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Author Topic: Le Fluffie And X360 Update  (Read 766 times)

krizalid

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Le Fluffie And X360 Update
« Reply #90 on: January 29, 2010, 12:11:00 PM »

I don't think we can make GOD Containers yet.


does anyone know how to make proper nxeart file with this?

I tried in many ways, but It always makes XeXMenu freeze when scanning games folder.


Thanks!
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nevernow

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Le Fluffie And X360 Update
« Reply #91 on: January 29, 2010, 02:34:00 PM »

QUOTE(krizalid @ Jan 29 2010, 08:11 PM) View Post

I don't think we can make GOD Containers yet.

http://forums.xbox-s...howtopic=704379
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GTTeancum

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Le Fluffie And X360 Update
« Reply #92 on: January 29, 2010, 02:45:00 PM »

QUOTE(krizalid @ Jan 29 2010, 02:11 PM) View Post

I don't think we can make GOD Containers yet.
does anyone know how to make proper nxeart file with this?

I tried in many ways, but It always makes XeXMenu freeze when scanning games folder.
Thanks!


Yeah, I was talking a true last-gen DLC package though.
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rocky5

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Le Fluffie And X360 Update
« Reply #93 on: February 07, 2010, 03:55:00 PM »

One thing we need well i need is a live packager that you can select a root folder and it adds everything inside that folder instead of adding folders manually takes damn ages for OFP custom maps (doesn't currently work as templates.dat is compiled differently for xbox sad.gif )
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ldotsfan

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Le Fluffie And X360 Update
« Reply #94 on: February 26, 2010, 08:13:00 AM »

Has anybody tried the FATX explorer on a xbox 1 hdd?
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portinho360

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Le Fluffie And X360 Update
« Reply #95 on: March 09, 2010, 10:36:00 AM »

Hello everybody,

Someone could give me a helping hand with Fluffie to do a container LIVE  from one. Xex (eg freestyle ........) and display and run it from the NXE dashboard ??
I found a tutorial  but with Xlast and that's really heavy !! huh.gif

Thank you in advance for your help

portinho wink.gif
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