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Author Topic: Ssv2, Abgx And Lt  (Read 126 times)

Jimmydome

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Ssv2, Abgx And Lt
« on: January 21, 2010, 08:38:00 AM »

I cannot believe this is not being more explored and talked about, it seems like everyone is just content that LT is out but dont want to deal with the fact that every backup they have could be worthless. Abgx doesnt really address this beside the fact it will tell you if your backup is SSV1 or SSV2. beside a few current images, almost all older ones are ssv1 cause people used kreon drive. so weather your a filthy pirate or a person who makes there own backups you are kind of screwed unless you ripped with a xbox drive it wont be a ssv2. So now unless abgx finds a way to patch them  to be ssv2, all images must be re-ripped from retail or if they cant make abgx or an equivalent program patch the image to ssv2, your ISO's could be worthless, no choice but to use retail to re-rip. So before you just jump back on live like its all ok because LT is out, you better check to see what your backups ssv# is, or you could be screwing yourself. I see a few threads starting with this topic but it seems like either people are confused with what ssv# is or they dont care but after what everyone went through with the ban and waiting for LT. You would think they would be a little more concerned with the details that matter this time around. And to all those people that say they dont use live so they dont care, you must be out of your f**king mind, with no live its just not as much fun, you must not have people you know on there, but when you got a big friends list and you always have people to play with, going without live is not an option...
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TAVEK

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« Reply #1 on: January 23, 2010, 12:12:00 PM »

QUOTE(Jimmydome @ Jan 21 2010, 08:38 AM) View Post

I cannot believe this is not being more explored and talked about, it seems like everyone is just content that LT is out but dont want to deal with the fact that every backup they have could be worthless. Abgx doesnt really address this beside the fact it will tell you if your backup is SSV1 or SSV2. beside a few current images, almost all older ones are ssv1 cause people used kreon drive. so weather your a filthy pirate or a person who makes there own backups you are kind of screwed unless you ripped with a xbox drive it wont be a ssv2. So now unless abgx finds a way to patch them  to be ssv2, all images must be re-ripped from retail or if they cant make abgx or an equivalent program patch the image to ssv2, your ISO's could be worthless, no choice but to use retail to re-rip. So before you just jump back on live like its all ok because LT is out, you better check to see what your backups ssv# is, or you could be screwing yourself. I see a few threads starting with this topic but it seems like either people are confused with what ssv# is or they dont care but after what everyone went through with the ban and waiting for LT. You would think they would be a little more concerned with the details that matter this time around. And to all those people that say they dont use live so they dont care, you must be out of your f**king mind, with no live its just not as much fun, you must not have people you know on there, but when you got a big friends list and you always have people to play with, going without live is not an option...


I agree, ABGX needs a MAJOR update, it would apear LT is useless for ONLINE play unles your 100% sure its got ssv2. So LT is only good for offline never jumping online play.
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FireSokar

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Ssv2, Abgx And Lt
« Reply #2 on: January 23, 2010, 02:08:00 PM »

Why dont you two fact check before posting on these forums.  ABGX currently supports the LT, you just have to know what your doing.  I highly suggest you guys go and write a program and make major changes in one day.  ABGX fully supports LT, if changes need to be done it would be post wave 3, adding SSV2 to those releases but the majority have them you just have no clue what you are doing.  I suggest using Google and find a process to patch in a bad ss.bin to get abgx to fix it.
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Jimmydome

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« Reply #3 on: January 24, 2010, 12:33:00 AM »

QUOTE(FireSokar @ Jan 23 2010, 04:08 PM) View Post

Why dont you two fact check before posting on these forums.  ABGX currently supports the LT, you just have to know what your doing.  I highly suggest you guys go and write a program and make major changes in one day.  ABGX fully supports LT, if changes need to be done it would be post wave 3, adding SSV2 to those releases but the majority have them you just have no clue what you are doing.  I suggest using Google and find a process to patch in a bad ss.bin to get abgx to fix it.



You sir are an idiot, patching in bad ss.bin is not a proven method at all. 98% of the time it changes back with autofix level 3. try patching in a valid ssv2 ss.bin and you might be on to something if a ssv2 rip is in their DB, but that does not work 100% either. The program is not designed with ssv2 as a major factor but at the least addresses it and will except it when encountered, no one would know that it was going to be a new standard, so i dont blame anyone, but when you essentially create something with the intention for it to be a standard in a field (alot of people say abgx is the standard for checking images) then you have to support your product, if its a free product thats your choice, not the users fault, many would gladly pay to use his app. But his app is for making images safer for online play, we have a new FW that has been anticipated for 3 months, why is this abgx not updated, look how long it took just to support wave 4, other people where making unofficial patches to make abgx recognize wave 4 it was taking so long, now we are on wave 5 and 6 and abgx knows about it for over two months and still no update. Bottom line if this program is designed to work with current fw (obviously since it address versions of c4's fw all over the place in the app) then the creator should stay on top the releases of the fw he supports. It shouldnt be a damn riddle how to use his app to support current release of a firmware that his app is designed to support, my opinion but i believe many would agree.
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farntheplaya

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« Reply #4 on: January 24, 2010, 01:10:00 AM »

OP does have a point only 15/152 xbox360 games out of my collection have ssv2. all games were autofixed by abgx.

obviously we need to go back and redump ss.bin files to get our ssv2
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Jagosix

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« Reply #5 on: January 24, 2010, 08:42:00 AM »

Hello Fellow Gamers smile.gif. Let me ask a questions to clear the air.

1st. what games actually need ssv2 ? are they w3 (wave 3) or all of them?  I know the newer games required them duh.. , but what about the older games say 2005 - 2007 ?

Someone please explain for us not so smart people.
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lenselijertje

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« Reply #6 on: January 24, 2010, 08:48:00 AM »

from what i understand every game needs ssv2 to be safe on live.

When you rerip your old games with a good drive you will get a ssv2 file (IMG:style_emoticons/default/smile.gif)

This post has been edited by lenselijertje: Jan 24 2010, 04:48 PM
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Cjc1706

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« Reply #7 on: January 24, 2010, 09:02:00 AM »

ive heard contrasting theories, some people say that all of your games must have SSv2, others say that only wave 3 and after must have SSv2. I would like to get a definative answer for this, as it would mean totally re-ripping and burning all my games again.

CJ
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apcarr

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« Reply #8 on: January 24, 2010, 09:08:00 AM »

Disc images must also be splitvid and preferred SS v2.The key word being "preferred"...

This post has been edited by apcarr: Jan 24 2010, 05:08 PM
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phojitsu

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« Reply #9 on: January 25, 2010, 03:36:00 PM »

I don't believe this has been covered elsewhere, so if it is, excuse the redundant question...

When we say "not safe on live", we mean strictly, signed into live with an unbanned (but modded) xbox 360 right?  So for example if I wanted to start playing a stealthed kreon rip on a newly flashed LT console, signed out with the ethernet cable disconnected, is there a consensus that this is safe or not?
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FireSokar

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« Reply #10 on: January 25, 2010, 06:49:00 PM »

QUOTE(Jimmydome @ Jan 24 2010, 08:33 AM) *

You sir are an idiot, patching in bad ss.bin is not a proven method at all. 98% of the time it changes back with autofix level 3. try patching in a valid ssv2 ss.bin and you might be on to something if a ssv2 rip is in their DB, but that does not work 100% either. The program is not designed with ssv2 as a major factor but at the least addresses it and will except it when encountered, no one would know that it was going to be a new standard, so i dont blame anyone, but when you essentially create something with the intention for it to be a standard in a field (alot of people say abgx is the standard for checking images) then you have to support your product, if its a free product thats your choice, not the users fault, many would gladly pay to use his app. But his app is for making images safer for online play, we have a new FW that has been anticipated for 3 months, why is this abgx not updated, look how long it took just to support wave 4, other people where making unofficial patches to make abgx recognize wave 4 it was taking so long, now we are on wave 5 and 6 and abgx knows about it for over two months and still no update. Bottom line if this program is designed to work with current fw (obviously since it address versions of c4's fw all over the place in the app) then the creator should stay on top the releases of the fw he supports. It shouldnt be a damn riddle how to use his app to support current release of a firmware that his app is designed to support, my opinion but i believe many would agree.



im an idiot?  You are a f*cking moron, try it before you start bashing it this is even the temporary fix supported by ABGX.  If ssv2 is in the database it will be patch and most games post wave 3 are ssv2.  SSV2 is not necessary for live safety it is the "preferred" option.  C4 only says its possible for MS to slip in different angles since wave 3, which they have not if you need proof join the abgx channel and ask them for proof, your abgx will even compare ssv1 and ssv2 if you have a appropriate ssv2.  Furthermore to reiterate on the whole basis of this forum, what is your big complaint?  This forum does not support piracy so using abgx on your own ripped copy is pointless, if SSV2 is that big of a deal to you that you cant follow what was posted by myself on getting ssv2 buy the damn game and quit trying to be a pirate 24/7.

This post has been edited by FireSokar: Jan 26 2010, 02:57 AM
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mammolo74

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« Reply #11 on: January 26, 2010, 08:18:00 PM »

then if i have a game backup in ssv1 may i use abgx360 SSv2 DB fix to patch it? is it secure on live with LT if it become from ssv1 to SSv2 by abgx360 Fix? or the abgx360 Fix ssv2 don't save me with LT on live?
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Shoush991

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« Reply #12 on: March 20, 2010, 09:26:00 PM »

QUOTE(phojitsu @ Jan 25 2010, 05:36 PM) View Post

I don't believe this has been covered elsewhere, so if it is, excuse the redundant question...

When we say "not safe on live", we mean strictly, signed into live with an unbanned (but modded) xbox 360 right?  So for example if I wanted to start playing a stealthed kreon rip on a newly flashed LT console, signed out with the ethernet cable disconnected, is there a consensus that this is safe or not?

Would like to know the answer to this as well!
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