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Author Topic: XeDebug Beta v1  (Read 140 times)

Xbox-Scene

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XeDebug Beta v1
« on: February 03, 2010, 11:39:00 AM »

XeDebug Beta v1
Posted by XanTium | February 3 13:39 EST | News Category: Xbox360
 
Team XeLove released XeDebug Beta v1:
Quote

XeDebug is a network based debug assister for XDK programmers. Logging over LAN, Stop/Start XEX, and builtin FTP.

XeDebug is made up three parts.
1: The Launcher
2: C++ Includes
3: The XeDebug Server

Install
Simply edit ftpd.conf for your host's IP.
Copy the folder XeDebug to the root of HDD1.
And run either from XexMenu or build a GoD con.
**NOTE** Copy xarialuni.ttf to XeDebug/media/
Debug XEX's are launched as HDD1:/XeDebug/Debug/ and can be FTP'ed username: xbox password: xbox

Official Site: n/a, by Team XeLove
News-Source: xboxhacker.org



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Poopchute

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XeDebug Beta v1
« Reply #1 on: February 03, 2010, 12:00:00 PM »

So this will give us debugging features and help make JTAG closer to an XEDK?
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henno88

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XeDebug Beta v1
« Reply #2 on: February 03, 2010, 12:20:00 PM »

anyone tryed it?
app started on xbox but if i press start debug on xedebug server i get blackscreen on my xbox and a few seconds lather got popup message cant run game please reload it.....

i coppied it to hdd1\xedebug\ added the xarialuni.ttf from l4d2 to \media and lunch xex from xexmenu 1.1

what did i wrong?
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tornado89

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XeDebug Beta v1
« Reply #3 on: February 03, 2010, 12:35:00 PM »

Finally, i was waiting for something like this to come.. it was so painful to
do trial and errors and copy the .xex after each compilation/building
hope this will help....
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dave11674

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XeDebug Beta v1
« Reply #4 on: February 03, 2010, 01:24:00 PM »

can this be used like the old xbox debugger ???

saying that there was a pc client end to that

i mean for like searchign memory of the 360 while a game is running
i believe its possible
id love a cheat searcher for the 360 (IMG:style_emoticons/default/wink.gif)

dave
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EatonZ

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XeDebug Beta v1
« Reply #5 on: February 03, 2010, 01:30:00 PM »

I can't get this to work.

I put my Xbox's IP in the config file, run the server program on my PC, launch the executable, and it says that it failed to establish a connection.

Good work, though.
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welly_59

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XeDebug Beta v1
« Reply #6 on: February 03, 2010, 01:33:00 PM »

hosts ip would be the pc surely?
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Sascoo

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XeDebug Beta v1
« Reply #7 on: February 03, 2010, 01:58:00 PM »

I was playing with this last night but I didn't have time to get the ATG or whatever to compile into my program.

I copied the xarial***.ttf file into the media folder.
Changed the host ip to the ip of my computer.
Copied whatever i wanted to debug to the debug folder.

Then I ftp all of that over to the root directory of my harddrive.

I am not sure if you also have to name whatever you want to debug to default.xex -- from a brief look at the XeDebug.cpp that's what it looks like.

Also note that when you close the server it does not kill the process.  It is a known bug.
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ddxcb

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XeDebug Beta v1
« Reply #8 on: February 03, 2010, 03:28:00 PM »

QUOTE(Sascoo @ Feb 3 2010, 01:58 PM) *

Also note that when you close the server it does not kill the process.  It is a known bug.

agree i had to use task to kill it everytime.
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LoveMHz

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XeDebug Beta v1
« Reply #9 on: February 03, 2010, 04:26:00 PM »

QUOTE(dave11674 @ Feb 3 2010, 03:24 PM) *

can this be used like the old xbox debugger ???

saying that there was a pc client end to that

i mean for like searchign memory of the 360 while a game is running
i believe its possible
id love a cheat searcher for the 360 (IMG:style_emoticons/default/wink.gif)

dave

Not yet, this is purely for developers at the moment, but we are looking into methods of injecting into already compiled XEXs.

QUOTE(EatonZ @ Feb 3 2010, 03:30 PM) *

I can't get this to work.

I put my Xbox's IP in the config file, run the server program on my PC, launch the executable, and it says that it failed to establish a connection.

Good work, though.

Try running the server as admin. If that doesn't work then join us on efnet, #XeLove

QUOTE(welly_59 @ Feb 3 2010, 03:33 PM) *

hosts ip would be the pc surely?

Correct.

QUOTE(Sascoo @ Feb 3 2010, 03:58 PM) *

I was playing with this last night but I didn't have time to get the ATG or whatever to compile into my program.

I copied the xarial***.ttf file into the media folder.
Changed the host ip to the ip of my computer.
Copied whatever i wanted to debug to the debug folder.

Then I ftp all of that over to the root directory of my harddrive.

I am not sure if you also have to name whatever you want to debug to default.xex -- from a brief look at the XeDebug.cpp that's what it looks like.

Also note that when you close the server it does not kill the process.  It is a known bug.

Yes the file must be named default.xex. This will be worked on in future releases, sorry about the process bug in the current release.

#XeLove efnet for more support since I doubt I'll have time to be posting here much.
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rolly poly

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XeDebug Beta v1
« Reply #10 on: February 03, 2010, 04:55:00 PM »

QUOTE(LoveMHz @ Feb 4 2010, 12:26 AM) *

Not yet, this is purely for developers at the moment, but we are looking into methods of injecting into already compiled XEXs.


just so you know how much interest there is, i would also be very interested in this (debugging of compiled apps/games).

i so miss the evox debugTSR...

thanks for all the effort up to this point, much appreciated.
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Hectic_One

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XeDebug Beta v1
« Reply #11 on: February 04, 2010, 07:06:00 AM »

YES YES YES!

Keep up the good work (IMG:style_emoticons/default/smile.gif)
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jihaut

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XeDebug Beta v1
« Reply #12 on: February 05, 2010, 11:27:00 AM »

Got the font in the right folder, the correct ip in the config file, and the Xedebug folder in the root of my HDD...
Yet when I try and use the xex it said 'game could not start' or when I try one straight from the debug folder I get 'disc is unreadable'

Any ideas?

EDIT:
Have tried HDD1 ROOT (Official Xbox HD)
and also an external at root. No luck :/

This post has been edited by jihaut: Feb 5 2010, 07:32 PM
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Sascoo

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XeDebug Beta v1
« Reply #13 on: February 05, 2010, 11:41:00 AM »

QUOTE(jihaut @ Feb 5 2010, 07:27 PM) *

Got the font in the right folder, the correct ip in the config file, and the Xedebug folder in the root of my HDD...
Yet when I try and use the xex it said 'game could not start' or when I try one straight from the debug folder I get 'disc is unreadable'

Any ideas?

EDIT:
Have tried HDD1 ROOT (Official Xbox HD)
and also an external at root. No luck :/


Can you normally launch the xex you wrote without the XeDebug? ... or is it the xedebug xex that will not load?
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jihaut

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XeDebug Beta v1
« Reply #14 on: February 05, 2010, 01:35:00 PM »

QUOTE(Sascoo @ Feb 5 2010, 06:41 PM) *

Can you normally launch the xex you wrote without the XeDebug? ... or is it the xedebug xex that will not load?

Their xex won't load; and yes I can normally use the xex.
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