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Author Topic: XBLA Games from CDR/DVDR  (Read 460 times)

Martinchris23

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XBLA Games from CDR/DVDR
« Reply #15 on: September 20, 2006, 02:17:00 AM »

QUOTE(reidage @ Sep 20 2006, 08:16 AM) View Post

So is it possible to copy a full version game from one x360 to another x360?


IIRC, the XBLA Trial games are the same as the full game with the exception of it not being paid for. I'm sure someone can test this on a console where a XBLA title has been purchased and then trying to play it from a downloaded trial version on CD/DVD-R.
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geoffmac

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XBLA Games from CDR/DVDR
« Reply #16 on: September 20, 2006, 04:26:00 AM »

I wonder if its possible to strip the games from the "Xbox Live Arcade Unplugged" DVD and put them on a cd/dvd in this fashion??

As they are full versions of the game or maybe the "Xbox Live Arcade Unplugged" installs necessary keys to make it work as a full version of the games.

Just my bit ..

Gff
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Diablohead

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XBLA Games from CDR/DVDR
« Reply #17 on: September 20, 2006, 05:15:00 AM »

If someone was to release a iso torrent with every release so far on it (somehow), then of course any game you have paid for on your console will work off the burned media, pretty good to store all the live games on and just plop in the cd when you want to play some.

*edit* Oh wait already said.

This post has been edited by Diablohead: Sep 20 2006, 12:16 PM
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Textbook

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XBLA Games from CDR/DVDR
« Reply #18 on: September 20, 2006, 05:26:00 AM »

QUOTE(Lunar Aura @ Sep 20 2006, 01:42 AM) View Post

I hope some soul in another dimension could somehow oh I don't know place an eyeso that has every XBLA game to date and maybe burnable to DVD-R.

Some angel in the sky maybe? From the heavens? Wink wink.


Even then, what would it really be good for?  Let's see...you can download all of the trial versions on XBL Marketplace for free, or you could download them "all on a DVD" and guess what?  You would still be left with a disc full of trial version XBL games.
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redshadownl

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XBLA Games from CDR/DVDR
« Reply #19 on: September 20, 2006, 05:45:00 AM »

xbox-scene is realy starting to lose it  (IMG:style_emoticons/default/sad.gif)
this whas found out a couple weeks ago  (IMG:style_emoticons/default/ph34r.gif)
but its not realy usefull.......
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PedrosPad

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XBLA Games from CDR/DVDR
« Reply #20 on: September 20, 2006, 05:53:00 AM »

QUOTE(redshadownl @ Sep 20 2006, 12:52 PM) View Post

xbox-scene is realy starting to lose it  sad.gif
this whas found out a couple weeks ago  ph34r.gif
but its not realy usefull.......

Most useful to X360 CORE owners with no HDD admittedly.

You can't fit many XBLA titles on a MemPak, so archiving them to DVD in a usable form is a plus.   Obviously these folks would need to be able to connect their USB MemPaks to their PC to facilitate the backup their own XBLA content.  By repeating this process, they can compile their own usable DVD of their XBLA content.
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downlowfunk

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XBLA Games from CDR/DVDR
« Reply #21 on: September 20, 2006, 06:47:00 AM »

so core users can download an arcade title to a mem card?  If that is true then they can embark on this tedious process to get them selves a fully licensed arcade disc for there core.    You'd think MS would sell downloadable ISO's for this very purpose.     you X off the arcade games you want on a web page, pay with a credit card, and it downloads a  .exe that contains small burner app and the ISO with the games and licenses  to be used with a core 360.

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Obveron

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XBLA Games from CDR/DVDR
« Reply #22 on: September 20, 2006, 07:30:00 AM »

QUOTE(PedrosPad @ Sep 20 2006, 09:02 AM) View Post

My working theory regarding XBLA licensing goes likes this...  The trail PIRS archives of XBLA games download uniformly (everyone gets an identical file - there's no personalization).  When you 'purchase', a full license (a short file) is downloaded from XBL and stored in a 'license repository' (aka. 'key vault') stored in the FW on your console (maybe unsure.gif [1]) (and mirrored on the XBL servers).   Six bytes in the header of the XBLA PIRS archive are modified to hold the index (hash) of the newly stored license.

When the XBLA game is executed, it uses the index/hash in the archive header to swiftly consult the console's key vault, and if the license is valid for the game, plays the full version, else, and if online, it consults the XBL server held key vault related to your profile, else trail only.

So you can move 'purchased' XBLA PIRS archives between consoles, but because the 2nd console's key vault will not contain license at the given index/hash location, it'll only play as trail (assuming different profile and/or offline!)

[1]  I'm still unsure if a physical key vault is actually maintained/necessary.  The bytes updated in the purchased XBLA PIRS archive's header may be being used in concert with the unique console serial number, and via some algorithm achieve a logical binding, rather than maintain a physical license vault.  This theory is easy enough to check, but would involve unsoldering and dumping the consoles FW before and after an XBLA purchase to check for changes, which is beyond my abilities.   sad.gif


Interesting.  Care to explain how the full versions games run off the Live Arcade Unplugged DVD?  Clearly these versions work without such key vaults.

Also, does this mean that if I buy a Live Arcade game, I'll only be able to play the full version when I'm online?

QUOTE(redshadownl @ Sep 20 2006, 12:52 PM) View Post

xbox-scene is realy starting to lose it  sad.gif
this whas found out a couple weeks ago  ph34r.gif
but its not realy usefull.......

I see you joined 3 minutes before making this your first post.. but its not really useful!
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kingroach

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XBLA Games from CDR/DVDR
« Reply #23 on: September 20, 2006, 08:57:00 AM »

QUOTE(Obveron @ Sep 20 2006, 02:37 PM) View Post

Interesting.  Care to explain how the full versions games run off the Live Arcade Unplugged DVD?  Clearly these versions work without such key vaults.

Also, does this mean that if I buy a Live Arcade game, I'll only be able to play the full version when I'm online?
I see you joined 3 minutes before making this your first post.. but its not really useful!

]

Most likely all the racade dvd uses same license.. or The dvd has unlocked build ( .xex without license) of the title. Someone needs to make a checksum comparasion of two builds..

btw. This method of booting xbl title was discovered before.. There was a release of Hexic HD in 55MB iso a week or so ago.
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PedrosPad

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XBLA Games from CDR/DVDR
« Reply #24 on: September 20, 2006, 10:09:00 AM »

QUOTE(downlowfunk @ Sep 20 2006, 01:54 PM) View Post

so core users can download an arcade title to a mem card?

I've always believed so.  Never actually tired it myself, but IIRC when downloading from XBL, in general, it asks where you want the download stored.  I assumed this held true for XBLA content also.  unsure.gif  Not to allow this would seem to unnecessarily reduce the audience/market for XBLA content.

QUOTE(Obveron @ Sep 20 2006, 02:37 PM) View Post
Care to explain how the full versions games run off the Live Arcade Unplugged DVD?

I've not seen this title yet, so I can't comment with any confidence.  Two theories I've heard are that
1. The titles on the XBLA Unplugged DVD do not require a license (or uses a default license) and are simply media flagged for execution solely from an X360 format DVD.  HexicHD also doesn't require a unique license, so there is precedent for this.

2. I also heard there is a very small (~50k IIRC) XEX on the DVD, that may simply install the licenses into the key vault.

But like I said, I've not seen this disk myself yet.

QUOTE(Obveron @ Sep 20 2006, 02:37 PM) View Post

Also, does this mean that if I buy a Live Arcade game, I'll only be able to play the full version when I'm online?

Nope.  When you 'purchase' a license for an XBLA title, the license gets added to your profile data held on the XBL server and 'cached' locally within the the console 'used to make the purchase'!  So you can play full purchased versions while offline on the 'purchase console', and anywhere (such as on a m8's console) as long as you log into XBL with your profile.
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twistedsymphony

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XBLA Games from CDR/DVDR
« Reply #25 on: September 20, 2006, 10:37:00 AM »

QUOTE(PedrosPad @ Sep 20 2006, 12:16 PM) View Post
...
2. I also heard there is a very small (~50k IIRC) XEX on the DVD, that may simply install the licenses into the key vault....


That would be interesting... if true you could essentially go around giving all your friends licenses to the games included on the disc, they could then just download the trial versions and have access to the full versions. Heck if the disc went up for rental you could probably do the same thing... something tells me MS wouldn't do that fir that very reason. (then again you could do the same thing with the Halo 2 expansion map pack disc)

Also how would that work with XBL? If the licenses is mirrored on both what happens when your Console has new licenses that don't exist on XBL?

I think a more likely solution would be that the games are always the full version on the disc and they're flagged such that they must be run from Xbox 360 pressed DVD media (much like full retail 360 games)

though much like you I'm just speculating as well... beerchug.gif
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R-Dawggy Dawg

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XBLA Games from CDR/DVDR
« Reply #26 on: September 20, 2006, 10:41:00 AM »

holy saturated sweetness MODMAN! This is kinda incredible!
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pimpmaul69

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XBLA Games from CDR/DVDR
« Reply #27 on: September 20, 2006, 11:17:00 AM »

a further explanation would be needed for me to get these to dvdr... i would love to clear my hdd space
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PedrosPad

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XBLA Games from CDR/DVDR
« Reply #28 on: September 20, 2006, 01:13:00 PM »

QUOTE(PedrosPad @ Sep 20 2006, 05:16 PM) View Post

QUOTE(downlowfunk @ Sep 20 2006, 01:54 PM) View Post

so core users can download an arcade title to a mem card?

I've always believed so.  Never actually tired it myself, but IIRC when downloading from XBL, in general, it asks where you want the download stored.  I assumed this held true for XBLA content also.  unsure.gif  Not to allow this would seem to unnecessarily reduce the audience/market for XBLA content.

Just got home and tired it.  Popped off the HDD, and downloaded XBLA Scramble direct to MemPak with no problem.  tongue.gif

QUOTE(twistedsymphony @ Sep 20 2006, 05:44 PM) View Post

Also how would that work with XBL? If the licenses is mirrored on both what happens when your Console has new licenses that don't exist on XBL?

Nothing.  Since the console's key vault is checked first, XBL would not be consulted.  The license search stops at the first hit.  If you ever had to replace the console, the new console's key vault would simply be repopulated on 1st use of XBLA Unplugged.  BTW, XBL profile recovery doesn't repopulate a console's key vault with all purchased licences.  Licences are only installed into the console's local key vault at point of actual purchase (when M$ points are actually spent)!
QUOTE(twistedsymphony @ Sep 20 2006, 05:44 PM) View Post

I think a more likely solution would be that the games are always the full version on the disc and they're flagged such that they must be run from Xbox 360 pressed DVD media (much like full retail 360 games)

Agreed.  I suspect we're over thinking this and the XBLA Unplugged games are simply media bound in some way.
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pholly

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« Reply #29 on: September 20, 2006, 02:26:00 PM »

I tried using the games from the unplugged disc and they were demos so that won't work.
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