QUOTE(Rion @ Aug 17 2011, 08:02 AM)

I Developer named DWDW have created this Jtag manager httx://tinyurl.xom/XBLADLCtool
The application will scan the binary and rename the files properly.
It will also places them in their proper directory, as well as aid in the "batch extraction of this multitude of games."
Not the same as yours but it does have batch extraction.
There are a lot of open source code on the net for rar/zip batch extraction.
You dont have to make it so complicated. Where is the Archive-->Select Files-->Where to Batch Extract-->Scan, Rename, Patch, Transfer
If I had built the program from the beginning with the goal of supporting RAR'd files, it might not have been that much extra work. However now, with the program in its current state, adding in support for compressed files would indeed be a fair bit of effort. If I just add in a box that expands a bunch of RARs and then displays them for patching/transferring, that's no more elegant or useful than using something like 7-zip to do the extracting first. To add in fully transparent support for displaying files inside RARs as if they were already extracted (which to me would be the only reason to add RAR support at all) would be more than a just adding in some compressed file library and calling it a day.
I guess what I'm trying to say is: If all that's wanted is a batch-extract function, I believe there's no reason to add it into my app when other apps already do it much better. It takes just a couple clicks to have 7-zip batch extract some archives, then you can right click the folder and open JTAG Content Manager. This is the exact order of steps I use when downloading content, and it hasn't struck me as inefficient.
I appreciate the suggestion though, I wish fully transparent RAR support had been something I thought of when I was first putting the app together in my head.
This post has been edited by xamphear: Aug 18 2011, 02:45 PM