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Author Topic: Ripping Your Own Discs with XBC and Topology Clarification  (Read 347 times)

dragon45801

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Ripping Your Own Discs with XBC and Topology Clarification
« Reply #15 on: January 01, 2012, 06:38:00 PM »

Yes, thanks for the disc info guys.
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danman75

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Ripping Your Own Discs with XBC and Topology Clarification
« Reply #16 on: January 01, 2012, 09:50:00 PM »

QUOTE(weelad @ Jan 1 2012, 09:58 PM) View Post

,,

R u for real, this was answered at the top of this thread, ac2 and most other xdg2 games are not ap2.5 so no need for topology data, still waiting on a few titles but this was all answered on ixtreme.net that u linked, ffs read.



Dude, get over yourself, you know he means AC Brotherhood since it AND NFS are both AP2.5 titles.  Granted he should have seen the answer on ixtreme, but everyone (including you) knows he didn't mean AC2, nobody's perfect.
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blazie151

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Ripping Your Own Discs with XBC and Topology Clarification
« Reply #17 on: January 01, 2012, 11:38:00 PM »

QUOTE(danman75 @ Jan 2 2012, 12:50 AM) View Post

Dude, get over yourself, you know he means AC Brotherhood since it AND NFS are both AP2.5 titles.  Granted he should have seen the answer on ixtreme, but everyone (including you) knows he didn't mean AC2, nobody's perfect.


Thank you. I did mean brotherhood. And I did see the answer on ixtreme, I wouldn't link to something I didn't read. I'm not the noob my limited post count on this site would suggest.

The question I asked was meant a little more generalized than how it was interpreted. I meant, does anyone know of any other verified and trusted topology data for any other xgd2 ap2.5 games (besides the ones on that thread I linked before). Doesn't really matter to me which games, I was just curious if it was around and maybe just the OP didn't know about it.
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weelad

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Ripping Your Own Discs with XBC and Topology Clarification
« Reply #18 on: January 02, 2012, 06:11:00 AM »

QUOTE(blazie151 @ Jan 2 2012, 06:38 AM) View Post

QUOTE(danman75 @ Jan 2 2012, 12:50 AM)
Dude, get over yourself, you know he means AC Brotherhood since it AND NFS are both AP2.5 titles. Granted he should have seen the answer on ixtreme, but everyone (including you) knows he didn't mean AC2, nobody's perfect.



ok its my fault he posted the wrong game/s ohmy.gif  




QUOTE(blazie151 @ Jan 2 2012, 06:38 AM) View Post

Thank you. I did mean brotherhood. And I did see the answer on ixtreme, I wouldn't link to something I didn't read. I'm not the noob my limited post count on this site would suggest.

The question I asked was meant a little more generalized than how it was interpreted. I meant, does anyone know of any other verified and trusted topology data for any other xgd2 ap2.5 games (besides the ones on that thread I linked before). Doesn't really matter to me which games, I was just curious if it was around and maybe just the OP didn't know about it.


If you knew as much as you think you know you would understand why your question was so dumb.

"Does anyone know a good verified download for the XDG2 topology data"
first if its not here @xbox-scene or ixtreme.net you would be wise to look at team-xecuter.com and if you can't find it then it not available.

"I found a link that states it's for COD:MW2, COD:BO, and Reach only, and it's from a trusted source, but it supposedly doesn't work with all the XGD2 games the way the XGD3 one works"

thats the funny part, you say your not a noob (nothing wrong with noobs) and you post this.


If the don't know were to go to get the official releases of this software then just ask,

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blazie151

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Ripping Your Own Discs with XBC and Topology Clarification
« Reply #19 on: January 03, 2012, 01:58:00 AM »

QUOTE(weelad @ Jan 2 2012, 09:11 AM) View Post

ok its my fault he posted the wrong game/s ohmy.gif  
If you knew as much as you think you know you would understand why your question was so dumb.

"Does anyone know a good verified download for the XDG2 topology data"
first if its not here @xbox-scene or ixtreme.net you would be wise to look at team-xecuter.com and if you can't find it then it not available.

"I found a link that states it's for COD:MW2, COD:BO, and Reach only, and it's from a trusted source, but it supposedly doesn't work with all the XGD2 games the way the XGD3 one works"

thats the funny part, you say your not a noob (nothing wrong with noobs) and you post this.
If the don't know were to go to get the official releases of this software then just ask,


Well it's not my fault your an ass who's more concerned with flaming than helping. If you think I'm a noob I don't really care, because it shouldn't matter. At least I wasn't derailing the topic. But if you were to actually google me first you'd have enough info to not make assumptions.

The simple fact is that all I meant by the question was if anyone knew of any other releases that could be trusted. Same as cheat databases can be downloaded from cmp, codefreak, or me, even though the "trusted and verified" release source is cmp. If that question seemed stupid to you, then you don't understand that more than 1 group can release stuff, and then really who's the stupid one? Where would iPhone hacking be if everyone left it all to just one group and hadn't started releasing their own stuff?
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gameworld

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Ripping Your Own Discs with XBC and Topology Clarification
« Reply #20 on: January 05, 2012, 10:32:00 AM »

dont used to topology file that doesnt work I had wasted 10 memorex disc and 5 verbatim disc.

Download the the new ABGX360 1.0.6 and run the it make sure you set it to level 3 first.
I just now all my burn are working . Im using memorex disc 4x.
also tested with verbatim disc too and it all work.
If you been using other disc give it a try I been using memorex for many years and had no problem.
I wasted about 15 disc becaused of the topology bin file. So is not the memorex disc is the file .
I just used the new ABGX360 1.0.6 yesterday and had made 20 backups and it work good.



my setting is :
I 00:28:42 Operation Started!
I 00:28:42 Source File: D:\Downloads\Assassins.Creed.Revelations.XBOX360-COMPLEX\complex-acr\assassins_creed_rev.dvd
I 00:28:42 Source File Sectors: 4,267,015 (MODE1/2048)
I 00:28:42 Source File Size: 8,738,846,720 bytes
I 00:28:42 Source File Volume Identifier: DVD_ROM
I 00:28:42 Source File Volume Set Identifier: 8db24000MS UDFBridge
I 00:28:42 Source File Application Identifier: CDIMAGE 2.45 (12/06/2000 TM)
I 00:28:42 Source File Implementation Identifier: Microsoft CDIMAGE UDF
I 00:28:42 Source File File System(s): ISO9660, UDF (1.50)
I 00:28:42 Destination Device: [4:0:0] ATAPI iHAS124 B AL0S (E:) (SATA)
I 00:28:42 Destination Media Type: DVD+R DL (Disc ID: RITEK-S04-66)
I 00:28:42 Destination Media Supported Write Speeds: 4x, 6x, 8x
I 00:28:42 Destination Media Sectors: 4,267,040
I 00:28:42 Write Mode: DVD
I 00:28:42 Write Type: DAO
I 00:28:42 Write Speed: 4x
I 00:28:42 Link Size: Auto
I 00:28:42 Lock Volume: Yes
I 00:28:42 Test Mode: No
I 00:28:42 OPC: No
I 00:28:42 BURN-Proof: Disabled
I 00:28:42 Write Speed Successfully Set! - Effective: 5,540 KB/s (4x)
I 00:28:42 Book Type Setting: DVD-ROM
I 00:28:42 Advanced Settings - Force HT: Yes, Online HT: Yes, OverSpeed: No, SmartBurn: Yes
I 00:28:42 Optimal L0 Data Zone Capacity: 2,133,520
I 00:28:42 Optimal L0 Data Zone Method: Copied From Original Disc
I 00:28:42 Set L0 Data Zone Capacity Succeeded!
I 00:28:42 Filling Buffer... (40 MB)
I 00:28:43 Writing LeadIn...
I 00:29:12 Writing Session 1 of 1... (1 Track, LBA: 0 - 4267014)
I 00:29:12 Writing Track 1 of 1... (MODE1/2048, LBA: 0 - 4267014)
I 00:29:12 Writing Layer 0... (LBA: 0 - 2133519)
I 00:42:28 Writing Layer 1... (LBA: 2133520 - 4267014)
I 00:55:51 Synchronising Cache...
I 00:55:56 Closing Track...
I 00:55:57 Finalising Disc...
I 00:56:34 Exporting Graph Data...
I 00:56:34 Graph Data File: C:\Users\redwushu\AppData\Roaming\ImgBurn\Graph Data Files\ATAPI_iHAS124_B_AL0S_THURSDAY-JANUARY-05-2012_12-28_AM_RITEK-S04-66_4x.ibg
I 00:56:34 Export Successfully Completed!
I 00:56:34 Operation Successfully Completed! - Duration: 00:27:48
I 00:56:34 Average Write Rate: 5,340 KB/s (3.9x) - Maximum Write Rate: 5,634 KB/s (4.1x)

For anyone that doesnt have IHAS DRIVE just used your burner that you have and burn at 4x and trunicated.
I had tested 2 memorex and 2 verbatims disc on my regular dvd burner and it work good too.
SO YOU REALLY DONT NEED THE iHAS DRIVE.

Download the new ABGX360 1.0.6 and set it to level 3

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iwanttheagrocrag

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Ripping Your Own Discs with XBC and Topology Clarification
« Reply #21 on: January 05, 2012, 05:19:00 PM »

Its really cool to get all the info on how to make this all work perfectly.
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360modzrus

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Ripping Your Own Discs with XBC and Topology Clarification
« Reply #22 on: January 10, 2012, 06:07:00 PM »

Just curious but what if you loaded the game on your hardrive "ORIGINAL" game but then burn in trunacate mode just to play online????  Am i still safe or does it still need to be burned with a IHAS burner? and yes im all patched and updated!!!
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360modzrus

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Ripping Your Own Discs with XBC and Topology Clarification
« Reply #23 on: January 10, 2012, 07:50:00 PM »

QUOTE(anarchy2007 @ Jan 9 2012, 06:42 AM) View Post

"When burning XGD3 titles use a Liteon iHAS Burner with the Burnermax firmware and verbatim MKM-001 or MKM-003 discs. There will be no other support or advice given on any other burner or any other media especially truncated versions. If you are too cheap to invest in an $18 burner and media that costs less than $1 then you deserve all the problems that you encounter"

It would be so much nicer if this could be done with a Pioneer writer. Compared to a Pioneer these Liteon iHAS burners are complete rubbish. But hey I'm not looking a gift horse in the mouth or anything.



 My Pioneer burner should be put in a museum or something cuz it took a beating and still going strong!!
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comhen

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Ripping Your Own Discs with XBC and Topology Clarification
« Reply #24 on: January 16, 2012, 04:45:00 PM »

When I burn XGD3 Games using Ihas524 on image burn 2.5.6, I don't get and option to over-burn or truncate, it just burns. Backup games boots fine on LT+3.0 and passes all checks with ABGX360 v1.0.6.
Is this alright/normal or am I doing something wrong?
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