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Author Topic: Interview With Mark Rein  (Read 152 times)

Damien_Dante

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Interview With Mark Rein
« on: September 21, 2005, 11:04:00 AM »

Very interesting read! :popcorn:

http://biz.gamedaily.com/features.asp?arti...d=10606&filter=

QUOTE
"Next Generation games are going to be 20GB plus, and how we're going to fit them on DVD9's I don't know, they'll probably be a few of them,"


Mark Rein, VP & Co-founder, Epic Games


OMG I knew this would come! :o

This post has been edited by Damien_Dante: Sep 21 2005, 06:05 PM
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jaskerzada006

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Interview With Mark Rein
« Reply #1 on: September 21, 2005, 11:39:00 AM »

Yea, DVD9s are definitly not enough, but watch for the flames when you have an objective opinion here.
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VariableElite

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Interview With Mark Rein
« Reply #2 on: September 21, 2005, 01:15:00 PM »

QUOTE(jaskerzada006 @ Sep 21 2005, 12:14 PM)
Yea, DVD9s are definitly not enough, but watch for the flames when you have an objective opinion here.
*


Sorry, no such thing.

And who knows, they might just have to find a way to work around a 9GB limit. Better programming practices, anyone?
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thax

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Interview With Mark Rein
« Reply #3 on: September 21, 2005, 01:22:00 PM »

Firstly the majority of developers placed capacity at the bottom of the list of their requirements.  Seek time and transfer rate were more import.

MS is in an impossible situation.  At this time they can't ship with HD-DVD disc drive as they are not available. Waiting for 6 months isn't an option, so what can they do to fix the this perceived problem?
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ninjax

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Interview With Mark Rein
« Reply #4 on: September 21, 2005, 03:21:00 PM »

QUOTE(thax @ Sep 21 2005, 02:57 PM)
Firstly the majority of developers placed capacity at the bottom of the list of their requirements.  Seek time and transfer rate were more import.

MS is in an impossible situation.  At this time they can't ship with HD-DVD disc drive as they are not available. Waiting for 6 months isn't an option, so what can they do to fix the this perceived problem?
*



Ship the fugger out as soon as possible, corner the market for a year and come out with another system in three years that blows the PS3 away :P
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Damien_Dante

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Interview With Mark Rein
« Reply #5 on: September 21, 2005, 03:35:00 PM »

QUOTE
Ship the fugger out as soon as possible, corner the market for a year and come out with another system in three years that blows the PS3 away


lol :lol:

QUOTE
MS is in an impossible situation


Impossible is nothing, but its sure a pain in the ass...
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nj12nets

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Interview With Mark Rein
« Reply #6 on: September 21, 2005, 04:35:00 PM »

"difficult takes a day impossible takes a week"


im not worried,  something will happen, if its multi disc o well shit happens well deal with it. its a video game not life, as long as u enjoy it and it runs well (multi disc or not) then who cares
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mikeandbandit

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Interview With Mark Rein
« Reply #7 on: September 21, 2005, 06:17:00 PM »

i wonder what he is filling his game disks with.  The oblivion crew took up half a disk because they wanted to make an insane amount of dialogue. Team ninja, makers of DOA wanted to make a ship a ten trailer on the 360 that takes up 2GB. Its not the game worlds or the games themselves that are large but the non interactive content which makes them huge. My personal stance has ALWAYS been there will be a HD version and DVD version of each game for 360. The next elder scrolls may feature a HD version with over 200 hours of spoken dialgue where as the DVD version only has text dialogue. does it change the game? no not really, but it does change the level of immersion. I forsee this . HOWEVER it DOES NOT mean the GAMEWORLDS are sacrificed, rather cutscenes and hours upon hours of dialogue are. Interactive content takes up considerably less space than linear content. Even wonder why a ten hour video game occupies the same amount of disk space as a two hour movie? anyway remeber this?
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m_hael

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Interview With Mark Rein
« Reply #8 on: September 21, 2005, 06:59:00 PM »

QUOTE(mikeandbandit @ Sep 21 2005, 05:52 PM)
i wonder what he is filling his game disks with.  The oblivion crew took up half a disk because they wanted to make an insane amount of dialogue. Team ninja, makers of DOA wanted to make a ship a ten trailer on the 360 that takes up 2GB. Its not the game worlds or the games themselves that are large but the non interactive content which makes them huge. My personal stance has ALWAYS been there will be a HD version and DVD version of each game for 360. The next elder scrolls may feature a HD version with over 200 hours of spoken dialgue where as the DVD version only has text dialogue. does it change the game? no not really, but it does change the level of immersion. I forsee this . HOWEVER it DOES NOT mean the GAMEWORLDS are sacrificed, rather cutscenes and hours upon hours of dialogue are. Interactive content takes up considerably less space than linear content. Even wonder why a ten hour video game occupies the same amount of disk space as a two hour movie? anyway remeber this?
*




I was gonna type that.. but I'm a lazy fucker.

One note however... the last game I did in the UK took up 80MB TOTAL for the gameplay... the videos took up the other 500MB...

This post has been edited by m_hael: Sep 22 2005, 02:02 AM
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Moleman

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Interview With Mark Rein
« Reply #9 on: September 21, 2005, 07:35:00 PM »

I wonder if Cliffy B thinks so.  Probably not.
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jaskerzada006

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Interview With Mark Rein
« Reply #10 on: September 22, 2005, 11:42:00 AM »

Mark is your girlfriend Cliffy's boss.
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VariableElite

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Interview With Mark Rein
« Reply #11 on: September 22, 2005, 01:30:00 PM »

QUOTE(jaskerzada006 @ Sep 22 2005, 12:17 PM)
Mark is your girlfriend Cliffy's boss.
*


 :rolleyes: Well, there you go. I'm a programmer, and I can tell you that my boss doesn't know shit about programming. In fact, I'm willing to bet that 90% of the programmers you talk to feel the same way about their bosses.
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twistedsymphony

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Interview With Mark Rein
« Reply #12 on: September 22, 2005, 01:51:00 PM »

QUOTE(VariableElite @ Sep 22 2005, 03:05 PM)
:rolleyes: Well, there you go. I'm a programmer, and I can tell you that my boss doesn't know shit about programming. In fact, I'm willing to bet that 90% of the programmers you talk to feel the same way about their bosses.
*


Absolutly... I can say for a fact that my boss couldn't code his way out of a wet paper bag... he's the first to admit it too  :blink:

The worst is trying to discuss database design with him... because his only database experience is excel and he always things the the architecture we use for he database is how it will look to the user on the screen  :lol:

I still haven't figured out how he got into the position that he's in...
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KAGE360

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Interview With Mark Rein
« Reply #13 on: September 22, 2005, 02:00:00 PM »

like it was said before what other option did MS really have?  everyone knew they wanted to be the first out the gate from the get-go and waiting for a HD-DVD would defeat that purpose.  they asked developers what was important and what wasnt, just because they listened to the actual people that are making the games people are holding it against MS which is stupid.  

personally i rather have the DVD-9 were getting, its proven technology that isnt going to be locked in a format war.  

i dont get where you complainers come from.  you act like we as gamers never had to swap discs for games.  no one bitched about it when they were playing their Final Fantasy VII.  and if your that new to gaming then guess what?  you had to swap between discs in games before and im sure that you will have to again get over it and enjoy the games, thats what the system is for.
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joerehall

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Interview With Mark Rein
« Reply #14 on: September 22, 2005, 11:07:00 PM »

well say the games two discs... one disk could be stored on the hard drive.. and the other used to play.. thats just one of the easiest ways multiple disks could be implemented.
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