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Author Topic: Version Mismatch @ Xbreboot/dvd Works Fine ?!?  (Read 67 times)

supagusti

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Version Mismatch @ Xbreboot/dvd Works Fine ?!?
« on: December 30, 2009, 01:04:00 PM »

Hi,

I have a weird problem:
I've dumped my version of Forza 3 to an external USB Drive. Added all the DLC/updates to the 360disc and installed the 2nd Disc onto it from the DVD drive.
The game starts well from the DVD and is fully working.

Now it won't boot from HDD (via XeXLoader0.26LIVE).
If gives me an error "Version Mismatch - The Game has been updated to an incompatible Version"

I think the problem is the Title Update "TU_16L622D_000000K000000.00000000000G5" I put in the Cache Folder of my 360disc.
When I remove it, the game loads, but my savegame refuses to load (Error:...download the latest update from live...)

Are the different title updates in the wild (must match the game region) or am I'm missing something?
Also having the similar problem with Borderland, many other games work.
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supagusti

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Version Mismatch @ Xbreboot/dvd Works Fine ?!?
« Reply #1 on: December 30, 2009, 01:57:00 PM »

Found the answer by myself:

I used this tutorial:
QUOTE

How to patch an xex file with an xexp patch file.

Updates to games and system files are provided over xbox live in the form of
patch files. These updates are stored inside package files in the Cache folder
on you hard drive. A system update usually has "SU" as part of the filename,
and a title update (game update) usually has a "TU" as part of the filename.

A patch file will only work when used with an untouched version of the original
xex file it was created for. When you have the original xex file and the patch
file you want to use with it, do the following to create the updated xex:
xextool -p patch.xexp -o output.xex input.xex

Note: A retail xex requires a retail patch file, a devkit xex requires a devkit
patch file. If an xex has been converted from a retail to a devkit xex, you need
to use the retail patch file with the original retail xex, then convert the
resultant xex file into a devkit xex file.


so:

1. Re-extract the corresponding xex file from the Image/Disc (as it needs to be a retail xex). In the case of Modern Warfare 2, it'll be default.xex and default_mp.xex.
2. Extract the xexp files from the Title Update (I used le-Fluffie).
3. copy the xexp files for these into the same folder as xex tool.
4. Run the following commands:

xextool -p default.xexp -o default.xex.patched default.xex

do the same with the default_mp.xex:

xextool -p default_mp.xexp -o default_mp.xex.patched default_mp.xex

5. Save your original xex / xexp files elsewhere and remove the .patched extensions from the two created files.
6. Run X360GameHack and point it to this folder. It should report that 2 files have been patched.
7. Copy back to your game folder and (according to the document) it should work.


and additional I extracted the content of Root\disc001\Media\cars\driver from the update package and replaced the files in the coresponding folders of the game on my usb drive.
Then I removed all the files from my \cache Folder on my 360disc.
The game starts now propperly from usb and my savegame works !
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danthaman673

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Version Mismatch @ Xbreboot/dvd Works Fine ?!?
« Reply #2 on: June 04, 2010, 01:31:00 AM »

The latest TU from Forza 3 has a disc001 and a disc002 folder, they both have .xexp files in them I tried applying just the 001 to the default.xex (No dice wouldn't load)   blink.gif   I even tried pasting in all the media folder and .zip assets that it came with (Still now joy..) Unfortunatley I cant see what the patch in folder 002 is for ... and Is the directory sturcture it extracts with the correct structure for pasting?? I know this threads getting a little old but surely I'm not the only one who wants to play with ALL their DLC and/or wants to take their profile online once in a while.....

Brgds/Dan
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