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Author Topic: Another Anandtech Article  (Read 590 times)

LowProfileWurm

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Another Anandtech Article
« Reply #45 on: July 01, 2005, 02:31:00 PM »

QUOTE(deftonesmx17 @ Jul 1 2005, 05:36 PM)
Burnout 3 was nothing like the other two, besides being an arcade racer. EA changed everything around and NO it did not play the same as the other two.
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deftonesmx17

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« Reply #46 on: July 01, 2005, 02:36:00 PM »

beerchug.gif
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Ballz2TheWallz

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« Reply #47 on: July 01, 2005, 03:01:00 PM »

QUOTE(deftonesmx17 @ Jul 1 2005, 10:47 PM)
EA had to do with the crap you had to get in crash mode to get a score. It was no longer just...................make a wreck. You could control your car during a crash sequence, it was rubbish. The game did not save high score tables for levels. All that was EA. The annoying announcer and radio. etc etc
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blackchild1101

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« Reply #48 on: July 01, 2005, 08:22:00 PM »

QUOTE(mikeandbandit @ Jul 2 2005, 12:02 AM)
stop bothering M_hael deft, please if you dont like the game dont buy it others will, but seriously can we get back on topic, i would also while im at it like to remind people that there are MANY types of game developers, some do strictly  the art, some do the coding, some do game concepts, etc so stop telling him to make spiderman boarders and other outrageous stuff when its not his department, anyway take it to another thread please,
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Carlo210

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« Reply #49 on: July 02, 2005, 07:34:00 PM »

Will this mean that Xbox360 won't be able to do 1080i because of hardware restrictions?? Isn't interlaced alot more cpu friendly??

I mean, if I buy a tv that supports 720p, its gonna be one that upconverts it to 1080i. The set I've been looking at is able to upconvert to 1080i, but with a generally fuzzier picture and lower quality picture. People say it still looks great, but not as good as running real 1080i unstead of 720p upconverted to 1080i.

All I can afford is a Crt   around 27-30". I'm probably gonna pick up a 27" Hd set since I don't mind black bars when watching hd stuff (I played jet force Gemini in widescreen and liked it much more than in 4:3, even if letterboxed).

Basically, what I'm trying to ask is if it is worth the money to get something to run an upconverted 720p image in 1080i? I mean, is upconversion quality (i know all tvs up'conv. differently) worth getting an hdtv? Or will I be obligated to run a 546i (or whatever it is) widescreen non-hd resolution.

All in all, I'm wondering if a standard res in widescreen image will look better than a 720p upconverted to 1080i image if the upconverted image has lower quality than a true 1080i image.
Any thoughts??
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twistedsymphony

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« Reply #50 on: July 02, 2005, 08:59:00 PM »

to answer your questions Carlo

the Xbox360 will definitely support 1080i

MS is requiring all game developers support 720p but the video encoder chip is built such that if 720p is the only resolution the game natively supports then it can up-convert or down-convert to any desired output resolution.

So if your TV only supports 1080i then you can have your Xbox360 do your 720p to 1080i up-conversion rather than having it done through your TV...

Some games will natively support resolutions other than 720p but it's really at the developers discretion.
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Foe-hammer

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« Reply #51 on: July 03, 2005, 12:17:00 AM »

QUOTE(twistedsymphony @ Jul 3 2005, 05:10 AM)
So if your TV only supports 1080i then you can have your Xbox360 do your 720p to 1080i up-conversion rather than having it done through your TV...
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KAGE360

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« Reply #52 on: July 03, 2005, 07:37:00 PM »

QUOTE
"The Xbox 360 is said to be a machine that's easy to develop for, but that's because it has a good lineup of middleware and infrastructure. So it should be easy to create something that's up to a certain level [of quality]. But if you try to take advantage of the Xbox 360's full hardware specs, you'll find out about the difficulty in programming for a multicore machine," said Itagaki.

"The Xbox 360 has enough power without all the cores going into use. Even if just a single core is used for a game, it will still be several more times powerful than machines up until now. But we aren't satisfied at that kind of a level. Our programmers are having fun playing around with the machine. They're swinging around all the cores and making a game that shows the powers of the Xbox 360."

Asked to discuss the system's triple core processor, Itagaki makes a joke, comparing it to the Sega Saturn, which had two CPUs and caused plenty of development nightmares. Proper use of the Xbox 360's triple core processor and the six concurrent threads that it offers will be difficult for most developers, especially early on, says Itagaki. However, he also states that even with just one core and one hardware thread, it's possible to achieve many times the performance of current hardware. Of course, this won't be good enough for Team Ninja.

Itagaki reveals that the Xbox 360 was originally set to have 256 megabytes of memory, half its final total of 512 megabytes. One day, MS suddenly bumped up the spec to 512 megabytes. "At that time, I was moved," he says, possibly getting sentimental. "512MB is plenty."


some of his comments from a couple of different articles talking about the same interview, i know this article has been posted in another topic but i thought it would help the point we are all making towards the xenos.
 
i think whoever was talking down the xenos and cell is just lazy.  just because mulitcore/threaded games wont be a reality in the pc scene for some time now, that doesnt mean that developers that are making exclusive games for the consoles wont take advantage of the multi cores/threads the systems offer.  even if the first and maybe second gen of games only uses one core and two threads at most, it would be foolish to think that developers making exclusives that wont appear on any other console or pc (PGR4 for example) wouldnt take full advantage of all the cores and threads if the system offers it.  

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ninjax

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« Reply #53 on: July 03, 2005, 08:50:00 PM »

QUOTE(ChrisW7 @ Jul 1 2005, 10:52 AM)
The TRUTH hurts, eh kids.  ohmy.gif
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Twasi

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« Reply #54 on: July 03, 2005, 11:20:00 PM »

^^^
user posted image
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Andy51

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« Reply #55 on: July 04, 2005, 01:58:00 PM »

biggrin.gif

I'm not the one to bring the topic back on it's feet, but since some one metioned EA...

My god, EA ruined the Bond series, well It had one good bond game, the one with the third-person or something?

Sad, but I wonder why Rare never kept the Bond series... Goldeneye was my favorite shooter, well my "first" favorite shooter, then along came Halo... To tell the truth, I never ever played Perfect Dark. Okay, I'm done...

P.S. Is there some kind of emulator that allows me to play Perfect Dark on my PC?
Provide link...
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Tacoma_Kyle

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« Reply #56 on: July 04, 2005, 08:57:00 PM »

QUOTE(guitardork864 @ Jul 4 2005, 05:01 AM)
I don't even think you could convince us that the fucking sky is blue.
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chuxterofdoom

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« Reply #57 on: July 04, 2005, 09:57:00 PM »

QUOTE(Tacoma_Kyle @ Jul 5 2005, 12:08 AM)
This doesn't have much significance or anything, but our eyes are not capable of it. That is seeing the full spectrum of light. If we could, the sky would be in the violet shades. Something to do with the atmosphere and different light wavelengths for different colors.
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Twasi

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« Reply #58 on: July 04, 2005, 09:58:00 PM »

It actually is blue, the atmosphere filters out all the colors but blue. White light is only seperated when it enters a prism and the refractive index causes the light to bend, the angle of bending however is determined by the wavelength of the light. In short the sky would never look to be violet shades unless our eyes were prisms. It's not that the sky is violets and we just can't see it, but it's white light and needs a prism to seperate it into red light, blue light etc.
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Andy51

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« Reply #59 on: July 05, 2005, 09:40:00 AM »

biggrin.gif
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