QUOTE(utar @ Sep 4 2009, 12:06 PM)

Unless you own a disc pressing plant backups are always detectable.
For example how do you think copy protection such as secuROM works on the PC? These basically work by measuring read timings between different parts of the DVD and given that the tracks on a pressed DVD can be laid down slightly different to a DVD-R very clearly proves if a copy is an original.
If you copy games then MS has every right to ban you.
Utar
Yeah, they could use PI/PO tracking or any other methods bases on the physical disk structure. However, and this was my argument, they have to go through the drive to get the results.
Since we (or rather C4EVA) are in control of the drive, we could just report sensible "this is an original" data.
QUOTE
I`ve not replied on here for a long time but for all those people who say that adding a unique ID to each game isnt possible. Sony did it on the PS2. DNAS data. I used to backup my games, then had to put a dnas read disc in the PS2, then the original disc, it would then display the data on screen. You then took the code and injected the code into the iso. So when you think that PS2 could do it all those years ago, then clearly MS can do it now. This allowed you to play online PS2 network games.
If the DNAS you're talking about was as unique as you say it is, how come thousands of people are playing with the same disk ID without getting banned (see DNAS lists)? I don't know the specifics of DNAS but it sounds more similar to the SS of Xbox 360 where each rip will produce a sligly different SS but the main part stays the same.
Besides, there are mod chips that circumvent DNAS which would hardly be possible if real unique ids where used (because it would have to guess one).