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Author Topic: If Hard Drive Then Caching Command?  (Read 230 times)

Devedander

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If Hard Drive Then Caching Command?
« Reply #15 on: October 04, 2005, 02:04:00 PM »

QUOTE(m_hael @ Oct 4 2005, 08:54 PM)
one word : Pseudocode.
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I know, I wasn't saying you were talking out your rear end, I was referring to the guy who claimed it was the exact C++ source.

m_hael I respect your position and the value that it adds to your perspective, but when a bunch of people flock to your support with statements like the C++ one it only serves to weaken your stance.

It's like when one person is talking about how great a car is and you can tell he's a real gear head, but he is surrounded by 20 people who are all spouting off incorrect pronunciations of things they read in a magazine somewhere to back him up, it gives the impression of "why is this guy relying on these guys for support and why isn't he as annoyed by their idiotic mistakes as much as I am?"  because when it comes down to it m_hael if someone said something as equally out there but was disagreeing with you I think you would find it pretty annoying.  

I know I hate hearing people tell me how they formatted their BIOS and just need to flash their HD so they can get more RAM.  Whether they support my opinions or not we need less of that.

This post has been edited by Devedander: Oct 4 2005, 09:08 PM
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mikeandbandit

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If Hard Drive Then Caching Command?
« Reply #16 on: October 04, 2005, 02:42:00 PM »

Its been done its already been done. I suggest when you buy the 360 you play the game with a HDD and then try it without and see if you notice a difference.
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Strangelove1

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If Hard Drive Then Caching Command?
« Reply #17 on: October 04, 2005, 07:20:00 PM »

fellas, please.  can we all at least agree that 1)  Elvis is alive! and 2) XBOX 360 is going to rock us all back to infancy.    :evil:  :evil:  :evil:  :evil:  :evil:
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AdmiralSinep25

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If Hard Drive Then Caching Command?
« Reply #18 on: October 04, 2005, 11:16:00 PM »

QUOTE(Devedander @ Oct 4 2005, 08:47 PM)
Gotta love it when people talk out their a$$.

I could maybe believe HDDPresent was a global variable, but even as long as it's been since I did C++ I believe an if statement has to compare something to something else, not just make a statement.

I want to see the code that goes into the module "don't"
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Actual if (HDDPresent) is a "valid" operater since this would be an enumerator that is set to true or false.  Most compilers (including Visual Studio for XBOX development) will interpret this as if (HDDPresent == true).  It's a fairly standard and accepted industry usage of c++, just not one taught in school as "valid".

It is, of course, still not an actual code snippet, so this point is pretty useless.  :)
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Devedander

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If Hard Drive Then Caching Command?
« Reply #19 on: October 05, 2005, 11:08:00 AM »

QUOTE
Its been done its already been done. I suggest when you buy the 360 you play the game with a HDD and then try it without and see if you notice a difference.


I am willing to bet I won't, as the games will be programmed for the lowest common denominator which sucks.

It's like when you play a game on the PS2 and the Xbox and they are the exact same.  It's obvious the Xbox one could have been more but they didn't bother, they just programmed for the base system.
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mikeandbandit

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If Hard Drive Then Caching Command?
« Reply #20 on: October 05, 2005, 11:30:00 AM »

you will NOT notice a difference on first generation games if its DESIGNED for the 360

"Xb360info.com: For those gamers with the Core system, how will the absence of a hard drive impact on the game performance and/or features (loading times or other)?

Codemasters: We have to assume that a lot of gamers won’t have the HD. That way we’re designing a fast loading experience for everyone from day one. Any HD caching benefits from there are icing on the cake."


"Xb360info.com: What can be done in games for the Xbox 360 that was not technically possible with Xbox games?

Codemasters: As I said above, the graphics are an obvious improvement. However another big win for me is in the increased RAM size over current gen. It means we can start to see large persistent worlds on a console. That is, when you knock over an object, there will be enough RAM to keep in memory the new position and orientation of it. When you go back to the same object later, it should still be in the same position, rather than resetting.

The same goes for AI – the game should be able to control and track many more bots and the like. That was really difficult with the old gen consoles – especially for cross-platform based games. "

"Xb360info.com: Are any of your games impacted if Xbox Live users do not have a hard drive in their Xbox 360 console, such as loading times, responsiveness, or things you can do (such as map editors etc)?

Codemasters: Not at present. As new games evolve, you never know, but there are no issues we can see at the moment. Remember the memory units are much bigger which would help with such situations. "



AGAIN if the game was DESIGNED for the 360 then things such as caching are not neccessary they can be streamed directly from the disc due to tis high transfer rate and low seek times to the extremely fast and vast amount of ram which can store more then enough data making the HDD for use in gameplay situations USELESS, UNLESS the game was ORIGINALLY designed around a 5x DVD rom and 64MB of RAM. Please read this in depth.

http://www.xb360info.com/xbox/interviews/146
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Devedander

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If Hard Drive Then Caching Command?
« Reply #21 on: October 05, 2005, 11:36:00 AM »

QUOTE(mikeandbandit @ Oct 5 2005, 07:05 PM)
you will NOT notice a difference on first generation games if its DESIGNED for the 360

"Xb360info.com: For those gamers with the Core system, how will the absence of a hard drive impact on the game performance and/or features (loading times or other)?

Codemasters: We have to assume that a lot of gamers won’t have the HD. That way we’re designing a fast loading experience for everyone from day one. Any HD caching benefits from there are icing on the cake."
"Xb360info.com: What can be done in games for the Xbox 360 that was not technically possible with Xbox games?

Codemasters: As I said above, the graphics are an obvious improvement. However another big win for me is in the increased RAM size over current gen. It means we can start to see large persistent worlds on a console. That is, when you knock over an object, there will be enough RAM to keep in memory the new position and orientation of it. When you go back to the same object later, it should still be in the same position, rather than resetting.

The same goes for AI – the game should be able to control and track many more bots and the like. That was really difficult with the old gen consoles – especially for cross-platform based games. "

"Xb360info.com: Are any of your games impacted if Xbox Live users do not have a hard drive in their Xbox 360 console, such as loading times, responsiveness, or things you can do (such as map editors etc)?

Codemasters: Not at present. As new games evolve, you never know, but there are no issues we can see at the moment. Remember the memory units are much bigger which would help with such situations. "
AGAIN if the game was DESIGNED for the 360 then things such as caching are not neccessary they can be streamed directly from the disc due to tis high transfer rate and low seek times to the extremely fast and vast amount of ram which can store more then enough data making the HDD for use in gameplay situations USELESS, UNLESS the game was ORIGINALLY designed around a 5x DVD rom and 64MB of RAM. Please read this in depth.

http://www.xb360info.com/xbox/interviews/146
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First gen games likely yes.  But as the games get more complex all that roomy memory and blazing DVD speed will seem like less and less.  I can remember when they doubled the size of floppies to 1.44MB, everyone I knew said it was impossible to fill that space up...

Remember games comming out now are only scratching what the 360 could do, when things get more complex every bit would have helped.  They alude to it in the last answer "Not at present".  
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mikeandbandit

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If Hard Drive Then Caching Command?
« Reply #22 on: October 05, 2005, 11:57:00 AM »

this is the reason new consoles are released every 5 years. 3 years into a consoles life developers start planning and designing their launch titles based on what they think the next generation hardware will yield. mostly at that stage its concept and art, but at least a year before launch if not a full 2 years they have a next gen engine in mind and coded and ready to be ported to the soon to be hardware. So its pointless to futre proof something for tenyears when it only has a life of 5. Games which actually utilize the full extent or even come close will be at least 3-4 years from now ehen both developers and gamers are gearing up for the "next big thing" It has become increasingly important that devs get as much performance out of the hardware as quickly as possible and the 360 PLATFORM emphasizes this
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