QUOTE(XB360 @ May 22 2006, 02:16 AM)

I just got into Arcane and was wondering what would make a good staff. The possible effects are: Fire, Frost, Shock, Charm, Paralyze, silence, soul trap, and dispel
Fire: A fireball which damages health on contact
Frost: A frostball which damages health on contact
Shock: Electricity which damages health on contact
Charm: A spell which makes people easier to persuade and therefore more likely to tell you things
Paralyze: Stops your enemy in their tracks for a period of time
Soul trap: Hit the enemy with it and when they are killed their soul will automatically be transferred to any Soul Gems you possess (or Azura's Star). You can then use the gems to recharge enchanted weapons (although Azura's star never disappears)
Dispel: I'm pretty new to Oblivion (about 2 weeks playing) so I don't actually know what this does.
As mentioned by someone previously, normal weapons don't damage ghosts so its good to carry some sort of staff to attack them incase your enchanted weapons have run out of charge. Of course, you could use your spells (like flare and shock) but that eats into your Magicka...which I like to keep for some last minute healing.
Also mentioned by someone previously, frost damage doesn't do damage to ghosts.
I currently carry this Goblin Staff (its got a cool Goblin head on it) that does shock damage, its got like 3000 charge so it can hold alot of shots (I think about 140)