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Author Topic: Game developers debate Xbox achievements  (Read 722 times)

halohack

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Game developers debate Xbox achievements
« Reply #30 on: June 03, 2007, 08:49:00 AM »

They are the perfect hook.  Games I would have never spent time on upon beating them I now play for hours to get the damnable achievements.  Well, I did, thinking I could get them all until stupid ones that are obviously designed to keep the market up were found, like host 1000 matches in Perfect Dark Zero or get to the top of the Universial Scoreboard in Ghost Recon rolleyes.gif .  Achievements are taking away from the game...
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englishnamja

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Game developers debate Xbox achievements
« Reply #31 on: June 03, 2007, 09:19:00 AM »

Ive not experinced xbox live yet... but do gamescore points reflect in a sense your playing ablity of a game..
maybe points could be used in a way that.. you can only play people on the same game on live with arround the same amount of gamepoints..

just an idea!
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mlmadmax

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Game developers debate Xbox achievements
« Reply #32 on: June 03, 2007, 09:29:00 AM »

Gamerpoints are an added bonus and that is it. I really don't see how this can effect the vision of a game either. If the devoper doesnt want to change the game just add the achievments at the end of every level. The game will be exactly the same.

I also don't see how this can translate into games not being as emmersive when it is the gamers choice to go after the points and isn't needed to complete any game.
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SARRS

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Game developers debate Xbox achievements
« Reply #33 on: June 03, 2007, 09:34:00 AM »

I think Raphael Van Lierop is really crying about me banging his wife.....  But he has to take is out on the achievements..... Because my achievements are larger then his.....
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Hopeful

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Game developers debate Xbox achievements
« Reply #34 on: June 03, 2007, 09:39:00 AM »

QUOTE(mlmadmax @ Jun 3 2007, 05:05 PM) View Post

I also don't see how this can translate into games not being as emmersive when it is the gamers choice to go after the points and isn't needed to complete any game.

Well for one thing, it's not the gamer's choice to come into contact with points and the run of the mill microsoft aspects when playing a 360 game.

It doesn't effect the immersiveness per se. It affects the individuality.

When every game has these same ms gameplay aspects tied into them, it destroys the ability for the game to have a fully unique feel, making it feel at least a little bit like any other "xbox 360 game".

That by itself is off putting, and there's nothing redeeming.

It's an advertising gimmick that has a low common denominator believing that it's a fun added bonus.

It's tragically funny.
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Maverick0984

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Game developers debate Xbox achievements
« Reply #35 on: June 03, 2007, 11:42:00 AM »

QUOTE(Hopeful @ Jun 3 2007, 10:45 AM) View Post

And there's nothing wrong with that. They're totally right.

They shouldn't have to sacrifice a part of their game's originality, shoving the same ms gameplay aspects into part of every 360 game. If it wasn't part of the game's original concept and plan... why should it be there? Let games be designed how they were envisioned.  MS, keep the grabby hands OFF that other company's creative wonderwork. No molesting the code.

When your mind starts expanding into adulthood, it feels more and more "short bus" having the same gameplay aspects included as part of every 360 game. The same 'unlocked' popups hitting you in every game, the same score mechanism, the same feel as part of every game.


How does having achievements for every game give every game the same feel? That doesn't even make sense.  MS isn't molesting anything or doing anything...adding acheivements is an extremely simple process and doesn't deter from the game "ambience" whatsoever.

QUOTE
It's a tiny room...

that creativity is struggling to escape and survive.

*** *** ***
*** *** ***
*** *** ***
*** *** ***
*** *** ***


huh? what's with all the *'s ? how does having acheivements make a game not creative? Your logic is horribly flawed.

QUOTE

And I have to say it.

Anyone who thinks you're only against achievements if you have low gamerscore... is a fucking pathetic bigot moron. The kind of person that falls back on painting/simplifying the other argument to win, even if it's more credible. Weakly unable to admit being wrong.


I don't think taht anyone that hates achievements has a lower gamerscore but it really isn't a big deal.  Most of the people that *did* say that were probably not 100% serious and if they are, who cares?  What is the point in calling someone a *pathetic bigot moron* ?  Do you know what a bigot is ?  All this statement tells me is that you are another immature person posting on these forums and are at best 15 years old.  I hate to use that line because it is so overused, but that statement is just sickening.  You should be muted for some time for it as it was just plain unnecessary.

QUOTE
Gamerscore rolleyes.gif It's not only a joke, but it's a trick that the low common denominator is falling for. It's only an advertising gimmick, targeting those too simple to realize that. If you examine it, the 'program' does little to measure skill. It's a tool banking on prideful dopes to increase sales. If that's the right kind of thing to follow, I don't want to be right.


I disagree, many achievements require skill to get.  Of course, some can be gotten by just playing often, but I've seen a decent percentage that require skill.  You cannot just ignore those. Perhaps you have just played 1 or 2 games and never really thought to branch out.

QUOTE
Anyone who feels games are solely about competition is even more devolved into a faulty bigot. And probably feels shooters/sports are the center of the gaming universe. (probably the only types they have the mental faculties to grasp.) Some of the best critiqued classy games throughout history had absolutely no human competition factor. Monkey Island, Deus Ex 2(xbox), Final Fantasy VII, and any single player game with an intelligently moving storyline. Someone who could claim these aren't "the best games" because they're not sports/shooters/competitive is a truly limited and inbred individual. Great games are built around enjoying the high quality design and story progression. Anyone who is playing games mainly to one up other people really needs a life. Not to mention, having to prove yourself to other people is pathetic in the first place. If you're skilled and you don't have to show anyone


So, what you are telling me is that people that don't agree with you are bigots and inbred now ?  Talk about hypocracy...

QUOTE
Gamerscore "bragging rights" is faulty anyway. I'm as pleased as the next guy to watch someone finesse their way through Ninja Gaiden, and it's more about seeing a talented show than competition, but gamerscore won't show you that. About 70% of most games' achievements are easy to nab just running through easy or normal mode not doing anything amazing. Some rich goofball halfway completing 50 games has higher gamerscore than a middle-class PRO with every achievement in 17 games. GS is more how many games you've PLAYED than than how well you've done.


This is just....so wrong, wow.

QUOTE(Hopeful @ Jun 3 2007, 11:15 AM) View Post

Well for one thing, it's not the gamer's choice to come into contact with points and the run of the mill microsoft aspects when playing a 360 game.

It doesn't effect the immersiveness per se. It affects the individuality.

When every game has these same ms gameplay aspects tied into them, it destroys the ability for the game to have a fully unique feel, making it feel at least a little bit like any other "xbox 360 game".

That by itself is off putting, and there's nothing redeeming.

It's an advertising gimmick that has a low common denominator believing that it's a fun added bonus.

It's tragically funny.


You are entitled to your opinion but I believe you will find very few whom agree with you.  In no way do I think achievements make every game feel the same.  Does Rainbow Six Vegas feel like Madden '07 because they both have achievements? Of course not.
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Software2

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Game developers debate Xbox achievements
« Reply #36 on: June 03, 2007, 12:25:00 PM »

QUOTE(Hopeful @ Jun 3 2007, 10:45 AM) View Post

Anyone who thinks you're only against achievements if you have low gamerscore... is a fucking pathetic bigot moron. The kind of person that falls back on painting/simplifying the other argument to win, even if it's more credible. Weakly unable to admit being wrong.


A quick search on xbox.com for your username reveals Your Gamerscore!
And the theory holds true!

(BTW... replace "painting" with "name calling", and have a good long look at yourself)
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Software2

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Game developers debate Xbox achievements
« Reply #37 on: June 03, 2007, 12:36:00 PM »

QUOTE(ExitRooster @ Jun 3 2007, 11:14 AM) View Post

Wow that's insane.. I would have thought a game developer would be SUPPORTING achievements..  I mean, how many times have to torn through a game from start to finish and not looked in every nook and cranny, not searched behind every rock, or challenged yourself to get up to that really high point in the map that you don't need to (to win the game), but you DO SO, because there is an achievement waiting for you..  I think they are great.  Not only as a token of "I won the game", but to say, "I full-out mastered this game.  Every single thing the developers put in there, yeah, I've been there and seen it".  DONE IT smile.gif  I mean yeah, for a very limited select few, they play that way all the time.  For me (and many others), well - I've been really enjoynig testing myself.  It's like a personal challenge between you and the designers.  What's not to LOVE about that?? wink.gif

Maybe that's exactly it. You've already paid for the game. They don't want you to spend time with that game, they want you to move on to the next one and buy more! You can't do that if you're going for Seriously.
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Andrew_Roy

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Game developers debate Xbox achievements
« Reply #38 on: June 03, 2007, 01:28:00 PM »

Just make "starting a new game" a 2000 point achievement for your game and enjoy becoming the most rented video game in history.
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ProChief CXVII

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Game developers debate Xbox achievements
« Reply #39 on: June 03, 2007, 01:47:00 PM »

I love achievements!
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tjc2k4

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Game developers debate Xbox achievements
« Reply #40 on: June 03, 2007, 02:20:00 PM »

QUOTE(Ninjaman @ Jun 3 2007, 08:25 PM) View Post

It really depends on the achievements.....achievements in general are a good thing to keep people interested in the game...giving you the replay value.  

I think that any game should be able to keep people interested on it's own, it should'nt need achievements for this otherwise it's a weak game. This is an example of developers getting away with a weaker game and using achievements to sell it/get people to (re)play it instead of using good game design or innovative game play, etc.
Also, tons of people in reply to this mention that achievements are great because they add "replay value". I think that if a game was designed good enough, people would want to replay it because it was a good game and would give them different experiences each time they played, not because they could get different achievements.

QUOTE(halohack @ Jun 3 2007, 04:25 PM) View Post

They are the perfect hook.  Games I would have never spent time on upon beating them I now play for hours to get the damnable achievements.

Here's an example of someone playing games that they wouldn't have just for achievements. These games (possibly bad, possibly good, possibly just 'ok') will now make more money and possibly see sequels.

QUOTE(AdoptedDeV @ Jun 3 2007, 10:03 AM) View Post

I think they're great for bragging rights, and lately I like using them for a quick history of who in forums spends more times on forums, and who spends more time actually playing.  And if it wasn'tfor achievements I woulda been bored w/ crackdown after killing off that Egnimatic Wang.

Again, kept playing Crackdown for achievements, not because of fun/innovative game play or plot or anything else.

QUOTE(mike69 @ Jun 3 2007, 09:14 AM) View Post

1 word:
Hater.

Dont like them. ignore the achievements. Achievements adds replayability to a game. This guy does not know the meaning of being a gamer.

Another mention of 'replayability'. To reiterate, a game should be replayable because of the game, not achievements.

QUOTE(ToBbErT @ Jun 3 2007, 05:47 AM) View Post

I also jumped back into the singleplayer world getting my archievements.Just to keep up with my buddie's  and to brag about it .I also think its destroying the online expierience.In my opinion it should be vanished!Or change ms points into gamer points  love.gif

Another mention of (re)playing games for achievements, not due to the actual game.

QUOTE(Mr007 @ Jun 3 2007, 04:55 AM) View Post

sry dont agree,people actually finsh games now to get there achievements.And 3drelems should STFU, when it takes them 10 years and counting to make a new duke nukem game.

Finishing games to get achievements, not because of the game.

QUOTE(Rogue` @ Jun 3 2007, 08:47 AM) View Post

Wonder how many people would of played King Kong on the 360 if it wasn't for achievements? Probably none lol...achievements are cool tongue.gif

Playing a game for achievements, not because of the game.


I think you start to see the pattern. And like I said, I think it illustrates exactly what he was trying to say; that achievements are a cheap gimmick to allow some developers to get away with lesser quality games and not necessarily have sales or rentals or 'replay value' suffer for it. Just throw in some achievements. And I generally agree. Think of the games on older systems where you'd replay it over and over just to get a higher score, then compare it to a game that you'd play over and over because you enjoyed playing it. I think that's the difference he's trying to illustrate.
BUT, there are different types of gamers: some do enjoy replaying a game to get better and better (higher score), and some who do enjoy playing just to play the game, develop the story, and beat it. There's not necessarily anything wrong with either type of gamer, however achievements seem to be kind of abused to force everyone to be the first type of high score gamer and then the second type of gamer, who enjoys the rich plot, immersing game, and so on suffers from a shallower game where the only reason for doing anything is a different achievement and higher gamerscore.
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mirko

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« Reply #41 on: June 03, 2007, 02:50:00 PM »

achievements are an excellent addition to games imo... for me no matter how good games were on other systems, ie. ps1, pc, ps2 etc i would never play more than once, now i do for that achievement i've seen, it makes you see other parts of the game you would otherwise overlook... and also if a game is crap i wont play it just to get achievments, ie. pirates of the caribbean, fuzion frenzy 2... full props to MS for this invention, its the new high score table  biggrin.gif
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Software2

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Game developers debate Xbox achievements
« Reply #42 on: June 03, 2007, 03:00:00 PM »

QUOTE(tjc2k4 @ Jun 3 2007, 03:56 PM) View Post

I think you start to see the pattern. And like I said, I think it illustrates exactly what he was trying to say; that achievements are a cheap gimmick to allow some developers to get away with lesser quality games and not necessarily have sales or rentals or 'replay value' suffer for it. Just throw in some achievements. And I generally agree. Think of the games on older systems where you'd replay it over and over just to get a higher score, then compare it to a game that you'd play over and over because you enjoyed playing it. I think that's the difference he's trying to illustrate.

And a search on xbox.com for your username reveals your gamerscore as well!
The theory continues to hold strong!  laugh.gif
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RBJTech

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Game developers debate Xbox achievements
« Reply #43 on: June 03, 2007, 03:24:00 PM »

Another + for achievements IMO.

Played COD2 on normal and thought the game was good - wanted to get the Vet achievements and suddenly the game has turned into almost a totaly different and far superior game - no hero's now but teamwork for support and lots more thinking involved.  I am SO glad I completed it on Vet - and it's the achievements that made me do it .. (first full 1000 points for a single game for me ...)

I think there should be maximum 'on-line' achievements though for those (like me) that prefer single player games - perhaps even split these out as more and more games are online.

They should also give your gamescore with the number of games played - ie 1234/5 meaning 1234 gained from a maximum 5000 (or 5 games).

Afterall, 1000 gamerscore froom 1 game is superior to 1000 gamescore over 10 games ...wink.gif



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tjc2k4

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« Reply #44 on: June 03, 2007, 04:40:00 PM »

QUOTE(Software2 @ Jun 3 2007, 10:36 PM) View Post

And a search on xbox.com for your username reveals your gamerscore as well!
The theory continues to hold strong!  laugh.gif


Actually, I don't even have my own xbox 360, just thought I'd throw my two cents in tongue.gif. My xbl account was tjconnol and mainly only ever played Halo 2 on the Original Xbox. But anyway, now I play about once every other week at my brothers (360) and so I'm not interested in replaying the same games over and over. I'll play a good game and beat it, then move on.

I think that Raphael sums it up pretty good in the IGDA forums:

QUOTE(Raphael @ 04-30-2007 07:40 PM)

Yeah, at the heart of my frustration is the fact that I am not a replayer. Or, I should say, replayability doesn't factor much into my enjoyment of a game. I rarely finish games (there are just too many and most peter out part way through), so replaying them is not a huge priority for me.

For me, the most valuable replayability a game can offer is to be a very high-quality, memorable experience, one that I look back on fondly, recommend to my friends and colleagues, and then go back to revisit a couple of years later. Games I have recently replayed: Deus Ex, Half-Life 2, Halo, Max Payne, etc. The great games are always great, and you can always learn new lessons from them even if they do not contain inherent replayibility (as a feature of their gameplay).

Achievements seem to have been designed to really give people a reason to go back and experience the games more, and I'm not sure if I appreciate this (personally).

I'm not the type of gamer who feels compelled to become better and better at a particular game. I rarely go back and replay a game at a higher difficulty level (in fact, I personally find games that encourage this to be a throwback to old design conventions and attempts to artificially (cheaply) extend the experience and perceived 'value' of the game.

Am I in the minority? I often wonder.


People play games for different reasons. To put a number of points or value to the method that someone choses to play the game or the type of gamer they are, i.e. playing all the way through CoD and getting just 20% of the total points, almost makes them feel like they've been cheated even though they beat the game.

But, then again I guess if you don't care about achievements or dislike them and just chose to ignore them, then all of this is irrelevant smile.gif Like one poster stated "Achievements ... are less of a record of my prowess and more of a list of suggested things to try in the game."

QUOTE(highbomber @ 10:58 PM)

but to say that they bring us back to the stone ages of video games is ridiculous. Achievements may resemble a high score setting, but that is only if the developer has a poor understanding of the system, and lacks imagination.

I think that high scores were mainly from pinball machine/arcade era, and were introduced to add a reason to replay a game and a method to compete/compare with others. As a convenient result, they could get more money in the machines tongue.gif. So they are kind of comparable to achievements, except since you don't have to pay each time you play, maybe the idea is a little outdated as a method to make more money. So now it's more useful just for comparison/competition, which not everyone cares about, so not everyone sees a need for them. But maybe it also helps sell certain bad games to people who love gamerscores & achievements, so still similar. High scores allowed simpler games that people would play repetitively instead of in-depth games that people would play for a long time, all the way through (how many arcade RPGs existed vs. fighters/shooters/etc). In a similar fashion, I think that achievements give some developers this option of trying to create a simpler, lower quality game and use achievements to get value out of it instead of making a complete, long, deep game. Not all, but some. Which would be fine for the Live Arcade games, since usually you just want to play them for a while and that's it, not invest hours upon hours, but some developers do this with retail games, which I don't think is good.

Although I do strongly agree with highbomber that it definitely depends on each developer and game, which makes achievements in general hard (for me) to classify as good or bad. Like he said, they can be used to encourage exploration and immerse players even deeper in a game, or to cheaply try to extend game life or market profits, etc.
My problem is that if you don't want to explore every single detail or spend hours killing the same thing over and over, it does kind of suck to just beat a hard/fun/long game then see 'oh, by the way you only got 5 of 25 of things done that you could have. go play it again.' Depending on how they're implemented, they can enhance or cheapen any game, so lets just hope that with each new game they'll get better and better at doing it right, because they're definitely not going away.   dry.gif
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