QUOTE
Since Mikeandbandit is apparnetly not returning I guess we can't ask him why this was even brought up since it's agree it's not really a load time reducing issue.
He answered your question already
QUOTE
however... this DOES NOT reduce loading times unless the system IS designed around it heavily ie ... when its in the distance and just appearing on screen... load C... load B asychronously such that as you get closer you CAN do C->B... load A... etc etc... you get the picture.
which is what i have said 100x already if it was originally designed for the 360 it could have been implemented without the use of the hard drive since it wasnt if, (according to them) they wanted to implement it they would be forced to recode the entire game.
QUOTE
I like how you also totally left out all the parts where I clearly showed you contradicting yourself...
Which parts were these i missed them
QUOTE
I have actual programming experience. I am not by any means a programming genious but have no doubt a better understanding of the fundamentals than you do.
which may be true however you certainly lack basic common sense of compelling information in regard to how games are made now.