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Author Topic: libSDL360x v0.01  (Read 256 times)

devideas

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libSDL360x v0.01
« Reply #15 on: February 19, 2010, 04:39:00 AM »

My SDK is too old sad.gif I must use Microsoft Visual Studio 2005 but it need Microsoft Visual Studio 2008 to open it  sad.gif

I have Microsoft Visual Studio 2008 but no newer XDK/SDK

 dry.gif  sleep.gif  sad.gif  mad.gif  blink.gif  ohmy.gif  uhh.gif  unsure.gif
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dstruktiv

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libSDL360x v0.01
« Reply #16 on: February 19, 2010, 05:16:00 AM »

With a name like "devideas" it doesn't sound like you can actually code so just ignore this tongue.gif

But for ppl that know what they're doing it should be simple to make this compile under VS2005.
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lantus

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libSDL360x v0.01
« Reply #17 on: February 19, 2010, 05:38:00 AM »

VS2005 project files are up on Xbins now
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FrankMorris

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libSDL360x v0.01
« Reply #18 on: February 19, 2010, 07:38:00 AM »

Nice progress  (IMG:style_emoticons/default/ohmy.gif)




- - - - - - - -

Btw.. someone mentioned xSnes9x

After 6 years still need to use it to emulate couple of games on Xbox1. It just works!  (IMG:style_emoticons/default/smile.gif)




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HotKnife420

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libSDL360x v0.01
« Reply #19 on: February 19, 2010, 07:40:00 AM »

QUOTE(minooch @ Feb 19 2010, 05:05 AM) *

vb_encrytion beat me to it (and he is being generous with times) - you don't need nandpro for the entire process - it can even be a jasper 512 and still be less then 2 hours - Easy as 1-2-3


 That's kinda misleading. The only way to do it 100% right and be less than 3 hours is if you have a USB solution (well worth it if you're doing big block jasper). I know some people only grab the kv+config data and say to hell with the rest of the original image, but what if once you flash, for whatever reason, you can't get it to work (or some other scenario - a full backup is always recommended).
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Reaper527

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libSDL360x v0.01
« Reply #20 on: February 19, 2010, 10:53:00 AM »

great work lantus! this is a huge step forward for the jtag community. your libsdlx library on the xbox1 was awesome and made it very simple for people with little coding experience to participate in homebrew creation. i'm sure this will also give that opportunity to many people, and greatly aid the experienced as well.

This post has been edited by Reaper527: Feb 19 2010, 06:53 PM
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hfmls

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libSDL360x v0.01
« Reply #21 on: February 19, 2010, 11:33:00 AM »

N64 emulator? is it possible now? smile.gif
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akijikan

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libSDL360x v0.01
« Reply #22 on: February 19, 2010, 11:37:00 PM »

QUOTE(HotKnife420 @ Feb 19 2010, 09:40 AM) *

That's kinda misleading. The only way to do it 100% right and be less than 3 hours is if you have a USB solution (well worth it if you're doing big block jasper). I know some people only grab the kv+config data and say to hell with the rest of the original image, but what if once you flash, for whatever reason, you can't get it to work (or some other scenario - a full backup is always recommended).


grab the kv-config and then get the rest over xellous....
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WarriorSan

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libSDL360x v0.01
« Reply #23 on: February 20, 2010, 07:33:00 AM »

This is great news thanks lantus
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