xboxscene.org forums

Pages: 1 2 3 [4] 5 6 7

Author Topic: Dae.bin Has Changed in Xbox 360 Fall 2011 Preview Dash  (Read 806 times)

klbarnes1

  • Archived User
  • Newbie
  • *
  • Posts: 44
Dae.bin Has Changed in Xbox 360 Fall 2011 Preview Dash
« Reply #45 on: November 11, 2011, 09:57:00 PM »

QUOTE(HotKnife420 @ Nov 12 2011, 12:39 AM) *

I think there's a general confusion regarding how AP2.5, and more specifically, how it translates to the end-user. I will admit, I am amongst the confused, and I will try and ask some direct questions, if anyone cares to field them:
  1. Is the AP2.5 data only physical angle measurements, or is there other data as well?
  2. If the physical disc does not change, why does the measurement?
  3. Have these 'angle measurements' potentially limited dvd performance (ie: increased load times to stop and measure)?
  4. Are there still only 6 titles who's AP2.5 data has been activated?


I was wondering the same thing, is their still only 6 AP2.5 games, also does any of the new XGD3 games even have AP2.5?  I'm assuming they do, because I believe all games have it but MS only activated it on those 6 games (so far anyhow), does anyone know for sure if any of the new XGD3 games have AP2.5 activated yet?
Logged

dradra

  • Archived User
  • Newbie
  • *
  • Posts: 28
Dae.bin Has Changed in Xbox 360 Fall 2011 Preview Dash
« Reply #46 on: November 11, 2011, 10:34:00 PM »

I have a suggestion:

Calculating the angle from two different sectors in the disk will be practically infinite. But save the coordinates of every sector in the disk not. two doubles per every sector. With that information, it'll be possible to replay every angle. The storage needed will be ~1/128 the size of the DVD without compression.

And If the XBOX 360 DVD ROM is only capable of reading angles between sectors, and not positions, it's also possible mathematically (I Think) deduce the positions, from angle differences.
Logged

Spark

  • Archived User
  • Sr. Member
  • *
  • Posts: 426
Dae.bin Has Changed in Xbox 360 Fall 2011 Preview Dash
« Reply #47 on: November 12, 2011, 12:55:00 AM »

QUOTE(klbarnes1 @ Nov 12 2011, 06:57 AM) View Post

I was wondering the same thing, is their still only 6 AP2.5 games, also does any of the new XGD3 games even have AP2.5?  I'm assuming they do, because I believe all games have it but MS only activated it on those 6 games (so far anyhow), does anyone know for sure if any of the new XGD3 games have AP2.5 activated yet?


I believe that all of the XGD3 titles use it. For some reason it never really took off for XGD2, never could quite understand the MS strategy on that actually.
Logged

SoulInDeed

  • Archived User
  • Newbie
  • *
  • Posts: 4
Dae.bin Has Changed in Xbox 360 Fall 2011 Preview Dash
« Reply #48 on: November 12, 2011, 01:37:00 AM »

This is going to be a silly question, but I'm a noob at this, so please enlighten me. My DVD drive is currently a liteon. Could I just buy a samsung 360 drive like this one Samsung drive and just put that in my 360, flash it to LT 2.0, and not have to worry about reburning games again? Thanks.
Logged

Aldanga

  • Archived User
  • Hero Member
  • *
  • Posts: 1747
Dae.bin Has Changed in Xbox 360 Fall 2011 Preview Dash
« Reply #49 on: November 12, 2011, 02:46:00 AM »

No. If your keyvault calls for a drive which supports AP2.5, you cannot get a drive which doesn't support AP2.5 and replace it. If you try that, the checks will just fail.
Logged

tripkip

  • Archived User
  • Newbie
  • *
  • Posts: 35
Dae.bin Has Changed in Xbox 360 Fall 2011 Preview Dash
« Reply #50 on: November 12, 2011, 03:53:00 AM »

All current XGD3 titles are AP25-active.
Logged

Friks

  • Archived User
  • Newbie
  • *
  • Posts: 3
Dae.bin Has Changed in Xbox 360 Fall 2011 Preview Dash
« Reply #51 on: November 12, 2011, 04:32:00 AM »

QUOTE(tripkip @ Nov 12 2011, 11:53 AM) View Post

All current XGD3 titles are AP25-active.


True , anyway from what i read here i also believe that any new XGD3 burn that i make now is just to send it to the "trash" right ? i mean if i want to play on-line with it wink.gif.
Logged

tarektaha

  • Archived User
  • Jr. Member
  • *
  • Posts: 57
Dae.bin Has Changed in Xbox 360 Fall 2011 Preview Dash
« Reply #52 on: November 12, 2011, 06:16:00 AM »

QUOTE(tripkip @ Nov 12 2011, 12:53 PM) View Post

All current XGD3 titles are AP25-active.


But abgx only lists few games that are AP25? This has changed with XGD3? So every game that is XGD3 has ap2.5 and its backup will not playnon the new dash? Or only some xgd3 only?
Logged

dradra

  • Archived User
  • Newbie
  • *
  • Posts: 28
Dae.bin Has Changed in Xbox 360 Fall 2011 Preview Dash
« Reply #53 on: November 12, 2011, 06:35:00 AM »

In fact, i have another suggestion:

If every sector size and the laser path size is the same. It'll possible to create a mathematically equation. That knowing the start sector position, the end sector position of the disk, and the number of sectors. it'll give any sector position inside the disk.
Logged

Weirdjerz3y

  • Archived User
  • Full Member
  • *
  • Posts: 246
Dae.bin Has Changed in Xbox 360 Fall 2011 Preview Dash
« Reply #54 on: November 12, 2011, 07:13:00 AM »

You know, the only thing I never got was, why try now. To stop backups on xbox. They're going to release a new xbox in about a year two years, the xbox360 life is dying. Why spend money and resources on stopping it now? I dont see the point. Did companies finally complain? That people have been going online with backups for years? I understand the point that if something is yours u want to protect it, but when u had it for a while, and u know ur getting a new one in a bit don't bother. That's what I think, maybe you guys have better reason for trying so hard right now. If I didn't make sense somewhere tell me, I'm typing this early in the morning.
Logged

filletofish

  • Archived User
  • Jr. Member
  • *
  • Posts: 81
Dae.bin Has Changed in Xbox 360 Fall 2011 Preview Dash
« Reply #55 on: November 12, 2011, 07:43:00 AM »

QUOTE(Mehtevas @ Nov 12 2011, 04:02 AM) *

So what I get from that is I won't have to reburn all these XGD3 discs I burnt for my kids because I bought the iHas burner and Verbs and did it right to begin with?

I don't mind reburning them after patching them but it'd be nice to not have to with my 100% verified burns.
Knowing my luck, probably will have to anyway for the new ap2.5 data lol.


You WILL have ti reburn - that is beyond question.

There's 2 problems that are seperate, 1 a new dae.bin, so different parts of the disk are checked for information that isn't there on current backups, so the dae.bin is ripped and those challenges are added to the patches that get released and are available through ABGX360, so you then run your iso through ABGX360 making your iso work with the latest dash with no problems.

The other problem for some is that they are burning disks with normal dvd writer and thus only burning 97% of the iso, this will almost undoubtedly be detectable and games will either fail to boot, give an error in game or get you flagged. There are reports of MW3 definately not booting at all with latest title update and new dash with burns made through this method. It's outdated and not to be used anymore. You may read the odd cretin swear by it if you pirate your games from usenet nzb\torrent listing sites (these people are generally ignorant children and the idea of spending money on something that "already works" is not a happy proposition).

Neither of these are really problems though, use a proper iHAS burner like it sounds you are, wait for ABGX360 to get released and patch your ISO and there we go, sorted.

QUOTE(Weirdjerz3y @ Nov 12 2011, 04:13 PM) *

You know, the only thing I never got was, why try now. To stop backups on xbox. They're going to release a new xbox in about a year two years, the xbox360 life is dying. Why spend money and resources on stopping it now? I dont see the point. Did companies finally complain? That people have been going online with backups for years? I understand the point that if something is yours u want to protect it, but when u had it for a while, and u know ur getting a new one in a bit don't bother. That's what I think, maybe you guys have better reason for trying so hard right now. If I didn't make sense somewhere tell me, I'm typing this early in the morning.


It doesn't cost a company much to update the dae.bin when they are releasing a new dashboard anyway Vs allowing stupid people who don't know about updating their backups to play them longer and force them to actually pay for some games.

QUOTE(tarektaha @ Nov 12 2011, 03:16 PM) *

But abgx only lists few games that are AP25? This has changed with XGD3? So every game that is XGD3 has ap2.5 and its backup will not playnon the new dash? Or only some xgd3 only?


Previous dashboard updates have only changed certain games, some haven't changed. Someone made a table somewhere to show this...do a google. However, all XGD3 games use AP2.5. It's likely that all XGD3 games will have new challenge sector locations.

QUOTE(Friks @ Nov 12 2011, 01:32 PM) *

True , anyway from what i read here i also believe that any new XGD3 burn that i make now is just to send it to the "trash" right ? i mean if i want to play on-line with it wink.gif.


Pretty much.

QUOTE(klbarnes1 @ Nov 12 2011, 06:57 AM) *

I was wondering the same thing, is their still only 6 AP2.5 games, also does any of the new XGD3 games even have AP2.5?  I'm assuming they do, because I believe all games have it but MS only activated it on those 6 games (so far anyhow), does anyone know for sure if any of the new XGD3 games have AP2.5 activated yet?


There's about 30-ish AP2.5 games available now, all are AP2.5 released in the past month except some esoteric collections\japanesey type shooters\low budget one that were mastered a few months ago and not actually released then. You will be hard pushed to find a game that isn't using AP2.5 released from now on and everything is being phased over (well, already is phased over).

QUOTE(dradra @ Nov 12 2011, 07:34 AM) *

I have a suggestion:

Calculating the angle from two different sectors in the disk will be practically infinite. But save the coordinates of every sector in the disk not. two doubles per every sector. With that information, it'll be possible to replay every angle. The storage needed will be ~1/128 the size of the DVD without compression.

And If the XBOX 360 DVD ROM is only capable of reading angles between sectors, and not positions, it's also possible mathematically (I Think) deduce the positions, from angle differences.


This is what emulation software does on PC games that use this type of protection. This data is stored in the signature of a burnt disk\iso. It didn't take long to overcome this type of protection although a universal fix is only available through emulating the needed data that the copy protection requests and not a 1:1 backup...although some drives could make a 1:1, certainly not all and those alleged 1:1 backups weren't playable on all readers. It's actually quite an old one although about as advanced as disk based protection ever became. We're going back to 2005 here though.
Logged

ruciz

  • Archived User
  • Full Member
  • *
  • Posts: 169
Dae.bin Has Changed in Xbox 360 Fall 2011 Preview Dash
« Reply #56 on: November 12, 2011, 08:02:00 AM »

This is no different from any other time so far. MS is updating their dashboard to verify different parts of the authentic disc joe-blow's burner can't reproduce.
patches will need to be re-ripped and ISO's reburnt to work with the newest dashboard. Without the newest dashboard newest games don't work. with newest dashboard already made backups are good to be ripped with an RGH system tongue.gif

So what we see from this is 100% burns are necessary and that 30+ titles AP2.5/XGD3 will need to be reburnt for this dashboard round... Those with common sense won't reburn all 30 backups - as they are a 'time-based' thing now, and would prove to be wasting discs as guess what - they will need to be repatched at 15000 dash too, and 15230 dash, and etc.

I suspect MS is not banning and striving for the 'piss-off' factor, just like Dave did back in the day. Those 30+ titles will work, some of the time.. and crap out mid-game to really annoy those who don't read that, 'dashboard update = backups reburning'

Until MS use their Live service to cloud encryption files that are changing between system/title/day - we are good to go with reflashing/updating software/game discs with online play.

When they make that divide and use a live dae file that changes hourly, daily, etc. for online play is when dvd mod become extinct and RGH/Drive emu is looked into. MS make more money with people buying point cards and xbox live than people buying new systems...

With the theory posted though, its possible for drive emulators to store that additional information to generate the C/R responses for any part of the disc on the fly - essentially a new-fangled keyroller wink.gif
Logged

evans05

  • Archived User
  • Jr. Member
  • *
  • Posts: 77
Dae.bin Has Changed in Xbox 360 Fall 2011 Preview Dash
« Reply #57 on: November 12, 2011, 10:33:00 AM »

well i havent had any problems on any games since my original post, but time for the reset glitch if i can find someone to do it
Logged

ruciz

  • Archived User
  • Full Member
  • *
  • Posts: 169
Dae.bin Has Changed in Xbox 360 Fall 2011 Preview Dash
« Reply #58 on: November 12, 2011, 11:33:00 AM »

...i guess drive emu is nailed. its disc emulation that is the problem.
Logged

Master Reefed

  • Archived User
  • Sr. Member
  • *
  • Posts: 395
Dae.bin Has Changed in Xbox 360 Fall 2011 Preview Dash
« Reply #59 on: November 12, 2011, 12:09:00 PM »

QUOTE(Drefsab @ Nov 11 2011, 12:50 PM) View Post

yup rsg/jtag and then never have to give a damn about firmware, flags, burning discs etc so much easier


ya... easier if you dont mind soldering how many spots on that 200$ motherboard?
Logged
Pages: 1 2 3 [4] 5 6 7