QUOTE(Sphinx3 @ Dec 18 2007, 01:23 PM)

I am just curious though, why would the CRC of the SS of the original game differ from the CRC of the SS of the image burned from the original game (both using the same kreon drive). ?
Your SS CRC can change each time you rip the SS, from what I understand more so with the kreon drive due to the way it handles timings. However, this is
not a bug, it's a feature (IMG:
style_emoticons/default/tongue.gif) . For example I ripped the SS from gears of war 10 times with an SH-D163B (a very limited test) and I got 7 different CRCs. Don't worry about it.
QUOTE(Sphinx3 @ Dec 18 2007, 01:23 PM)

And secondly - I don't use mulleter often, but what does the 'check game data' (the part that takes forever in mulleter) do exactly? Does it find one CRC value for the entire game data partition?
yes
QUOTE(Sphinx3 @ Dec 18 2007, 01:23 PM)

Are tehse compared against an online database or against something on the game itself?
yes, if you check the correct box.
QUOTE(Sphinx3 @ Dec 18 2007, 01:23 PM)

In Schtrom360s CRC check, there is a CRC value for "game.iso" or whatever its called. This does take a good couple minutes to calculate, but why does mulleter take like 40 minutes to do that?
wow. I've never had mulleter take 40 mins to check game data. Hop on to #stealth360 and ask there.
QUOTE(Sphinx3 @ Dec 18 2007, 01:23 PM)

Is schtrom360s [CRC] check not as thorough as mulleters, or is it sufficient?
I don't really have an opinion on the CRC check in schtrom360 because I don't use it. Not because I don't like it, I just don't use it. It is my opinion that the CRCs (especially the SS CRC) are not that important. The stealth data - SS, PFI, DMI - could change between manufacturers and revisions. Whats important is that they are present and valid, which the stealth check will handle nicely.
This post has been edited by destro604: Dec 20 2007, 08:24 AM