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Author Topic: Halo 3 Ping Patch?  (Read 85 times)

sorifiel

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Halo 3 Ping Patch?
« on: September 25, 2007, 04:19:00 PM »

is it possible to play halo 3 by tunneling software (FE xbc) if ping is higher than 30?
because coonection losts when ping is higher than 30ms...
is it possible to apply patch or something like that?
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Dark_Day_

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Halo 3 Ping Patch?
« Reply #1 on: September 30, 2007, 05:16:00 AM »

im also interested in this. i know that xlink kai has a halo 3 room, and it is possable to play if you have a crazy low ping (30ms or less). i dont think however that patchingthe game itself will work as it will likely change the games signiture and it wont boot, even with hacked dvd firmware. would it work if the tunneling software were rigged to tell the 360 it has low ping? i dont even know if this is possable its probly not, but hey thats all i can think of...
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nectar12

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Halo 3 Ping Patch?
« Reply #2 on: September 30, 2007, 06:57:00 AM »

For most 360 games you are going to be stuck playing with people fairly close to you if you are tunnelling.  Check out the forums on teamxlink.co.uk for all of the details, but it pretty much boils down to 360 games encrypting sys link connections which make them require a low ping.
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mik30

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Halo 3 Ping Patch?
« Reply #3 on: September 30, 2007, 09:31:00 PM »

QUOTE(nectar12 @ Sep 30 2007, 02:57 PM) *

For most 360 games you are going to be stuck playing with people fairly close to you if you are tunnelling.  Check out the forums on teamxlink.co.uk for all of the details, but it pretty much boils down to 360 games encrypting sys link connections which make them require a low ping.


That is not the reason for the ping limit.
M$ uses the ping limit as a cheap method
to lock out WAN multiplayer techniques like
XLINK, VPN or XBConnect.
M$ calls this internally "WAN-barrier" and introduced
that with the 360. There is no technical need for that.
I.E. XBOX1 games do not have that WAN-barrier
even if they are played on the 360 because they do not
use network code which includes a ping limit.

This post has been edited by mik30: Oct 1 2007, 04:32 AM
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Dark_Day_

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Halo 3 Ping Patch?
« Reply #4 on: October 02, 2007, 03:10:00 AM »

so does that mean if we were able to run undesigned code on the 360, we could somehow remove this "WAN-barrier"?. is it encoded into game data, or is it a bios thing?
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