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Author Topic: Xnand Healer 0.5  (Read 218 times)

TingedAce

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Xnand Healer 0.5
« on: July 23, 2010, 10:27:00 AM »

New in v0.5

     - Much improved user interface including progress bars during NAND analysis
     - Ability to cancel NAND analysis
     - One-click bad block remapping
     - Added dialog to let you choose how much of the NAND to dump just before reading
     - Fixed bug where big blocks with empty pages (filled with 0x00) could be reported as ECC errors

Download here

This post has been edited by TingedAce: Jul 25 2010, 01:11 PM
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inspuration

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Xnand Healer 0.5
« Reply #1 on: July 23, 2010, 11:23:00 AM »

QUOTE(TingedAce @ Jul 23 2010, 05:27 PM) View Post

New in v0.5

     - Much improved user interface including progress bars during NAND analysis
     - Ability to cancel NAND analysis
     - One-click bad block remapping
     - Added dialog to let you choose how much of the NAND to dump just before reading

Download here



Cool release. Downloading right now.
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ImRickJamesB1tch

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Xnand Healer 0.5
« Reply #2 on: July 23, 2010, 02:31:00 PM »

Thanks! For some reason the rar file says 0.5 but the application at the top says 0.4? Not sure whats going on....
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TingedAce

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Xnand Healer 0.5
« Reply #3 on: July 24, 2010, 01:03:00 AM »

Sorry, the wrong version crept in there :-$

I've put the correct 0.5 version there now!
Thanks for pointing that out.
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modslave

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Xnand Healer 0.5
« Reply #4 on: July 24, 2010, 01:07:00 AM »

One click bad block remapping - nice!  I hope it does BIG blocks?
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TingedAce

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Xnand Healer 0.5
« Reply #5 on: July 24, 2010, 01:33:00 AM »

QUOTE(modslave @ Jul 24 2010, 08:07 AM) View Post

One click bad block remapping - nice!  I hope it does BIG blocks?


Yes, it supports BIG blocks  smile.gif
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WarriorSan

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Xnand Healer 0.5
« Reply #6 on: July 24, 2010, 07:43:00 AM »

Thanks for the release!
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Andy Hewitt

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Xnand Healer 0.5
« Reply #7 on: July 24, 2010, 08:10:00 AM »

Nice App, Thanks

This post has been edited by Andy Hewitt: Jul 24 2010, 03:14 PM
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ImRickJamesB1tch

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Xnand Healer 0.5
« Reply #8 on: July 24, 2010, 10:04:00 AM »

QUOTE(TingedAce @ Jul 24 2010, 09:03 AM) View Post

Sorry, the wrong version crept in there :-$

I've put the correct 0.5 version there now!
Thanks for pointing that out.


No problem smile.gif Thanks for the app! Will test it out biggrin.gif Nice work!
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DARKFiB3R

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Xnand Healer 0.5
« Reply #9 on: February 03, 2020, 01:19:00 PM »

Nice, shame it hasn't got buttons for dumping other parts of the nand, like the KV etc.
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DARKFiB3R

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Xnand Healer 0.5
« Reply #10 on: February 02, 2020, 04:42:00 PM »

Also, the default for user specified dump size should be 64 not 66, toolbox maker won't accept the dump because it is actually 68Mo if you use  nandpro usb: -r66 nand.bin

This post has been edited by DARKFiB3R: Yesterday, 12:42 AM
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p4r0l3

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Xnand Healer 0.5
« Reply #11 on: February 04, 2020, 08:53:00 AM »

Very nice work, thankfully I've never had to deal w/ a corrupted nand. This may come in handy in the future!

Great work
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brandogg

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Xnand Healer 0.5
« Reply #12 on: February 04, 2020, 09:05:00 AM »

Awesome tool, fixed an XBR and freeBOOT image in seconds for me yesterday, makes JTAG'ing w/ bad blocks so much easier.
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xboxbman

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Xnand Healer 0.5
« Reply #13 on: February 03, 2020, 12:45:00 PM »

QUOTE(brandogg @ Jul 26 2010, 12:05 PM) *

Awesome tool, fixed an XBR and freeBOOT image in seconds for me yesterday, makes JTAG'ing w/ bad blocks so much easier.


Does it require the original nand to remap the bad blocks on xbr/freeboot, like BadBlock Remapper, or can I use my XBR nand dump to remap  a Freeboot nand image?
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TingedAce

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Xnand Healer 0.5
« Reply #14 on: July 26, 2010, 03:36:00 PM »

QUOTE(xboxbman @ Jul 26 2010, 08:45 PM) View Post

Does it require the original nand to remap the bad blocks on xbr/freeboot, like BadBlock Remapper, or can I use my XBR nand dump to remap  a Freeboot nand image?


Thanks for the comments guys, I'll try and add some of those suggestions soon.

You can use any image with bad blocks as the template for remapping as long as XNH detects those bad blocks. In order for it to detect a bad block, XNH needs to see that the original block location is marked as bad AND it has to see the equivalent remapped block at some other location.

If that turns out to be a problem I can easliy add an option to not check that the original location is marked as bad.
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