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Author Topic: Xs Review: Magicbox Xpfs By Farmer  (Read 235 times)

HSDEMONZ

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Xs Review: Magicbox Xpfs By Farmer
« on: February 09, 2005, 08:37:00 PM »

MagicBox XPFS Review
>> Xbox-Scene has had the privilege of extensively reviewing 2 MagicBox XPFS units by Farmer Entertainment for the last 3 and a half weeks now. This device will allow you to hook up a keyboard and mouse for FPS gaming on the Xbox bridging the gap for hardcore PC based FPS players.

user posted image
http://www.pictures....Review/XPFS.jpg

Product info: (from packaging)
- Used to connect a standard PS/2 Mouse and keyboard to your Xbox
- Designed for use with First Person Shooters.
- Supports full keyboard and mouse control including scroll-wheel.
- Built in memory card slot for compatible devices (incl. headsets)
- Works with any game, even those without native mouse and keyboard support.
- Pre-installed with configurations for most First Person Shooters.
- Compatible with all Xbox consoles (US, JPN, PAL).
- Works with most standard PS/2 Mice and Keyboards.
- Compatible with most standard USB Mice when used with a USB to PS/2 converter (not included)
- Compatible with most optical and wireless mice.
- Controller port with inline quick-release to help prevent costly console damage

There is a good reason I took the time to type out all of the product hype from the packaging. Despite a lot of time and effort and testing, we found the product lacking in some respects. Let me detail the process we used for testing. I’ve had the units for many weeks now, and did my own personal single player testing with it using a generic native PS/2 Keyboard and a generic $5 PS/2 optical mouse. The unit worked flawlessly as advertised. I was tempted to leave the testing at that level and be done with the review. (But here at Xbox-Scene we do try and actually TEST products submitted, which is one reason some of our reviews take so long to pump out.)

After all, I had successfully played single player with it using all three of it’s built in pre-set configurations for the keyboard/mouse combo and found that with some time, and patience, I could and did become accustomed quickly enough to the presets keyboard layouts. I would have preferred a setup that allowed me full customized keyboard layouts though.

http://www.pictures....anual-cover.gif
http://www.pictures....-Manual-1-2.gif

As you can see from the included manual, the 3 layouts have you restricted to their choice of keyboard layouts, which you’ll either learn to live with or give up using this device and return to your Controller ‘S’ pads. Switching Presets couldn't be any easier, just hold down the function key for the preset you want to use, and your choice will be indicated/confirmed by the center led on the XPFS. (Clip of the XPFS Switching modes - http://www.pictures....S_In_Action.avi

So, at that point, I enjoyed the device and found it quite usable. During the last 2 years I’ve held local Xbox Lan’s at least once per month, but had cut them off for the last few months. Since I had 2 of these units to review, I decided to throw it into the frying pan and see how well it fared amongst 2 groups of friends I had. One hardcore PC FPS group, and one hardcore Xbox Live/Kai(info) FPS group. The results were interesting, but shed a lot more light on the usefulness of this device in it’s current state.

Weekend one, consisted of 7 (should have been 8) Xbox players. All of which brought with them a variety of Keyboards and Mice. USB, PS/2, and AT Keyboards, Mice. Mice of course came in various flavors including classic, optical, and trackball. Having only 2 units to review meant that the two using them were pitted against people using and accustomed to playing with ‘s’ controllers. Games heavily used and tested included Halo 1&2, and Rainbow Six and Black Arrow, and Ghost Recon, Island Thunder, and GR 2.

Once the lan was prepped, we ran into some snags. Far too many keyboard and mice combo’s were not working. We spent a good hour or so swapping parts in and out until we found hardware combo’s they could use reliably. We found that many who were using mid to high cost USB MS or Logitech Keyboards with included or third party USB to PS/2 adapters simply didn’t work or were unreliable at best. Same or similar issues with USB Mice. It wasn’t limited to any particular brand of mouse, or type like trackball, optical etc. Basically, we found that using USB to PS/2 Adapters was so hit and miss that we simply removed all non native PS/2 connectable hardware. (keyboard and mice.. although USB mice did fare better then USB keyboards.. but nothing close to even 50%)

I’ll note here that at the time, we first suspected that the problems we were having with compatibility was with the Xbox units themselves. I had a variety of Xenium Ice Modded systems, X3 Pro Switch/XLCD Modded systems, and 3 non-modded in the test bed. The modded units were running the most current builds of their respective OS/Bios combo’s. With some quick and dirty testing, we found that problems that occurred on the modded boxes, using the two leading modchips in the scene also occurred on the unmodded boxes. (which puts to bed issues reported by another reviewer on another site that modded boxes with quality chips caused the XPFS to croak)

Once we did so, and isolated ourselves to using PS/2 Native hardware with the XPFS it played like a dream. In every game we played, we had to alter look sensitivity, but that wasn’t unexpected. (although it might have been nice to have been told to make those adjustments). Some people pounded their mice making two, three, or more movements to complete a full turn-around. (common movement in fps games)

The group noted the following, that once a break-in period to adjust to this device was endured (about 20 minutes to an hour) that their game play had improved, and in some cases, dramatically. Campers who were annoying as hell before were now untouchable as snipers now with the mouse/keyboard combo. Run and fraggers also noted improved targeting and frag counts. Happiness is a high frag count. An hour on Kai with this group of players, two of which armed with the XPFS against unsuspecting KAI players resulted in them eventually getting kicked from most games they joined. XPFS gave us an unfair advantage apparently, as those armed with it were ‘deemed’ to be cheating since their accuracy was uncanny.

Weekend two rolled around, and this time I catered a lan for 8 hardcore PC players who owned Xbox consoles but don’t ‘like’ them for FPS type games. Using what we learned from the previous weekend we didn’t waste nearly as much time with USB devices. A few worked.. most didn’t or were unreliable so we used their carry along PS/2 devices. (between the two weekends, not a single PS/2 Native device gave us grief.)

So, now with the PC group, I had 2 XPFS players and 6 ‘s’ controllers players. The ‘s’ controller players bitched and moaned as can be expected, as they were keyboard players at heart. The XPFS players quickly adapted to the presets of the XPFS and within minutes were decimating players who normally could hold their own in competition. The XPFS players though all said the same thing over and over, that they wished they could customize the keyboard configs. They all found one of the 3 presets usable, but wish they could remap the layout to something less painful on their fingers.

So, with person testing aside, and 2 teams of testers enjoying colas and many hours testing is there anything else that can be said about this product while we got it handy?

With the XPFS you get only one memory slot. For some, that is more than plenty. For others, who might want to have both their headset and a packed memory card with their favourite saves in the unit at the same time, you can’t.

The product packaging did let us down, as we didn’t see any quick release mechanism on this device, at least nothing similar to what MS incudes on every controller. The way I see it, if you submit something for review, makes sure the packaging matches the product submitted.

The casing of the XPFS will be familiar to many, as FARMER isn’t new to the business of making quality Xbox devices for our pleasure. They’ve been around forever, and have a good rep for making stuff that works as advertised.

What I did notice though was that the plastic looks like it’s been twisted off of other parts. What I meant by this is if you take something like a model plane kit, and twist the parts of the framing it ships on, you’ll see ‘white’ plastic and it’s a mess. That is what I see on the same spot of this device on both units. It’s picky, but cosmetically when I shop for something, I’d like it to look professional. If that was on the rear of the device I might not have noticed, but with it on the front right near the connectors I’ll be looking at it forever.

user posted image
http://www.pictures....w/In_Action.jpg

Pros:
- Brings Keyboard and Mouse functionality to Xbox FPS players
- Low Cost (MSRP 29.99)
- Works Perfectly with Native PS/2 Devices
- Blue Casing/LED combo

Cons:
- Lack of customization of Presets
- Short Cord (approx 10 inches)
- Inconsistent compatibility with non-native PS/2 hardware via adapters)
- Missing advertised quick release feature
- Only one memory slot. It’s either memory card or headset, not both folks.)

Conclusion: The XPFS worked more or less as advertised. It worked extremely well (perfectly) with all major brands and generic native PS/2 Keyboards and Mice (ball, optical, or track). It fared poorly with native USB devices though. Everyone who used it enjoyed the improved game play and accuracy, but also whined and were annoyed about not being able to customize the keyboard layout. They also couldn’t use some of the extra funky buttons on their mice they’d been used to programming on PC’s. The lack of the advertised quick-release feature was also annoying.

All things considered, I’ll continue to use it as I did get hooked on the accuracy provided by using it.

Wish list for future revisions? Full USB support, a Second Memory Slot, and a longer cord (minimum 4 feet) and possibly a switch that would allow us to switch from Game Compatible mode to standard USB keyboard mode so that we can use it as a fully compatible keyboard on alternative Dashboards and XBMC.

Official Sites www.magicxfps.com and www.farmerentertainment.com
Original Press Release Announcement: http://farmerenterta....php?page=press
Promotional Video: http://www.magicxfps.com/movie.php
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HSDEMONZ

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Xs Review: Magicbox Xpfs By Farmer
« Reply #1 on: February 09, 2005, 08:53:00 PM »

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Modiller

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Xs Review: Magicbox Xpfs By Farmer
« Reply #2 on: February 09, 2005, 09:02:00 PM »

hi hsdemonz2. I was wondering if you were able to ever test a smarjoy frag thing, from lik-sang. I was wondering how the to would go against eachother,  review. if you need anymore people to test with feel free to give me a shout :P im roughly 30 mins away hehe j/k
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Molly

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Xs Review: Magicbox Xpfs By Farmer
« Reply #3 on: February 10, 2005, 02:51:00 AM »

yeah someone have to run a magic XFPS vs SJF  and tells us which to buy (or which not to buy)  

 Cheers!!    pop.gif
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HSDEMONZ

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Xs Review: Magicbox Xpfs By Farmer
« Reply #4 on: February 10, 2005, 03:56:00 AM »

If you check our hardware section BenJeremy's review of the Smartjoy Frag unit is posted.
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MetalMickey

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Xs Review: Magicbox Xpfs By Farmer
« Reply #5 on: February 10, 2005, 04:19:00 AM »

The smartjoy frag is fully reprogrammable, and can store 8 of your own programmed keyboard layout presets, accessible by the F1-F8 keys.
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ski-mask

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Xs Review: Magicbox Xpfs By Farmer
« Reply #6 on: February 10, 2005, 08:36:00 AM »

So with the smartjoy you can program 8 different settings, from what i read you can only do 3 with the magicbox. Am i right? If so then i think the smartjoy is the better buy.
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blastinthru

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Xs Review: Magicbox Xpfs By Farmer
« Reply #7 on: February 10, 2005, 09:11:00 AM »

It's hard to be so critical of native USB keyboards and mice that use a USB to PS2 adapter.  Those adapters hardly ever work on a PC.   I get about the same success rate on PCs that you did with the xbox, less than 50% of the time they work.
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ErichMoraga

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Xs Review: Magicbox Xpfs By Farmer
« Reply #8 on: February 10, 2005, 10:48:00 AM »

I'm suprised that the reviewer did not catch the fact that the notching on the memory card slot will not allow the XBox Live Communicator Module to fit.  I was able to get it to work by taking the back side off of the module.  This is a major complaint of mine, as well as simply not being able to reprogram the configurations.  When I ordered my device, my original order was for the SmartJoy Frag, not this.  The company, Console Corner, changed the order 'for me' and I ended up waiting several months to get this somewhat inferior product.  It doesn't have the breakaway connection, as advertised.  I also observed a small delay between my mouse movements and what went through to the box, which was very annoying.  I normally love using a KB+mouse combo and hate the controller, but I'll be ditching this setup for my S-controller.

(IMG:http://ErichMoraga.com/cardslot.jpg)

-Erich

This post has been edited by ErichMoraga: Feb 10 2005, 07:03 PM
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DuckOfDeath

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Xs Review: Magicbox Xpfs By Farmer
« Reply #9 on: February 10, 2005, 11:10:00 AM »

Ack, I was really hoping that this would be a good alternative to the Smart Joy Frag.  

The SmartJoy Frag does not have the ability to map the movment functions to the mouse.  For those of us who've been playing FPS games since the origional Doom, this just does not cut it.  I have to use mouse2 to move forward in FPS games.  

I'm really disapointed that the MagicBox isn't programable.  I was hoping that I'd finally be able to play my FPS games on the xbox with the keyboard controls I've used for 15 or so years.

Thanks for the review, I've been waiting for one!

-Duck!
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ErichMoraga

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Xs Review: Magicbox Xpfs By Farmer
« Reply #10 on: February 10, 2005, 12:38:00 PM »

QUOTE(DuckOfDeath @ Feb 10 2005, 07:24 PM)
For those of us who've been playing FPS games since the origional Doom, this just does not cut it.  I have to use mouse2 to move forward in FPS games. 


Same here.  Yeah, I use the right mouse button like that too.  I was playing some more with it today and realized that it also has issues "holding" a button down while looking, etc.  It will make you bob up rapidly.  VERY annoying.  I'm not using a USB keyboard either.  Of course, there is no way to emulate walking slowly standing up with the keyboard.  This adapter looks even worse each time I think about it.  In other FPS games you could hold this SHIFT key down to do that, for example.

-Erich

This post has been edited by ErichMoraga: Feb 10 2005, 08:48 PM
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KwikKaos

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Xs Review: Magicbox Xpfs By Farmer
« Reply #11 on: February 10, 2005, 02:22:00 PM »

Yeah, I had the button holding problem too, every once in a while it would "chose" a direction and i had to move in the direction, i didnt have problems with the mouse except for the expected problems with the adapter. I was also dissapointed about hte headset not fitting. I would return it but I am not sure what kind of refund i would get seeing that i payed COD. If anyone comes up with a way to fix these small dissapointments give me a shout.

-Kwik Kaos
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Team_X-tender

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Xs Review: Magicbox Xpfs By Farmer
« Reply #12 on: February 10, 2005, 05:03:00 PM »

Just say hi guys , apologies the first pre-retail batch is lacking inline release, the final retail version will have inline release and the Xbox live head phone slot is to be exactly the same as a Xbox controller as well.

We are also working on a version right now that will have USB ports for USB devices.

Finally, we are going to be offering multiple colours:  Translucent Green, Smoke Black and others.  

The unit has ultra smooth motion control and response.  We have hired some of the best Halo 2 teams in the US to test and use our products.  

Team X-tender
 biggrin.gif
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HSDEMONZ

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Xs Review: Magicbox Xpfs By Farmer
« Reply #13 on: February 10, 2005, 05:45:00 PM »

QUOTE(ski-mask @ Feb 10 2005, 11:50 AM)
So with the smartjoy you can program 8 different settings, from what i read you can only do 3 with the magicbox. Am i right? If so then i think the smartjoy is the better buy.
*



XPFS - 3 Preset configurations. Take 'em or leave 'em.
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HSDEMONZ

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Xs Review: Magicbox Xpfs By Farmer
« Reply #14 on: February 10, 2005, 05:47:00 PM »

QUOTE(blastinthru @ Feb 10 2005, 12:25 PM)
It's hard to be so critical of native USB keyboards and mice that use a USB to PS2 adapter.  Those adapters hardly ever work on a PC.   I get about the same success rate on PCs that you did with the xbox, less than 50% of the time they work.
*



Testing of the USB boards and mice was a necessary evil as USB is the defacto standard these days.. and many new motherboards don't even have legacy ports like serial or ps/2 anymore.

People will simply have more and more usb devices. It made sense to at least give them a whirl.

As for the compatibility of using those adapters on a real PC.. they aren't perfect.. but they do work extremely well.. especially if you use OEM ones that ship with a particular product.
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