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Author Topic: A "solution" To The Dvd9 "problem"  (Read 194 times)

aepuppetmaster

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A "solution" To The Dvd9 "problem"
« on: September 12, 2005, 11:17:00 PM »

this is kinda a weird/bad idea.  first i bet the latency would be horrible (but i guess for loading levels thats a moot point).  second, it would only be fast asumming u have good hdd in a pc with good i/o with good networking (like a gigabit switch wit cat 6 cable).  third i can;t see any game company saying "u get this game that u have to swap discs, but if u have nas and a fast ethernet u can jerry-rig this gehtoo hdd so u don't have to swap", this would be to complicated and not "clean" for the people using it.  while it could work in therory (and may very well be a good idea, for instance since i have a raptor and a gigabit switch in my room i could have the xbox think its a dvd drive and stream a "back-up", which may be pretty cool), it wil never happen as devs will never do it and it will only benifit the few (maybe with mod-chips tho).

- puppetmaster
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{Sephiroth}

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A "solution" To The Dvd9 "problem"
« Reply #1 on: September 13, 2005, 12:26:00 AM »

I really think a better idea is temporarily storing the game data not on the other game disc onto the hard drive of the 360 for those that have them and those that don'tm may require disc swap during the game. It would be much quicker than transferring over network
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{Sephiroth}

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A "solution" To The Dvd9 "problem"
« Reply #2 on: September 13, 2005, 08:16:00 AM »

It has space reserved for temporary storage which would be ample for this situation
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Bogus8

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A "solution" To The Dvd9 "problem"
« Reply #3 on: September 13, 2005, 12:08:00 PM »

QUOTE(kendrid @ Sep 13 2005, 08:21 AM)
A 100 Mbps network woudldn't have any latency and would be faster than the optical drives.  How do people have their current xbox's hooked up to their broadband connections?  I'd assume they are networked already.
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{Sephiroth}

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A "solution" To The Dvd9 "problem"
« Reply #4 on: September 13, 2005, 12:25:00 PM »

It would also be too fiddly for casul gamers that MS wanna appeal to to pull off, and would suck if you aren't near a PC or want to do a linkup uparty and only have 1 PC
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mirx999

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A "solution" To The Dvd9 "problem"
« Reply #5 on: September 13, 2005, 01:07:00 PM »

the people with the know-how to do this/care about this would have the premium package anyway.
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{Sephiroth}

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A "solution" To The Dvd9 "problem"
« Reply #6 on: September 13, 2005, 01:23:00 PM »

I know people getting premium that wouldn't have a clue
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nj12nets

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A "solution" To The Dvd9 "problem"
« Reply #7 on: September 13, 2005, 03:13:00 PM »

first off you will not see a 1 tb hdd with magnetic discs. you wont see anyth higher then 500mb unless they use the new ways that theyver been researching.  it could be a good idea but regular dvd d rives cant read xbox games. if it can then piracy just got boosted cuz of dvddcrypter too.
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aepuppetmaster

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A "solution" To The Dvd9 "problem"
« Reply #8 on: September 13, 2005, 04:26:00 PM »

QUOTE(nj12nets @ Sep 13 2005, 02:24 PM)
first off you will not see a 1 tb hdd with magnetic discs. you wont see anyth higher then 500mb unless they use the new ways that theyver been researching.  it could be a good idea but regular dvd d rives cant read xbox games. if it can then piracy just got boosted cuz of dvddcrypter too.
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nj12nets

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A "solution" To The Dvd9 "problem"
« Reply #9 on: September 13, 2005, 04:52:00 PM »

I was under t he impression that the 500gb was the wall with perpendicular recording because i know t hats what made hds drop in price so rapidly but i heard about perpendicular a few months ago and 500gb is still the biggest hdd i can find. i t hought even with perpendicular it will hit superparamagnetism

courtesy of wikipedia.com
In magnetic disk drive storage technology, the fluctuation of magnetization due to thermal agitation. When the areal density -- the number of bits that can be stored on a square inch of disk media -- of a disk medium reaches 150 gigabits per square inch, the magnetic energy holding the bits in place on the medium becomes equal to the ambient thermal energy within the disk drive itself. When this happens, the bits are no longer held in a reliable state and can "flip," scrambling the data that was previously recorded.
Because of superparamagnetism, hard drive technologies are expected to stop growing once they reach a density of 150 gigabits per square inch.

edit:

i was wrong

http://www.hitachigs...ording_head/pr/
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VariableElite

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A "solution" To The Dvd9 "problem"
« Reply #10 on: September 13, 2005, 04:57:00 PM »

After network overhead, the fastest you can get on a 100mbit connection is roughly 7-8MBs.

You're talking about using the network as a resource to pull data off of for games. How is the data going to get onto the network to begin with?

Plus, using this method means that people would need to have some kind of network-based storage, which usually means a PC. The whole point of a gaming console is to get away from using your PC to play games.
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nj12nets

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A "solution" To The Dvd9 "problem"
« Reply #11 on: September 13, 2005, 05:09:00 PM »

i still say if u can copy so u can "stream" then piracy just jumped to 100% cause then ur copying the game to your hard drive makingi t accessible to you.
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kendrid

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A "solution" To The Dvd9 "problem"
« Reply #12 on: September 13, 2005, 06:42:00 PM »

QUOTE(VariableElite @ Sep 13 2005, 07:08 PM)
You're talking about using the network as a resource to pull data off of for games. How is the data going to get onto the network to begin with?
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Bogus8

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A "solution" To The Dvd9 "problem"
« Reply #13 on: September 13, 2005, 07:03:00 PM »

QUOTE(VariableElite @ Sep 13 2005, 06:08 PM)
After network overhead, the fastest you can get on a 100mbit connection is roughly 7-8MBs.
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Bogus8

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A "solution" To The Dvd9 "problem"
« Reply #14 on: September 13, 2005, 07:06:00 PM »

QUOTE(kendrid @ Sep 13 2005, 03:14 PM)
I hadn't calculated the 100mb into K/sec.  That sucks that it is slower.
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