Took
this from the Xbox-scene main page.
What are your thoughts? Kinda sounds like a attempt to down play Nvidia's next gen RSX, for the PS3 if you didn't know.
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For its part, NVIDIA has repeatedly downplayed the importance of unified shader architecture, and has publicly stated that it doesn't believe that this is the best path to improved graphics performance.
Hmm sounds like the rivalery that started on the PC is heating up on the consoles.
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Huddy believes that this position is marketing bluster from NVIDIA, rather than being based on any genuinely held beliefs about the technology in question.
My thoughts exactly.
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"This time around, they don't have the architecture and we do, so they have to knock it and say it isn't worthwhile," he said. "But in the future, they'll market themselves out of this corner, claiming that they've cracked how to do it best. But RSX isn't unified, and this is why I think PS3 will almost certainly be slower and less powerful."
If M_hael is around please post your toughts on the subject.
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Of course, neither the RSX nor the Xenos exists in final silicon form yet, and the claims of both NVIDIA and ATI need to be taken with a hefty pinch of salt as a result. Although they're both based on IBM-manufactured chips and PC-like graphics parts, the architecture of the Xbox 360 and the PS3 is radically different and direct comparisons are difficult.
Interesting to say the least.

It all boils down to the games and devs. Which ever system is more "dev friendly" will have the best looking games at launch.