QUOTE(phunk @ Nov 12 2008, 04:02 PM)

I really dont see whay so many people are trying to justify piracy just because they think games are overpriced.
Cars (and lets face it, most other consumer goods) are ridiculously overpriced - do these people see carjacking as ok? No, didn't think so.
The basic upshot is, MS want you to pay for the games that developers spent 2-3 years making. I dont think that's too much to ask, considering that is their revenue stream.
Pricing itself is another issue; I agree that £40-£50 for shovelware is a rip-off, but no one is holding a gun to your head to make you buy and/or play games. Its a
choice you can make. Dont
want to pay? Then dont play. Simple.
Now if like me (and many others), your 360 has chewed the shit out of your discs, then I can definately see a a valid point in being able to legally make backups and play them. The problem is, that allows all the moochers and freeloaders to play copies of games they have no intention of paying for. Unfortunately its a double-edged sword. If MS had the decency to replace discs that have been ruined by their shitty dvd drives, then the whole 'backup' issue becomes a moot point. All you'd have to do would be return the disc for a replacement, and problem solved!
The problem with that logic, is that you are getting something TANGIBLE when you buy a car. When you buy a game, you're buying intellectual property, essentially. It might cost them $1-2 for the DVD and its case, but you're essentially buying the data on that case. I place more value on real, tangible things (houses, cars, TVs) than I do on paying for something I can't hold or see (i.e. the data on a DVD).
That, and a 5 year old car will retain SOME value, whereas a 5 year old game is near worthless. I don't really want to pay $90 (that's in AUD) for the latest, greatest game when in a couple of years it's worth nothing. Hence, it's not a tangible object.
Look at the music industry. So long they sat on their high horse selling off mass-produced CDs at exhorbitant prices until they realised piracy was such a major issue, they needed to drop their prices and create something like iTunes (among others).
Microsoft can build a game, then cut as many copies of that game as they feel like. A car manufacturer is literally building a product every time someone buys it (or at least, building it first, then selling it). It's apples and oranges.
Don't want to pay? People find other options. I'm not a market analyst and I couldn't tell you if Microsoft would profit more by dropping the prices so more pirates could buy legit games, but having high prices DEFINITELY incents people to find other options. Who can blame them? Why not get something for free if you think it's way overpriced? Are you saying that if someone came up with a way where you could get a brand new Ferrari for nothing, with relatively no risk to yourself, you wouldn't be a little bit interested?