QUOTE(lord^infamous @ Sep 20 2006, 06:14 AM)

Gangsta! who woulda thought it'd be that easy

The default.xex within the XBLA PIRS archive are simply media flagged to run from a "Live-signed package". No mention of what physical media the package has to reside on.
QUOTE(jizmo @ Sep 20 2006, 06:33 AM)

It would've been useful if the demos or videos would've run. Demos are the ones that take most of your HDD space and would've fit nicely on cheap DVD+R discs.
Agreed. That's what was hoped for, but in our tests we couldn't make it fly.
QUOTE(sinister slipknot @ Sep 20 2006, 06:36 AM)

I like how they say its useful to people without hard drives, though they say you need to get it off the hard drive... so you need to get the hard drive to do this with, then not needing to put it on a CDR.
Or find a friend with one!. Given that these are simply trial versions (and free!) alternative distribution
may be possible.

-- \/ \/ \/ \/ \/ --
QUOTE(Lunar Aura @ Sep 20 2006, 06:42 AM)

I hope some soul in another dimension could somehow oh I don't know place an eyeso that has every XBLA game to date and maybe burnable to DVD-R.
Xbox Live Arcade Unplugged lite?

QUOTE(reidage @ Sep 20 2006, 08:16 AM)

So is it possible to copy a full version game from one x360 to another x360?
Nope.
My working theory regarding XBLA licensing goes likes this... The trail PIRS archives of XBLA games download uniformly (everyone gets an identical file - there's no personalization). When you 'purchase', a full license (a short file) is downloaded from XBL and stored in a 'license repository' (aka. 'key vault') stored in the FW on your console (maybe

[1])
(and mirrored on the XBL servers). Six bytes in the header of the XBLA PIRS archive are modified to hold the index (hash) of the newly stored license.
When the XBLA game is executed, it uses the index/hash in the archive header to swiftly consult the console's key vault, and if the license is valid for the game, plays the full version, else,
and if online, it consults the XBL server held key vault related to your profile, else trail only.
So you can move 'purchased' XBLA PIRS archives between consoles, but because the 2nd console's key vault will not contain license at the given index/hash location, it'll only play as trail (assuming different profile and/or offline!)
[1] I'm still unsure if a physical key vault is actually maintained/necessary. The bytes updated in the purchased XBLA PIRS archive's header may be being used in concert with the unique console serial number, and via some algorithm achieve a
logical binding, rather than maintain a physical license vault. This theory is easy enough to check, but would involve unsoldering and dumping the consoles FW before and after an XBLA purchase to check for changes, which is beyond my abilities.
