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Author Topic: Xenos True Power To Be Unlocked?  (Read 89 times)

KAGE360

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Xenos True Power To Be Unlocked?
« on: October 17, 2006, 08:45:00 AM »

QUOTE
Okay I went up there directly left of the sony booth you had the Microsoft one which had games for windows running crysis and many other things such as flight simulator X (which looked like crap and had terrible fps) and further down there were some 360s which had fear and stuff like that, but I wasn't concerned with all of that. I asked the Microsoft employee if anything at this event had directx 10 even installed on it and he said no none of it. I asked him about unified shaders with the 360's gpu he says a lot of people asked him the very same question all of the days he's been at the event, but all he could say on the subject is that there will be a VERY important update going out to developers relating to the 360's videocard which developers have been asking for since launch he couldn't give a date on this. He says long story short developers have the 360 gpu, but they don't REALLY have acess it until these updates go through


http://www.xboxyde.com/forum_8_15508_1_en.html

this isnt the first time that we heard about such rumors/news.  i honestly dont expect much/any difference after the update.  

Unified architecture has been an interesting topic since i first read about it though.

This post has been edited by KAGE360: Oct 17 2006, 03:46 PM
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bigjimmy

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Xenos True Power To Be Unlocked?
« Reply #1 on: October 17, 2006, 03:08:00 PM »

Hmmmmm interesting...
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KAGE360

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Xenos True Power To Be Unlocked?
« Reply #2 on: October 17, 2006, 05:03:00 PM »

to be perfectly honest, all of these rumors and statements about locked away potential/power are starting to get old.  i just cant wait to get the update and hope to get some details about it
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KAGE360

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Xenos True Power To Be Unlocked?
« Reply #3 on: October 18, 2006, 12:31:00 PM »

additional news regarding updates for the CPU/GPU:

QUOTE
Gamefest 2006: Graphics Track

Introduction to Direct3D 10: Coming to a PC Near You
Using Direct3D 10: Getting the Most from Your Direct3D 10 Engine
Effects 10: Driving the New Effects System
Exploiting Direct3D 10: Advanced Techniques Using Direct3D 10
Advanced Lighting and More from Microsoft Research
Xbox 360 Direct3D and GPU Performance Update  
HLSL Shader Compiler Update for Xbox 360 and Windows

Under the Hood: Revving Up Shader Performance
Seven Ways to Skin a Mesh: Character Skinning Revisited for Modern GPUs
HDR the Bungie Way
Cross-Platform Graphics Engine Development
   

Gamefest 2006: Windows and Xbox 360 System Programming Track

Designing Multi-Core Games: How to Walk and Chew Bubblegum at the Same Time
Multi-Core Memory Coherence: The Hidden Perils of Sharing Data
Sublime C++ for Games
Games as Malware: Why Security is Your Problem Too
Hardening the Box: The Xbox 360 and Windows Vista Security Models
Supercharging I/O: Hard Disk, DVD, and Memory Unit
Memory Management Internals: Allocation Strategies for High Performance
Power Debugging: Nasty Bugs and How to Find Them
Taming the CLR: How To Write Really Fast Managed Code
Windows Performance Topics for Games
Xbox 360 CPU Performance Update
Developing Games for Windows and Xbox 360: Stories from the Trenches
 


http://letskilldave.com/archive/2006/09/11...able_2100_.aspx
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V1GiLaNtE

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Xenos True Power To Be Unlocked?
« Reply #4 on: October 18, 2006, 12:42:00 PM »

Nice find m8.
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