QUOTE(nectar12 @ Sep 30 2007, 02:57 PM)

For most 360 games you are going to be stuck playing with people fairly close to you if you are tunnelling. Check out the forums on teamxlink.co.uk for all of the details, but it pretty much boils down to 360 games encrypting sys link connections which make them require a low ping.
That is not the reason for the ping limit.
M$ uses the ping limit as a cheap method
to lock out WAN multiplayer techniques like
XLINK, VPN or XBConnect.
M$ calls this internally "WAN-barrier" and introduced
that with the 360. There is no technical need for that.
I.E. XBOX1 games do not have that WAN-barrier
even if they are played on the 360 because they do not
use network code which includes a ping limit.
This post has been edited by mik30: Oct 1 2007, 04:32 AM