All these are ripped using XBC 2.6. I thought the video partition data was the same on L0 and L1, but apparently not. I also thought the video partition data was the same on all discs, but that seems to be untrue as well.
According to the tutorial, ISOs should always be the same size when ripping games using the same method. Maybe the tutorial just isn't current?
Here's the results of my testing:
7,835,492,352 Eternal Sonata.iso
7,835,492,352 Project Gotham Racing 4.iso
7,834,892,288 Rainbow Six Vegas.iso
7,834,892,288 Viva Pinata.iso
Eternal Sonata
265,873,408 video.iso
265,873,408 videoL0.iso
262,610,944 videoL1.iso
Project Gotham Racing 4
265,873,408 video.iso
265,873,408 videoL0.iso
262,610,944 videoL1.iso
Rainbow Six Vegas
265,873,408 video.iso
265,873,408 videoL0.iso
262,010,880 videoL1.iso
Viva Pinata
265,873,408 video.iso
265,873,408 videoL0.iso
262,010,880 videoL1.iso
I ran FC on the video layers extracted using Schtrom360Xtract V3.3. Extracts between Eternal Sonata and Project Gotham Racing 4 match, as do the extracts between Rainbow Six Vegas and Viva Pinata. But nothing else matches. Even though L0 size matches on all games, FC does not.
- Why do these games have different video partition data?
- Why aren't L0 and L1 the same size on all rips?