xboxscene.org forums

Author Topic: Libxenon Based Nand Flasher Discussion  (Read 133 times)

j005u

  • Archived User
  • Newbie
  • *
  • Posts: 13
Libxenon Based Nand Flasher Discussion
« on: January 01, 2010, 07:12:00 PM »

Anyway, I'm building the toolchain (on Mac OS X even) and then gonna try to get my sewn together monstrosity to actually compile. Once that's done it's time to figure out how excatly to use libxenon for usb stick access (documentation?) and after that it's the right (absolute?) memory addresses.
With any luck I'll be able to dump the current contents in a day or two, if that goes fine then writing should be cake.

If anyone wants to pitch in or share some technical details or anything, I'd really appreciate it.
Logged

Icekiller2k6

  • Archived User
  • Full Member
  • *
  • Posts: 150
Libxenon Based Nand Flasher Discussion
« Reply #1 on: January 02, 2010, 04:55:00 AM »

really don't bother with it.. solutions are already on the way wink.gif
Logged

bestpig

  • Archived User
  • Newbie
  • *
  • Posts: 1
Libxenon Based Nand Flasher Discussion
« Reply #2 on: January 03, 2010, 07:16:00 AM »

lflash is not for dumping / flashing with xell.
You must compile & execute it on Linux.

To compile it:
gcc lflash.c -o lflash
Logged

j005u

  • Archived User
  • Newbie
  • *
  • Posts: 13
Libxenon Based Nand Flasher Discussion
« Reply #3 on: January 03, 2010, 11:02:00 AM »

QUOTE(bestpig @ Jan 3 2010, 04:16 PM) View Post

lflash is not for dumping / flashing with xell.
You must compile & execute it on Linux.

To compile it:
gcc lflash.c -o lflash


Uh, that was completely not my point, but anyway, guess I'll wait for whatever Icekiller2k6 meant.
Logged