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Author Topic: Xbox1 Homwbrew On 360?  (Read 200 times)

Icekiller2k6

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Xbox1 Homwbrew On 360?
« on: December 24, 2009, 03:55:00 AM »

QUOTE(Tai-Kung @ Dec 24 2009, 03:11 AM) View Post

there is anyway to run xbox1 homebrew? i tryed some emulators but none works

viper360 runs .xbe but i always get the same incompatibilty error form NXE

xbox1 emulator needs patching
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Tai-Kung

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Xbox1 Homwbrew On 360?
« Reply #1 on: December 24, 2009, 04:07:00 AM »

but, there is any info about that?

i'd like run snes9x smile.gif
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Icekiller2k6

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Xbox1 Homwbrew On 360?
« Reply #2 on: December 24, 2009, 05:21:00 AM »

QUOTE(Tai-Kung @ Dec 24 2009, 12:07 PM) View Post

but, there is any info about that?

i'd like run snes9x smile.gif

nope no info and i don't know if anyone is actually working on it right now..

but i do know that snes9x runs in the emu mode.
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FinsternIRL

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Xbox1 Homwbrew On 360?
« Reply #3 on: December 26, 2009, 01:14:00 PM »

KPKev in #freexex said he got Avalaunch going but was reluctant to give the info to anyone who was not a member of the FreeXeX team. community help ftw!  dry.gif
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curtis2k8

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Xbox1 Homwbrew On 360?
« Reply #4 on: December 28, 2009, 11:43:00 AM »

Check this new video posted on Youtube, seems very genuine
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Tai-Kung

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Xbox1 Homwbrew On 360?
« Reply #5 on: December 28, 2009, 01:42:00 PM »

looks great!!
but a video is useless if scene members keep "their screets" for them...
i miss some crackers/programmers/hackers forme the xbox1 scene who couldn't wait to release their discoveries, even the source code
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curtis2k8

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Xbox1 Homwbrew On 360?
« Reply #6 on: December 28, 2009, 02:09:00 PM »

Looks like the user has taken down the video and removed his front-page news posting on x360c.com. What does this mean????
http://x360c.com/ind...?showtopic=3929

edit: http://209.85.229.13...S...=clnk&gl=uk
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BurnerAzR

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Xbox1 Homwbrew On 360?
« Reply #7 on: December 31, 2009, 05:58:00 AM »



re-uploaded
/discuss
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Kalovar

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Xbox1 Homwbrew On 360?
« Reply #8 on: January 02, 2010, 08:35:00 AM »

how do you think, how emulator understands which XBE must be booted and which one is not?

maybe we can put something into our homebrew from supported game (IDs or sth else) so it will be launched?

how does emulator understands which xbe should be booted and which one shoundn't? any infos?
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troy2000

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Xbox1 Homwbrew On 360?
« Reply #9 on: January 17, 2010, 04:03:00 PM »

I would have expected to see more interest in this idea.  Considering the vast catalog of homebrew available for the Xbox1, many people would surely be delighted to be able to run some of that on their Xbox 360.  Relatively speaking, it should not require too much work to accomplish either.  Removing the database and signature checks would allow the use of any XBE files.  Granted not everything will run flawlessly.

Just some speculation.
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niai

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Xbox1 Homwbrew On 360?
« Reply #10 on: January 18, 2010, 08:49:00 PM »

http://irc.netsplit....h...n&net=EFnet

found the latest upload of his i have been folowing this on xbox hacker for a few weeks and never got any thing to run theres no tut out for these files any one know what to do
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wcgbmd

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Xbox1 Homwbrew On 360?
« Reply #11 on: January 19, 2010, 03:18:00 AM »

Well apparently some stuff is working now, You just have to replace some files in Partition 2. For a relativity new homebrew scene stuff is progressing nicely. We probably won't be able to run dashboards and stuff but we will be able to run homebrew and games without problems. I don't think the emulator has the dashboard files in it right? I'd be curious to find out if XDK's have the emulator also, I'm thinking you could probably run unsigned code with the xdk emulator if it even exists.
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niai

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Xbox1 Homwbrew On 360?
« Reply #12 on: January 20, 2010, 09:01:00 AM »

i know that the files have to do with partition 2 but i have put them all in the xefu.xex folder and its trying its hardest to work the game starts to boot then i get update needed

so dose any one know where all the files are meant to go i think some are to go in the cache folder on partition 3
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