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Author Topic: abgx360 v1.0.3  (Read 308 times)

Xbox-Scene

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abgx360 v1.0.3
« on: November 06, 2010, 05:41:00 PM »

abgx360 v1.0.3
Posted by XanTium | November 6 19:41 EST | News Category: Xbox360
 
A new version of abgx360 has been released:
Quote

Changes affecting all platforms:
* Added full support for all current PFI/Video waves and the ability for future waves to be fully supported through updates to abgx360.dat
* The SplitVid check is now mandatory when checking an ISO/DVD and the "Check Stealth" option is enabled (iXtreme LT requires SplitVid for XBL safety)

Note: The GUI has not been changed and will still display version 1.0.2, don't worry about it as long as the CLI app displays v1.0.3

Sorry for the long release interval but v1.1.0 is taking much longer than expected and hopefully this interim update will address the main concern people were having, even though v1.0.2 was designed to support new PFI/Video waves as long as the game was verified, v1.0.3 gets rid of the yellow text and also allows you to check SplitVid on newer games that haven't been verified yet. It does not, however, add automatic searching/patching of SS v2 files. That's something that isn't even finished in v1.1.0 yet, and there's still the matter of SS v3 to deal with.

Note 2: XBL safety is very uncertain at the moment... The latest LT firmware for Samsung drives is considered by many to be fairly safe (since the TS-H943A ms25/ms28 original firmware doesn't support AP 2.5) but owners of other drives need to be very careful and upgrade to LT+ when it becomes available.

Note 3: Just because the source code for abgx360 is made available, it does not imply a right to make changes and/or distribute source or binaries. Permission to do so is granted on a case-by-case basis. This is necessary to prevent people from distributing buggy code or binaries which may adversely affect the online database, or distributing potentially virus infected binaries on sites that appear official but are not. If you only need to make a small change to enable compilation on your system, permission is hereby granted to do so, as long as it does not affect the way abgx360 communicates with its online database in any way.

Official Site: http://abgx360.net
Download: here



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moddr8oy

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abgx360 v1.0.3
« Reply #1 on: November 06, 2010, 06:00:00 PM »

Woo hoo look forward to 1.1.0
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turbocrow

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abgx360 v1.0.3
« Reply #2 on: November 06, 2010, 06:03:00 PM »

it has been finally updated thank you.
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gwellan

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abgx360 v1.0.3
« Reply #3 on: November 06, 2010, 06:04:00 PM »

When checking wave 6 games it reports Wave 7, I wonder what it says with actual wave 7 games
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tomgreen99200

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abgx360 v1.0.3
« Reply #4 on: November 06, 2010, 06:20:00 PM »

Great work !!
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Tatsh

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abgx360 v1.0.3
« Reply #5 on: November 06, 2010, 06:36:00 PM »

QUOTE
Note 3: Just because the source code for abgx360 is made available, it does not imply a right to make changes and/or distribute source or binaries. Permission to do so is granted on a case-by-case basis. This is necessary to prevent people from distributing buggy code or binaries which may adversely affect the online database, or distributing potentially virus infected binaries on sites that appear official but are not. If you only need to make a small change to enable compilation on your system, permission is hereby granted to do so, as long as it does not affect the way abgx360 communicates with its online database in any way.


IMO, he needs to clarify what the license is even if he distributes the source. I appreciate the source a lot as I do not want to have to use Wine or use a pre-built 32-bit binary on my 64-bit system. Nowhere in the source is there a clear license for his code. In GNU style, the exact license would be mentioned on each source file used, and a LICENSE file would normally be included which includes the full (legal) text of the license.

So far we have: build it, don't distribute it, and don't mess with the DB. Kind of like Mozilla's license in which we may build our own branded version on our own but we may not distribute it as an official version.
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Syn201

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abgx360 v1.0.3
« Reply #6 on: November 06, 2010, 06:37:00 PM »

Awesome thanks now I can stop using the mod smile.gif  ..
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Seacrest

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abgx360 v1.0.3
« Reply #7 on: November 06, 2010, 07:43:00 PM »

QUOTE(Tatsh @ Nov 6 2010, 08:36 PM) *

IMO, he needs to clarify what the license is even if he distributes the source. I appreciate the source a lot as I do not want to have to use Wine or use a pre-built 32-bit binary on my 64-bit system. Nowhere in the source is there a clear license for his code. In GNU style, the exact license would be mentioned on each source file used, and a LICENSE file would normally be included which includes the full (legal) text of the license.

So far we have: build it, don't distribute it, and don't mess with the DB. Kind of like Mozilla's license in which we may build our own branded version on our own but we may not distribute it as an official version.


There is no license. Standard copyright law applies. A license is only required to grant permissions, not to restrict them, and permissions are only granted on a case-by-case basis due to the close integration between the app and the database.
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HipHopHead

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abgx360 v1.0.3
« Reply #8 on: November 06, 2010, 09:43:00 PM »

Anyone else having problems updating?  When I go to the "about" it still says 1.0.2.  I even uninstalled the old one and did a fresh install of 1.0.3.

In windows explorer I see this:
(IMG:http://www.aww-kittah-aww.com/up/files/3549/SNAG-00(10).jpg)
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playingmax

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abgx360 v1.0.3
« Reply #9 on: November 06, 2010, 10:20:00 PM »

QUOTE(HipHopHead @ Nov 7 2010, 04:43 AM) View Post

Anyone else having problems updating?  When I go to the "about" it still says 1.0.2.  I even uninstalled the old one and did a fresh install of 1.0.3.



"Note: The GUI has not been changed and will still display version 1.0.2, don't worry about it as long as the CLI app displays v1.0.3"
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DARKFiB3R

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abgx360 v1.0.3
« Reply #10 on: November 07, 2010, 01:33:00 AM »

Yay! smile.gif

Thanks Seacrest.
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naser075

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abgx360 v1.0.3
« Reply #11 on: November 07, 2010, 05:15:00 AM »

hello every1
what do i do with all these other files that i downloaded


3rd/4th/5th/6th/7th Wave self-extracting archive (for Windows) - abgx360_video_waves_3-7_sfx.exe - 164 MB
8th/9th Wave self-extracting archive (for Windows) - abgx360_video_waves_8-9_sfx.exe - 102 MB
3rd Wave (2.0.7357.0) - Video_0E58FB9D.rar - 68 MB - ReadMe
4th Wave (2.0.8498.0) - Video_1914211B.rar - 76 MB - ReadMe
5th Wave (2.0.8507.0) - Video_D80BF8B6.rar - 76 MB - ReadMe
6th Wave (2.0.8955.0) - Video_E2FA3A26.rar - 76 MB - ReadMe
7th Wave (2.0.9199.0) - Video_33B734F8.rar - 76 MB - ReadMe
8th Wave (2.0.12413.0) - Video_F69FD42F.rar - 77 MB - ReadMe
9th Wave (2.0.12416.0) - Video_77B53B72.rar - 77 MB - ReadMe

This post has been edited by naser075: Nov 7 2010, 01:22 PM
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afhaaljap

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abgx360 v1.0.3
« Reply #12 on: November 07, 2010, 05:35:00 AM »

Thank you Seacrest!
Is there a new package coming for mac? As I'm having problems with compiling from the source code.

This post has been edited by afhaaljap: Nov 7 2010, 01:49 PM
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halikus

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abgx360 v1.0.3
« Reply #13 on: November 07, 2010, 09:22:00 AM »

QUOTE(naser075 @ Nov 7 2010, 08:15 AM) View Post

hello every1
what do i do with all these other files that i downloaded
3rd/4th/5th/6th/7th Wave self-extracting archive (for Windows) - abgx360_video_waves_3-7_sfx.exe - 164 MB
8th/9th Wave self-extracting archive (for Windows) - abgx360_video_waves_8-9_sfx.exe - 102 MB
3rd Wave (2.0.7357.0) - Video_0E58FB9D.rar - 68 MB - ReadMe
4th Wave (2.0.8498.0) - Video_1914211B.rar - 76 MB - ReadMe
5th Wave (2.0.8507.0) - Video_D80BF8B6.rar - 76 MB - ReadMe
6th Wave (2.0.8955.0) - Video_E2FA3A26.rar - 76 MB - ReadMe
7th Wave (2.0.9199.0) - Video_33B734F8.rar - 76 MB - ReadMe
8th Wave (2.0.12413.0) - Video_F69FD42F.rar - 77 MB - ReadMe
9th Wave (2.0.12416.0) - Video_77B53B72.rar - 77 MB - ReadMe


put in the folder "Stealthfiles" inside abgx.  Read more about this stuff as the only purpose it has is to check security.  If you do something wrong, its all for nothing.
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MrFish

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abgx360 v1.0.3
« Reply #14 on: November 07, 2010, 09:46:00 AM »

QUOTE(Seacrest @ Nov 7 2010, 01:43 AM) View Post

There is no license. Standard copyright law applies. A license is only required to grant permissions, not to restrict them, and permissions are only granted on a case-by-case basis due to the close integration between the app and the database.

1) Only in jurisdictions that forbid unilateral contracts
2) If that's really the case, then the author would have to explicitly grant permission for each and every download of the source, because copying is one of the rights reserved to the author under copyright law.

Since 2) is insane and clearly not intended, there must be some form of implicit license. If I were a user of this program, I might be more at ease were it codified and clarified.

If you are the author, you'd better reimplement, or eliminate fnmatch.c: it's GPLv2 or later, and therefore incompatible with the licensing of the work as a whole. The FSF is not terribly litigious, but it does have lawyers and money.
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