it gave me a good idea of what functions I have to implement. I don't yet have coded a UI, but it uses the GPU for scaling, USB for input (wired controller only so far), and runs on the bare metal (i.e. no linux, no hypervisor). CPU is still running at quarter speed, but there are no dropped frames.

Full Story: debugmo.de



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Mr.RedRing

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Video of Snes9x Running on Xbox 360
« Reply #1 on: August 16, 2009, 11:04:00 PM »

This is it guys, im so pumped.  Tmbinc, you sir, are a god.
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mafiafan123

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Video of Snes9x Running on Xbox 360
« Reply #2 on: August 16, 2009, 11:04:00 PM »

Great work! and so it really begins to get interesting.  biggrin.gif
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Rustmonkey

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Video of Snes9x Running on Xbox 360
« Reply #3 on: August 16, 2009, 11:06:00 PM »

I'm in love and I don't even know your name....

All kidding aside, this is awesome - I can't wait for a fully functioning linux port...   cool.gif
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Pseudo99

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Video of Snes9x Running on Xbox 360
« Reply #4 on: August 16, 2009, 11:13:00 PM »

Whether you agree with him or not, you gotta admit tmbinc's moving the scene forward.
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pigbait

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Video of Snes9x Running on Xbox 360
« Reply #5 on: August 16, 2009, 11:22:00 PM »

You gotta love that he is prooving all the nay sayers rong
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DJsquare

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Video of Snes9x Running on Xbox 360
« Reply #6 on: August 17, 2009, 12:36:00 AM »

wow this is awesome, I'm impressed I hope this is just the beginning   happy.gif
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m82a1

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Video of Snes9x Running on Xbox 360
« Reply #7 on: August 17, 2009, 01:09:00 AM »

awesome job, really good job. amazing, i have to admit, i never thought i'd see something like that.

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amexie

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Video of Snes9x Running on Xbox 360
« Reply #8 on: August 17, 2009, 01:17:00 AM »

wow that was quick
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demon-knight

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Video of Snes9x Running on Xbox 360
« Reply #9 on: August 17, 2009, 01:41:00 AM »

This is great news now we just need XBMC ported over with full hardware support!
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darkshadow2k8

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Video of Snes9x Running on Xbox 360
« Reply #10 on: August 17, 2009, 01:56:00 AM »

there u go now ppl can stop comparing pc emulation with 360 as it runs snes without linux running
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Charbless

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Video of Snes9x Running on Xbox 360
« Reply #11 on: August 17, 2009, 01:59:00 AM »

QUOTE(demon-knight @ Aug 17 2009, 08:41 AM) View Post

This is great news now we just need XBMC ported over with full hardware support!



Totally agree that would be great also it would be funny if a playstation emulator came out.
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royvedas

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Video of Snes9x Running on Xbox 360
« Reply #12 on: August 17, 2009, 02:06:00 AM »

This rocks. I have a dream... a dream of my xbox360 being capable of fullspeed, glitchfree N64 emulation, a great MAME emulator and a capable Dosbox emu + all the usual emulators and of course XBMC.

Dear homebrewers - please make my dream come true!

I am not evil - you wouldn't disappoint a not-evil person, would you?
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darkshadow2k8

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Video of Snes9x Running on Xbox 360
« Reply #13 on: August 17, 2009, 02:07:00 AM »

QUOTE(Charbless @ Aug 17 2009, 03:59 AM) View Post

Totally agree that would be great also it would be funny if a playstation emulator came out.


sounds possible if he ported the snes that was on the wii/gamecube cant see why not do the same with a ps1 emulator may need some tweaking but with the horsepower on the 360 theres alot of room for optimization
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deilzfcjk

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Video of Snes9x Running on Xbox 360
« Reply #14 on: August 17, 2009, 02:20:00 AM »

Is there audio though? I would of thought that the hypervisor needs to be accessed? Really I do not know how the system calls interact with the hypervisor...but this is indeed interesting. Leave it to the pros I guess. Yay homebrew is finally here.
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