SMTRepair, I loved your article on Console Realms, but left me with some questions.
You say that reballing on 360 like BlackOmega posted would not be possible once the melting temperature of the solder used on the GPU is over 210°C and the component wouldn't survive such temperature, therefore you can't use the same component on a reballing job on the XBOX 360.
But if melting temp destroys component, how can you solder after reballing the component and correctly alingning it on the board? Wouldn't the temp needed to melt the new solder destroy the new component also?
----> T Ghost, I have to explain in more detail the general theory behind BGA reworking to help you better understand. The chip package (or body) itself is subjected to a much higher temperature than the solder balls (spheres) under it during the reworking or even reflowing process. The heat has to go through the chip first in order to reach the solder balls under it, this is a trait that is inherited by the design of the chip.
So, in order to get the CPU not GPU temperature high enough to reflow the broken down solder under the CPU to melt, you have to expose the rest of the CPU chip to uncommonly high temps that are severely high enough to damage it.
The breaking down of the CPU solder is due to the severely high operating temperatures that it runs at up until the time of failure or the 3RL appear.
T Ghost,
To answer your question, if you can successfully remove the CPU at a low enough temperature to avoid any damage to it, you can clean up the chip by standard methods and reball it with fresh new solder. The fresh new solder will not need such severely high temps as the old solder did in order to reball the chip and remount it on the motherboard. Standard reworking lead free reflow profiles would apply and those temperatures are within the standard levels of 210 240c which turn out to be about 300 320c from the top heater (because the solder balls under the chip need to reach 210 240c)
To the rest of the readers:
Understand that the GPU does not run at such a high temp as the CPU. The GPU solder is not nearly as broken down as the CPU solder balls. This in essence allows the GPU solder balls to possibly be reflowed at a much lower temperature. Please understand that in many cases of a heat gun being used on the GPU that the solder is STILL not being reflowed because its not that easy.
Understand that not only does heat need to be applied to the top of the chip but also under the motherboard directly under the chip that you are attempting to reflow / rework at THE SAME TIME. This is called preheating the board. Without any pre-heater running at the same time as the top heater you are in no WAY going to get the solder balls under the chip hot enough for reflow. If no bottom board pre-heater is used you will almost 100% damage the chip you are attempting to remove / reflow due to the additional heat that will be required from the top to make up for the lack of bottom heat.
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Another question I got was when you say that the 360 problem #1 is the lack of fresh air entering the system.
Do you think that this problem is the sine qua non condition to 3RL?
If yes, how come not all XBOX 360 show 3RL, once all have the same air exaustion system?
----> The high heat level in the 360 is one of the main contributing factors for the 3RL.
----> Because possibly the other factors involved with the 3RL may not be as severe in some models as they are in others. (ie board warping, how the CPU settled onto the board at the time of manufacturing. Etc..) If I had to guess, I would have to say that many of the 360s will suffer from this problem eventually.
To everyone,
This condition or problem of BGA packages is nothing new. I've been dealing with this stuff for many years. Currently I have a stack of 100+ pcs Sony Vaio Laptop motherboards with exactly the same "type" of problem here for repair. Engineering a repair solution for CPU based PCBs is not an easy task. I would have offered a repair solution for this 3RL condition but there is no money to be made. Laptop motherboards sell for $400 - $600+ each pc. Suggesting a repair charge of $200+ per board is not uncommon thus making it worth repairing. When you're dealing with a game console that costs $400 new, there is no margin to suggest a repair charge of $200. People, please understand that all this info would have never been released by me if a repair solution was possible to the public. I am a businessman first and foremost. I do not play video games on any regular basis. Once this problem was brought to my attention and I analyzed that there was no money to be made here I felt it was the least I can do to at least fill you in on whats going on with your $400 boat anchors.
There is no guess work with my reports and my findings. What I state or have stated is fact. I'm not assuming this is a problem with the CPU or suggesting this is a problem with the CPU, I'm telling you this is a problem with the CPU and not the GPU in the now 3 3RL systems I've analyzed.
It's always expected to have people criticize one's theory and logic behind one's findings but please, if someone's going to make an assumption or even statement suggesting otherwise, please ask them for their credentials and or what underline proof they have that can support their findings or statement.
Joe / SMTRework
This post has been edited by SMTRework: Feb 7 2007, 04:25 PM