QUOTE(Mallatic @ Mar 24 2010, 06:24 AM)
I am curious im a noob here with the whole live container thing could you explain it a little bit for me please?
ok well as i understand it, "live container" is the term m$ uses to describe the file that goes into your xbox hdd. Basically yer collecting yer files together that make up the mod or program, you include some intructions with those files and then the program crunches them all together into 1 file and gives it a special name that xbox uses to make it work. That's the best I got for ye on that lol
I did however find more info about getting mods to work, some of this info comes from other threads in this site and other sites but it's all relevant to this topic. It may repeat what I've already posted but in different wording, it don't matter, my idea is to get a single source of info on this topic so here's what i found...
BTW i saw that some of the links posted are now dead, now you know going in...
"Hi all! I managed to get some (unofficial) mods running in the Elder Scrolls: Oblivion! So I am posting a tutorial on how to do it here!
Things you will need:
XBR or FreeBoot
XexLoader
Oblivion installed on an external hard drive.
An oblivion mod of you choice -
http://www.tesnexus.comXbox and Live Authoring Submission tool
BSA Commander -
http://letalka.sourceforge.net/morr/index.htmA way to get content onto your XBOX 360's harddrive (XPORT and xplorer360 is what I used)
The first thing you need to do is make sure that the mod you have is in BSA format, if it isn't then you must make it a BSA with BSA Commander.
To make the mod a BSA file follow this tutorial:
http://cs.elderscrolls.com/constwiki/index...r_Own_BSA_filesOnce you have your BSA file, place that file, and any .esp/.esm files into a new folder. Then create a .txt file called, "ContentFileInfo" without the quotes inside the new folder. Open it up and put this in it:
The name of your .esp, .esm, and .bsa file, with the extension at the end of it
1/01/2001 12:00:00 <---- date and time, in this format, it does not have to be right
0 <----and a 0, not sure what it is for but it must be there.
Do that for all your .esp, .esm, .bsa files.
Here is an example:
QUOTE
za_bankmod.esp
1/01/2001 12:00:00
0
za_bankmod.bsa
9/12/2006 12:00:00
0
Make sure that it is saved in the new folder you created with the .bsa, .esm, and .esp files in it.
Now, open the Xbox and Live Authoring Submission tool and follow this tutorial to create a new LIVE con file:
http://docs.google.com/fileview?id=0B0HjQN...jMGM5&hl=enExcept instead of authoring it as a demo, author it as in-game content, and use the TitleID: 425307D1 and Name of game: Oblivion
Add any .bsa, .esp, .esm, and the ContentFileInfo.txt to the Container.
Now, you have to edit the Oblivion.ini file in the root directory of your Oblivion installation. Go here:
http://www.tesnexus.com/downloads/file.php?id=10724 and download the manual installation and follow the instruction in there to edit the .ini file.
Finally, place the CON file you created earlier into the /Content/0000000000000000/425307D1/00000002 directory on your Xbox 360's hard drive.
Load Oblivion with XexLoader and enjoy! biggrin.gif
You may have to clear oblivion from the cache by loading some another game after editing or adding mods."