QUOTE(dave11674 @ Feb 3 2010, 03:24 PM)

can this be used like the old xbox debugger

saying that there was a pc client end to that
i mean for like searchign memory of the 360 while a game is running
i believe its possible
id love a cheat searcher for the 360 (IMG:
style_emoticons/default/wink.gif)
dave
Not yet, this is purely for developers at the moment, but we are looking into methods of injecting into already compiled XEXs.
QUOTE(EatonZ @ Feb 3 2010, 03:30 PM)

I can't get this to work.
I put my Xbox's IP in the config file, run the server program on my PC, launch the executable, and it says that it failed to establish a connection.
Good work, though.
Try running the server as admin. If that doesn't work then join us on efnet, #XeLove
QUOTE(welly_59 @ Feb 3 2010, 03:33 PM)

hosts ip would be the pc surely?
Correct.
QUOTE(Sascoo @ Feb 3 2010, 03:58 PM)

I was playing with this last night but I didn't have time to get the ATG or whatever to compile into my program.
I copied the xarial***.ttf file into the media folder.
Changed the host ip to the ip of my computer.
Copied whatever i wanted to debug to the debug folder.
Then I ftp all of that over to the root directory of my harddrive.
I am not sure if you also have to name whatever you want to debug to default.xex -- from a brief look at the XeDebug.cpp that's what it looks like.
Also note that when you close the server it does not kill the process. It is a known bug.
Yes the file must be named default.xex. This will be worked on in future releases, sorry about the process bug in the current release.
#XeLove efnet for more support since I doubt I'll have time to be posting here much.