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Author Topic: Does 360 Output Resolutions Higher Than 720p Natively?  (Read 38 times)

twistedsymphony

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Does 360 Output Resolutions Higher Than 720p Natively?
« on: January 09, 2008, 06:41:00 PM »

the idea that higher resolution = less jaggies is flawed... this only applies to the rendered resolution, you could scale the image to the moon but it wont reduce the jaggies one iota.

98% of the Xbox 360's catalog renders natively to 720p. you wont be able to control the amount of jaggies the visual quality settings are hard coded into the game... this isn't a PC it's a console, that's just how things work in console land.

outputting at 1360x768 means that the console is rendering at 1280x720 then stretching the image out to 1360x768... if your TV's set to 1:1 mapping then you're using the 360's scaler and bypassing the Scaler on your TV.

If you set the console to output at 1280x720 then it will bypass the 360's scaler and use your TV's scaler instead.

for the purest image you would set your tv to 1:1 mapping and your console to 720p but then you'd have black bars all around your TV.

Considering how much quality is lost in scaling operations it boggles my mind why people don't buy TVs with native resolutions matching that of most HD content... the native resolution of my projector is 1280x720 the xbox is set to output 1280x720 there for neither my xbox nor my projector are doing any scaling AT ALL and the image on the screen matching exactly with the image that the GPU produced and this holds true for 98% of the xbox 360's catalog.

If you're interested in what the native resolutions are for that remaining 2% go here: http://thoughthead.com/89
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