QUOTE(twistedsymphony @ Apr 4 2006, 10:46 AM)

Even with the firmware hack you can't mod games, the disc is still signed so you can't change anything.
Full disc or just the XEX? I'm under the impression that just like xbox only the main executable is signed. So messing with the actual content was fair game.
anyways, here's the ini for comparison to PC settings. I trimmed some none video and gameplay settings.
CODE
[General]
bAutoClearCacheDrive=0
STestFile1=Oblivion.esm
bRunMiddleLowLevelProcess=1
bUseEyeEnvMapping=1
bFixFaceNormals=0
bUseFaceGenHeads=1
bFaceMipMaps=1
bFaceGenTexturing=1
uGridDistantCount=24
uGridDistantTreeRange=14
uGridDistantCountCity=4
uGridDistantTreeRangeCity=4
uGridsToLoad=5
fGlobalTimeMultiplier=1.0000
fAnimationDefaultBlend=0.1000
bFixAIPackagesOnLoad=0
bForceReloadOnEssentialCharacterDeath=1
bKeepPluginWhenMerging=0
SLocalSavePath=d:\Saves\
SLocalMasterPath=d:\Data\
bDisableDuplicateReferenceCheck=1
bTintMipMaps=0
uInterior Cell Buffer=2
uExterior Cell Buffer=36
bPreloadIntroSequence=1
iFPSClamp=0
bUseThreadedMorpher=1
uiFaceGenMaxEGMDataSize=6388608
uiFaceGenMaxEGTDataSize=15165824
bExternalLODDataFiles=1
bCreateShaderPackage=0
bCreateOptimizedXMLArchive=0
[Display]
fDecalLifetime=10.0000
iPresentInterval=2
iMaxDecalsPerFrame=10
bActorSelfShadowing=0
bEquippedTorchesCastShadows=0
bShadowsOnGrass=0
bReportBadTangentSpace=0
bStaticMenuBackground=1
bForcePow2Textures=0
bForce1XShaders=0
bHighQuality20Lighting=0
bAllow20HairShader=1
bAllowScreenShot=1
iMultiSample=2
bDoTallGrassEffect=1
bForceMultiPass=1
bDoTexturePass=1
bDoSpecularPass=1
bDoDiffusePass=1
bDoAmbientPass=1
bDoCanopyShadowPass=1
bDrawShadows=1
bUseRefractionShader=1
bUse Shaders=1
iNPatchNOrder=0
iNPatchPOrder=0
iNPatches=0
iLocation Y=0
iLocation X=0
bFull Screen=1
iSize W=1280
iSize H=720
iAdapter=0
iScreenShotIndex=2
SScreenShotBaseName=ScreenShot
iAutoViewMinDistance=2000
iAutoViewHiFrameRate=40
iAutoViewLowFrameRate=20
bAutoViewDistance=0
fDefaultFOV=75.0000
fNearDistance=10.0000
iDebugTextLeftRightOffset=80
iDebugTextTopBottomOffset=50
bShowMenuTextureUse=1
iDebugText=2
bLocalMapShader=1
bDoImageSpaceEffects=1
fShadowLOD2=400.0000
fShadowLOD1=200.0000
fLightLOD2=1500.0000
fLightLOD1=1000.0000
fSpecularLOD2=800.0000
fSpecularLOD1=500.0000
fEnvMapLOD2=800.0000
fEnvMapLOD1=500.0000
fEyeEnvMapLOD2=190.0000
fEyeEnvMapLOD1=130.0000
[Water]
fAlpha=0.5000
uSurfaceTextureSize=128
SSurfaceTexture=water
fNearWaterOutdoorTolerance=1024.0000
fNearWaterIndoorTolerance=512.0000
fNearWaterUnderwaterVolume=0.9000
fNearWaterUnderwaterFreq=0.3000
uNearWaterPoints=8
uNearWaterRadius=1000
uSurfaceFrameCount=32
uSurfaceFPS=12
bUseWaterReflectionsMisc=0
bUseWaterReflectionsStatics=0
bUseWaterReflectionsTrees=0
bUseWaterReflectionsActors=0
bUseWaterReflections=1
bUseWaterHiRes=0
bUseWaterDisplacements=1
bUseWaterShader=1
uDepthRange=125
bUseWaterDepth=1
bUseWaterLOD=1
fTileTextureDivisor=4.7500
fSurfaceTileSize=2048.0000
[Pathfinding]
bDrawPathsDefault=0
bPathMovementOnly=0
bDrawSmoothFailures=0
bDebugSmoothing=0
bSnapToAngle=0
bDebugAvoidance=0
bDisableAvoidance=0
bBackgroundPathing=1
[HAVOK]
bDisablePlayerCollision=0
bTreeTops=0
bPreventHavokAddAll=0
bPreventHavokAddClutter=0
bHavokDebug=0
bAddBipedWhenKeyframed=0
bHavokPick=0
iSimType=4
iNumHavokThreads=3
iUpdateType=0
iHavokSkipFrameCountTEST=0
iMaxPicks=40
iEntityBatchRemoveRate=1000
fJumpAnimDelay=0.75
fMaxTime=0.016666666667
fMoveLimitMass=95.0000
fChaseDeltaMult=0.5000
fHorseRunGravity=3.0
fQuadrupedPitchMult=1.0
fRF=1000.0000
fOD=0.9000
fSE=0.3000
fSD=0.9800
[GamePlay]
bDisableDynamicCrosshair=0
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
bCrossHair=1
bGeneralSubtitles=0
bDialogueSubtitles=1
bInstantLevelUp=0
bHealthBarShowing=0
fHealthBarFadeOutSpeed=1.0000
fHealthBarSpeed=80.0000
fHealthBarHeight=4.0000
fHealthBarWidth=40.0000
fHealthBarEmittanceFadeTime=0.5000
fHealthBarEmittanceTime=1.5000
[SpeedTree]
fCanopyShadowGrassMult=1.0000
iCanopyShadowScale=512
fTreeForceMaxBudAngle=-1.0000
fTreeForceMinBudAngle=-1.0000
fTreeForceLeafDimming=-1.0000
fTreeForceBranchDimming=-1.0000
fTreeForceCS=-1.0000
fTreeForceLLA=-1.0000
fTreeLODExponent=1.0000
bEnableTrees=1
bForceFullLOD=0
[BackgroundLoad]
bUseBackgroundFileLoader=1
bCloneModelsInBackground=1
bSelectivePurgeUnusedOnFastTravel=1
bLoadBackgroundFaceGen=1
[LOD]
fLodDistance=500.0000
bUseFaceGenLOD=0
iLODTextureTiling=2
iLODTextureSizePow2=8
bDisplayLODLand=1
bLODPopTrees=0
bLODPopActors=0
bLODPopItems=0
bLODPopObjects=0
fLODFadeOutMultActors=5.0000
fLODFadeOutMultItems=2.0000
fLODFadeOutMultObjects=5.0000
fLODFadeOutObjectMultComplex=0.8
fLODFadeOutItemMultComplex=0.8
fLODFadeOutActorMultComplex=1.0
fLODFadeOutObjectMultCity=1.0
fLODFadeOutItemMultCity=1.0
fLODFadeOutActorMultCity=1.0
fLODFadeOutObjectMultInterior=1.0
fLODFadeOutItemMultInterior=1.0
fLODFadeOutActorMultInterior=1.0
fLODMultLandscape=1.0000
fLODMultTrees=1.5000
fLODMultActors=1.0000
fLODMultItems=1.0000
fLODMultObjects=1.0000
iFadeNodeMinNearDistance=400
fLODFadeOutPercent=0.9000
fLODBoundRadiusMult=3.0000
fTreeLODMax=2.0000
fTreeLODMin=0.0200
fTreeLODDefault=1.0000
fTalkingDistance=2000.0000
[Weather]
fSunGlareSize=600.0000
fSunBaseSize=250.0000
bPrecipitation=1
fAlphaReduce=1.0000
SBumpFadeColor=255,255,255,255
SLerpCloseColor=255,255,255,255
SEnvReduceColor=255,255,255,255
[Grass]
iMinGrassSize=80
fGrassEndDistance=3000.0000
fGrassStartFadeDistance=2000.0000
bGrassPointLighting=1
bDrawShaderGrass=1
iGrassDensityEvalSize=2
iMaxGrassTypesPerTexure=2
fWaveOffsetRange=1.7500
fTexturePctThreshold=0.3000
[Landscape]
bCurrentCellOnly=0
bPreventSafetyCheck=0
fLandTextureTilingMult=2.0000
[BlurShaderHDRInterior]
fTargetLUM=1.0000
fUpperLUMClamp=1.0000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.5000
fBrightScale=2.2500
fBrightClamp=0.2250
fBlurRadius=7.0000
iNumBlurpasses=1
[BlurShaderHDR]
fTargetLUM=1.2000
fUpperLUMClamp=1.0000
fGrassDimmer=1.3000
fTreeDimmer=1.2000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.7000
fSunlightDimmer=1.3000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fBrightScale=1.5000
fBrightClamp=0.350
fBlurRadius=4.0000
iNumBlurpasses=2
iBlendType=2
bDoHighDynamicRange=1
[BlurShader]
fSunlightDimmer=1.0000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fAlphaAddExterior=0.2000
fAlphaAddInterior=0.7000
iBlurTexSize=256
fBlurRadius=0.0300
iNumBlurpasses=1
iBlendType=2
[GethitShader]
fBlurAmmount=0.5000
fBlockedTexOffset=0.0010
fHitTexOffset=0.0050
[DistantLOD]
bUseLODLandData=0
fFadeDistance=12288.0000
[Archive]
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
iRetainDirectoryStringTable=1
bCheckRuntimeCollisions=0
bInvalidateOlderFiles=0
bUseArchives=1
sArchiveList=D:\data\Meshes\Oblivion - Meshes.bsa, D:\data\Textures\Oblivion - Textures.bsa, D:\data\Sounds\Oblivion - Sounds.bsa, D:\data2\Voices Dialogue\Oblivion - Voices Dialogue.bsa, D:\data\Voices NonDialogue\Oblivion - Voices Nondialogue.bsa, D:\data\Misc\Oblivion - Misc.bsa