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Author Topic: Port Of Xbmc To 360 Using Dev Kit?  (Read 107 times)

Maturion

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Port Of Xbmc To 360 Using Dev Kit?
« on: June 20, 2008, 04:02:00 AM »

I am quite sure they are using XNA.

If they *really* have the official SDK these applications would be as illegal as the old Xbox1 binaries that were made using the official XDK were.
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scuba156

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Port Of Xbmc To 360 Using Dev Kit?
« Reply #1 on: June 20, 2008, 11:46:00 AM »

it wouldnt be an SDK as it would be illegal to obtain without a lisence (and a lisence, or multiple ones in this case, doesnt come cheaply or at all if your not a game dev). it would simply be XNA which is available to everyone for a small price but is fairly limited to what it can do (ie, no programs can be made).

sorry, but XBMC will never come to the 360. theres no hacks on the way, and the firmware hack will be quite dead soon. plus it would need a total re-write instead of a simple port due to the architecture being PPC
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LEON007

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Port Of Xbmc To 360 Using Dev Kit?
« Reply #2 on: June 20, 2008, 02:11:00 PM »

QUOTE(scuba156 @ Jun 20 2008, 07:22 PM) View Post

it wouldnt be an SDK as it would be illegal to obtain without a lisence (and a lisence, or multiple ones in this case, doesnt come cheaply or at all if your not a game dev). it would simply be XNA which is available to everyone for a small price but is fairly limited to what it can do (ie, no programs can be made).

sorry, but XBMC will never come to the 360. theres no hacks on the way, and the firmware hack will be quite dead soon. plus it would need a total re-write instead of a simple port due to the architecture being PPC



Why??
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