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Author Topic: Itagaki Happy With 360 (interview)  (Read 358 times)

Replex

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Itagaki Happy With 360 (interview)
« Reply #30 on: July 13, 2005, 01:40:00 PM »

Meh we all know the announcement will be Nintendo merging with MS to create the Xbox Revolution.


ok anyways, taking all things into consideration here...

MS blew the lid off the Xbox 360 at E3, revealing most of the tech specs, manufacturer information, developers, etc. PS3 at the time was then perceived to be the more powerful system (albeit due to some specific wording that Sony used.) Sony then began to throw out 2 things in Xbox's face... Cell processor FLOPs and higher capacity (Blu-Ray.)  Now for MS to combat this they have 2 options, one unlikely and one halfway reasonable. 1) Unlikely: MS increases clock speeds on their processors, doubt it. 2) They talk to their partner Toshiba and they get a great deal on HD-DVD. MS marketing would love this, reduce PS's supposed claim to supremacy while also helping out their own product while Toshiba is getting a first-to-market advantage and a stronger userbase with HD discs.

HD-DVD/BLU-RAY players are going to be expensive, if Toshiba sucks it up they will have a cheap solution to market (Xbox 360) and have a better chance of winning the format war.


You decide.
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Replex

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Itagaki Happy With 360 (interview)
« Reply #31 on: July 13, 2005, 06:42:00 PM »

Don't get me wrong thax, that would be a good thing for MS to do also, but consumers want to be ensured that they are getting a good product. Games will look amazing im sure, but MS being able to also claim HD-DVD support will go a long way to help both companies causes.
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chris_kalan

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Itagaki Happy With 360 (interview)
« Reply #32 on: July 13, 2005, 09:30:00 PM »

Well the problem with Sony is that they have tried and failed with formats they thought would boom, but flopped.  The BluRay disc could go either way.  I personally think HD-DVD is the clear winner because the general population knows what a DVD is, and it will be easier to tell them HD-DVD because they will just think better.  BluRay they will think....Blue what?

Replex:  Numbers mean nothing.  Current gen XBOX games look AMAZING and think about what they're running on: 733MHz, 64MB RAM......  My computer is 1.7GHz, a 128MB Radeon 9250, 512MB RAM, and I can't run games half as well.

Also, we don;t know anything about the cell other than Sony says it is damn fast.  Every source I have read post-E3 hype says the XBOX360 will be the more powerful of the systems because of the architecture.  It will also mean more games in a shorter amount of times because the development methods are the same.  Developers have to get used to the PS3 because the chip is completely different architecture.  In that sense, it is a drawback for the PS3.  At this point, until we SEE something, we can;t really do anything more than speculate.
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LowProfileWurm

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Itagaki Happy With 360 (interview)
« Reply #33 on: July 14, 2005, 06:35:00 AM »

QUOTE(chris_kalan @ Jul 14 2005, 12:41 AM)
Well the problem with Sony is that they have tried and failed with formats they thought would boom, but flopped.  The BluRay disc could go either way.  I personally think HD-DVD is the clear winner because the general population knows what a DVD is, and it will be easier to tell them HD-DVD because they will just think better.  BluRay they will think....Blue what?
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incognegro

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Itagaki Happy With 360 (interview)
« Reply #34 on: July 14, 2005, 06:52:00 AM »

QUOTE
When it comes to high-definition content that promises crisper visual and sound quality, customers favor the Sony-backed Blu-ray format of next-generation optical disks over the rival HD-DVD format, according to a Blu-ray-sponsored study released Wednesday.

Some 58 percent of respondents said they preferred Blu-ray while 16 percent favored Toshiba-backed HD-DVD, according to the May survey of 1,250 consumers by Penn, Schoen and Berland Associates for the Blu-ray Disc Association. Another 26 percent were undecided.



hmmm.......... dry.gif
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chris_kalan

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« Reply #35 on: July 14, 2005, 08:51:00 AM »

I thin it is great to have larger disk space, because that means that you can cram extras, videos, interviews, and obviously more game content into a game.  Here is the thing, though:  if a game takes a year to develop (by today's standards), it will fill up approximately 60-80% of an XBOX disc (ie Splinter Cell CT).  That means either the team would have to be double the size to crank out double the amount in the same amount of time, or the same size team would take double as long to crank out double the amount.  Bungie may have the money because MS is fronting them.  Smaller companies?  And Blu Ray is 8x the size of a regular DVD.  Companies will have trouble filling 2x the size, let alone 8x.  I agree with LowProfileWurm, there isn't enough time or content to really require a 30GB disc yet.  I mean, the hard drive on the PS3 won't even be that big!  (Which would be good for modding, cuz it means with a 120GB drive, you can only have like 3 games on it!

Not to mention load times would be horrible, even if all the data was uncompressed.
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LowProfileWurm

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Itagaki Happy With 360 (interview)
« Reply #36 on: July 14, 2005, 11:03:00 AM »

QUOTE(chris_kalan @ Jul 14 2005, 12:02 PM)
I thin it is great to have larger disk space, because that means that you can cram extras, videos, interviews, and obviously more game content into a game.  Here is the thing, though:  if a game takes a year to develop (by today's standards), it will fill up approximately 60-80% of an XBOX disc (ie Splinter Cell CT).  That means either the team would have to be double the size to crank out double the amount in the same amount of time, or the same size team would take double as long to crank out double the amount.  Bungie may have the money because MS is fronting them.  Smaller companies?  And Blu Ray is 8x the size of a regular DVD.  Companies will have trouble filling 2x the size, let alone 8x.  I agree with LowProfileWurm, there isn't enough time or content to really require a 30GB disc yet.  I mean, the hard drive on the PS3 won't even be that big!  (Which would be good for modding, cuz it means with a 120GB drive, you can only have like 3 games on it!
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incognegro

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Itagaki Happy With 360 (interview)
« Reply #37 on: July 14, 2005, 12:12:00 PM »

Team ninja sell millions in japan........and america to a lesser extent. i wouldnt call them small
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LowProfileWurm

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Itagaki Happy With 360 (interview)
« Reply #38 on: July 14, 2005, 02:19:00 PM »

QUOTE(incognegro @ Jul 14 2005, 03:23 PM)
Team ninja sell millions in japan........and america to a lesser extent. i wouldnt call them small
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chris_kalan

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Itagaki Happy With 360 (interview)
« Reply #39 on: July 14, 2005, 04:10:00 PM »

In some instances, the more time a game takes, the more data is produced.  It doesn't always happen though.  That means a game that takes ayear to develop may be 2GB in size, and a game that took 3 years may also be 2GB.  So if it takes 3 years to only get 2GB, imagine how long it might take to get even close to 10GB, let alone 30GB.  Now, by that token, time doesn't have correlation to how much data, so another three years go by, and the game is now 4 or 5GB.  Still a Blu Ray disc is not even close to being full.  Now what?

I mean, it doesn't make sense to go for the more expensive option, especially if the whole medium (or at least half) is used.
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Replex

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Itagaki Happy With 360 (interview)
« Reply #40 on: July 15, 2005, 02:50:00 PM »

QUOTE(chris_kalan @ Jul 14 2005, 05:41 AM)
Replex:  Numbers mean nothing.  Current gen XBOX games look AMAZING and think about what they're running on: 733MHz, 64MB RAM......  My computer is 1.7GHz, a 128MB Radeon 9250, 512MB RAM, and I can't run games half as well.
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Deftech

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Itagaki Happy With 360 (interview)
« Reply #41 on: July 15, 2005, 03:12:00 PM »

QUOTE(LowProfileWurm @ Jul 14 2005, 06:30 PM)
But they only focus on developing two games at a time.  Unlike EA and Activision that develop 5+ games at a time.  Team Ninja has put out how many games over it's lifetime?  8 games?  That's how many EA Sports does in 1 year.   That's why I called them small.  But it was just an example.
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Foe-hammer

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Itagaki Happy With 360 (interview)
« Reply #42 on: July 16, 2005, 03:55:00 AM »

QUOTE(LowProfileWurm @ Jul 14 2005, 10:30 PM)
Team Ninja has put out how many games over it's lifetime?  8 games?  That's how many EA Sports does in 1 year.

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LowProfileWurm

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« Reply #43 on: July 16, 2005, 07:03:00 AM »

QUOTE(Deftech @ Jul 15 2005, 06:23 PM)
small in size but big in name.
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incognegro

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Itagaki Happy With 360 (interview)
« Reply #44 on: July 16, 2005, 07:08:00 AM »

you missed out doa for psone which was superior to the saturn version......
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