QUOTE(chronno @ Feb 25 2009, 06:23 PM)
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I think it's less than you think it is. PSN douse it too and they don't charge.
The amount of data that is needed for an online FPS isn't much at all. Just some initial setup for the looks of the players and possible map synchronization and then streaming data about the position of that player and what it is doing. The servers don't have to render the graphics, they just have to transfer math. This is why they can get away with making a user's 360 a server even with the crappy ass connections in the US and other countries.
Ether way, I think we both agree that switching to a central server setup won't fix this issue.
It's nice to be able to agree and disagree with someone in a public forum where we can act in a civilized manner. For that I say cheers! (IMG:
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I'm well aware that all we're sharing amongst ourselves is the math and the console/engine is processing and rendering that info as it needs to. But it's still exponentially more info than what Xbox Live is currently streaming to us. This is in part why your friends list is limited to 100 people. Microsoft desperately needs to keep their bandwidth usage as low as possible. Regardless, my point wasn't simply about the bandwidth needed, it's all of the costs associated with setting up and running a centralized network combined that make this a hard proposition to execute.
I would contend that if it was easy or cost effective to do Microsoft would have done this from the start as it would give them an even higher degree of control over what happens on their network, and I think we all agree that Microsoft likes to have control. Yes, Sony is doing this for free but I highly doubt it's because they don't want to charge. Personally I think they do it for free because they need the competitive leverage against Xbox Live. I don't think anyone can argue that PSN is anywhere near as reliable or robust as Xbox Live regarding both uptime and features/content. Don't get me wrong I have a PS3 and enjoy the free network, but if PSN charged $50 a year in it's current state far fewer people would be interested in it considering the alternatives. Regardless, I'm pretty sure Sony's Games Division has been hemorrhaging money to keep the service up and running since it's inception, and that will eventually have to change one way or another.
OTOH I agree that a centralized network won't completely fix the issue, but I think it would remove the burden of dealing with DDoS issues from Joe Six Pack and move it to Microsoft who has the ability and resources to deal with it effectively. If nothing else, I'd be ecstatic just to have a reliable low latency connection
all of the time. There's nothing more frustrating to me than having to deal with a host who's brother is bit-torrenting porn like crazy in the other room while we're playing a match of COD. (IMG:
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This post has been edited by Nillaz: Feb 26 2009, 12:32 AM