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Author Topic: IGN KontrolFreek Prototype Hands-On  (Read 190 times)

Base8

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IGN KontrolFreek Prototype Hands-On
« Reply #15 on: November 11, 2006, 01:27:00 PM »

looks like it does work with the original xbox if you go to there websight, http://kontrolfreek.com/
mabie if i could get one for five bucks id try it
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evilkeo

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IGN KontrolFreek Prototype Hands-On
« Reply #16 on: November 11, 2006, 02:28:00 PM »

i bet it works great for monkey ball! not that i play monkey ball... ahem. huh.gif
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DuceGT

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IGN KontrolFreek Prototype Hands-On
« Reply #17 on: November 12, 2006, 02:37:00 PM »

QUOTE(ubiman @ Nov 12 2006, 02:09 AM) View Post

You make it and ship it to me for $0.25 and I'll buy four of them.


 jester.gif
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kontrolfreek

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IGN KontrolFreek Prototype Hands-On
« Reply #18 on: November 15, 2006, 10:36:00 PM »

Hi guys, Donnie Walker here, I'm the inventor of the kontrol freek products. I work for a design firm in Birmingham, Alabama and I have always loved gaming. While playing PGR2 and the first Forza, I got the idea for this product. Luckly for me, working in a product design firm made it easy to develop this product. I really appreciate the post here and the comments. We are hopefully going to be going into production soon so that we can start mail ordering these from our website. If you have any questions at all, feel free to contact me. [email protected] Have a good night guys.

One other note, we are developing a FPS style kontrol freek as well, hopefully once the U shape gets on the market we can proceed with the FPS version.

To the point about pricing.  Anyone here ever got injection mold prices before for plastic parts?  I have designed plastic parts and injection molds for years, I know what it takes to bring a product to life.  Yes, the part itself will cost less then 25 cents once you get into large production.  But once you factor in the tool, anywhere from 5 to 20 grand depending on cavities, the packaging, the shipping and the markup for retail, you end up having more then a 25 cent product.  I have a kontrol freek prototype that I use anytime I race a game on my 360 or black box, and I tell you that it helps.  It might take 5 minutes to get use to but since your thumb still uses the existing thumbstick surface, adjusting to this product is a breeze.  Several of our testers used this one on fps shooter games as well and liked it, although we are looking at a different design for fps.  Thanks again guys, keep the comments coming.

Donnie Walker
KontrolFreek
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kontrolfreek

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IGN KontrolFreek Prototype Hands-On
« Reply #19 on: November 18, 2006, 12:04:00 AM »

Hey guys, I know alot of people here and others out there have had doubts to this product. I contacted Che Chou at www.forzamotorsports.net early this week via a PM on their forum. I asked him if he would like to do a review on our product. He gladly accepted. I sent to prototypes to him and he passed one to the Game Director at Forza Motorsport 2. Dan Greenawalt has some quotes on this article about what he thinks of the product. Good thing is the only negative feedback was the color which we have already decided on changing  Anyway, hope this helps you guys understand more about what we are trying to accomplish at Kontrol Freek. Have a great evening / early morning.

Article is here http://forzamotorspo..../pitpass25.htm
Scroll down half way down the page.
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creepyplaidman

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IGN KontrolFreek Prototype Hands-On
« Reply #20 on: November 18, 2006, 10:53:00 AM »

The real question is, what's the J-250, if it in anyway at all helps my Galaga skills I'll be buying one right away  biggrin.gif
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kontrolfreek

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IGN KontrolFreek Prototype Hands-On
« Reply #21 on: November 30, 2006, 03:35:00 PM »

the j stick is pretty nice for a few games.  one main game being any golf game.  boy it makes it alot easier to stroke without slicing or hooking.  Its not a real big joystick so not sure if the arcade games it would help with, we will see tho.
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Jelly4000

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IGN KontrolFreek Prototype Hands-On
« Reply #22 on: December 01, 2006, 04:24:00 AM »

QUOTE(kontrolfreek @ Nov 18 2006, 07:11 AM) View Post

Hey guys, I know alot of people here and others out there have had doubts to this product. I contacted Che Chou at www.forzamotorsports.net early this week via a PM on their forum. I asked him if he would like to do a review on our product. He gladly accepted. I sent to prototypes to him and he passed one to the Game Director at Forza Motorsport 2. Dan Greenawalt has some quotes on this article about what he thinks of the product. Good thing is the only negative feedback was the color which we have already decided on changing  Anyway, hope this helps you guys understand more about what we are trying to accomplish at Kontrol Freek. Have a great evening / early morning.

Article is here http://forzamotorspo..../pitpass25.htm
Scroll down half way down the page.



Your link has been shortened, and doesn't work for me.

Copy and paste this into your address bar to see it.

http://forzamotorspo...s/pitpass25.htm

Nice product, i may well pick one up if they end up being less than £10 over here.
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