QUOTE
Intruder' date='Oct 8 2010, 05:03 PM' post='4741795']
Nice if it works well mate...but hmm connecting to something /someone that's new to the scene...... well at least to me.....
No background info?? Who are you, what made you enter the scene at such a late date etc etc... ?
The program existed for quite some time - just didn't release it. I was always involved in some open source projects over the years.
The source code will also be available eventually. The project is 100% non-profit.
XBSlink was developed mainly because i didn't want to be dependent on someone else's server infrastructure. (+ the optimization for lo latency) Also to be sure, that all data that goes out/in are packets to and from nodes you are connected to!
QUOTE(LiGhTfasT @ Oct 8 2010, 07:01 PM)

whats the point splitting an already small community, xlink needs more players as it is.

Actually, thats not the intention at all.
Its merely an alternative for people to be independent from third party infrastructure.
I used xlink myself and xlink does have features (e.g. game lobby) XBSlink is not targeting for.
QUOTE(juntistik @ Oct 8 2010, 05:43 PM)

Any hopes for original Xbox support? Sounds like it wouldn't be hard to make an addition and if its a better service I would definitely switch from kai/XBC.
sure. absolutely open for that!
Just need some info on the original xbox (lan) protocol.

Any hints where to look?