QUOTE
Last quarter 3001 AD unveiled a blockbuster Virtual Reality (VR) product at the Electronics Entertainment Expo (E3). The new product, called "Trimersion", stands to fully realize the promise of VR by bringing it into the mainstream home market.
For the uninitiated, Trimersion is a set of VR peripherals (headset, gun controller, and adaptors) designed specifically for use with First Person Shooter (FPS) games on Xbox, PC, and Playstation.
"Players feel like they are in the game. You look around by turning your head. It's much more natural than using a mouse," says Bob Ladrach, President of 3001 AD. Gamers agree.
By targeting the huge FPS gamer demographic, 3001 has positioned itself as the 800 lb gorilla of the VR market. The product will be available this fall and has a suggested retail price of $495. (Competing products start at $899 and go higher). Consumers can pre-order now for $495 and receive a $50 rebate.
As awareness and demand for this product continues to grow at an alarming rate, one thing is for sure; with its low price point, and aggressive advertising campaign, Trimersion is sure to become a hit when it releases in Q4.
Three logical (but not necessary fact) reasons which seams clear to me why its only 320x240 resolution (and thus crap):
1. PlayStation2 compatibility: If they want to make it PS2 compatible then each of the two screens can't have higher resolution than 360x288 for PAL and 360x240 for NTSC since they must be using a split screen function in the game because both the Xbox and PS2 only have one video-out port, guess they went with the lower NTSC resolution of the two since that resolution then can be compatible with both PAL and NTSC version of the helmet (they probably will be the exact same hardware anyhow). ...if they instead would have chosen to only make the helmet for Xbox NTSC 720p resolution only then they could have made the display 640x360 because that is the resolution of each split screen in a game in 720p HDTV mode, ...remember that PAL Xboxes do not support HDTV modes (Xbox1 in PAL/Europe mode only support 720x576 resolution). So limiting the market to only Xbox NTSC 720p would basically limit them to the USA, Canada and Japan , and they of course want to sell and many as possible to make as much money as possible =/
2. Each device needs to refresh at least 60 times per second if you're not to get a head-ache, 360x240 screens at 50-Frames/Sec+ are easier and cheaper to come by, ...yes I doubt 3001 AD make the actual displays themselves, they just going buy them from a third-party manufacturer because that it cheaper. Remember PAL-60 is 60 Frames/Sec and so is standard NTSC.
3. The lower resolution they cheaper it is for the manufacturer to make and thus each unit will be cheaper and 3001 AD will make more money on each helmet.
PS! Note that I doubt any existing game will support it (unless they patch them or the graphic device driver somehow) so new games need to support the special split screen function for this Virtual Reality 'helmet'.